Evolena
King
- Joined
- Dec 31, 2016
- Messages
- 864
I know because I did check them all last night (trying to display all these links in pretty graphs)I didn’t bother to check that, weird.

Here are all the inconsistencies between Personas.
I know because I did check them all last night (trying to display all these links in pretty graphs)I didn’t bother to check that, weird.
Not talking about unlocks here, but the leader icon aka "recommended choices"Antiquity civs aren't listed as unlocks, because they don't need to be unlocked. Any leader can choose any Antiquity civ.
ah..so I can only "disperse" before I become a CS. so then i'd just resettle...actually that'll work well in my casesIPs act like barb camps in previous games before someone fully befriends them, at which point they turn into a full city. As like Civ VI's Barbarian Clans mode, the camps can only be destroyed, while the settled City State can be conquered like any other city.
I think that some Buildings can't be built in Towns. For instance, Culture Buildings can only be built in them if you are playing as Augustus.I'm playing as Augustus with Rome. I've researched writing and built a library in Roma. For some reason, I can't see the library available for construction in any of my towns. Why might that be?
Thanks. Converting to a city fixed it. A city downgraded to a town (through conquest) seems to retain its library. Another item to be fixed in the UI, I guess.I think that some Buildings can't be built in Towns. For instance, Culture Buildings can only be built in them if you are playing as Augustus.
For unmanned cities/towns, with no walls, can enemy units just walk in like civ 4, or are they more like civ 6 where even a defenseless city can take quite a bit?
Yes. Unless you become suzerain and incorporate it as one of your settlements.So there's Silla independent power town near me. When next era starts is it going to disappear?
You pay the iron price. Remember the words of House Greyjoy: “We do not sow.”How do you build new cities?
You need a fishing quay and the right tech for treasure fleets to appear.I have settled a town in a distant land and connected 2 treasure fleet resources. It's connected via road, to a city in the distant lands that is pumping out treasure fleets. The 2 resources in the town aren't showing up anywhere (like they aren't connected). Any ideas on what I need to do?
You need the town to be connected to the city by a road (or both access to the same coast). And apparently this road connection must be direct. No totally clear yet though.Probably been asked before but does anyone know what decided the Town sending food to what city
I have 2 towns - and the food is split 50 - 50 in one and 100% sent to the capital in the other. What drives those numbers and Is there a way to adjust this and choose where to send the food?
Isnt it in the Theology Civic Tree?Has anyone figured out how to unlock more than 1 founder's belief?
There's 3 slots, you get 1 when you found a religion and then the other two just say "unlocks through gameplay" or something like that.Isnt it in the Theology Civic Tree?
EDIT: Wait is it even possible to have multiple FOUNDERs, thought you said follower belief at first?
I too want an answer to this. I can never tell when I go to build/buy a building if it is going to supplement what is already there or outright delete it. It would be nice if they said builing x here will remove y and the yields will be +/- each of these...Am I missing something? Is there information shown somewhere that I am not seeing? When I go to place a building, and there is something already there, I do not see what the + or - it would give is shown. Also if there are 2 "circles", for the life of me I can't tell what building is already in there (they are so tiny), as also as previously stated, I have no idea what the new building will add or subtract from resources if I place it there (or "replace" it there).