Little questions & answers thread

How do I use a nuclear weapon? It says you have to use a heavy bomber based in aerodrome or aircraft carrier which I have both, but I see no option to use wmd when I select the heavy bomber, and I see no actually nuke unit to move around. Although I'm not certain I actually have a nuke, the game told me I did when I completed Manhatten project, but I didn't actually build one. Which is a ridiculously long time to build. 15 turns on one of my medium production cities.
 
Manhattan is the test, but yes you do have to build one afterwards - they're expensive because in typical civ fashion they completely devastate a city. IIRC you can use a regular bomber to drop them as well, or at least I'm pretty sure that's what I used. Nukes aren't a unit that moves but a command your airbase commander (probably the aircraft carrier commander too?) can use.
 
So the air commander can move around? I'll have to try that. I ended up building an aircraft carrier which is a pretty powerful unit. Especially with 2 more air slots opened up. As someone who had served on an aircraft carrier, I'm glad to see they are represented well compared to Civ 6.
Yup! Squadron Commanders can rebase, which is similar to the air patrol action that Air Fighters had in Civ6:
Screenshot 2025-02-14 183418.png


You'll then be given a bunch of tiles that you can base your Squadron Commander at:
Screenshot 2025-02-14 183559.png


This certainly beats having to move a bunch of military engies around to build air strips everywhere imo.
 
I did build a nuke, and then declared war on Isabella, but no option to nuke comes up. My game had ended, but I reloaded my final save and changed production away from Operation Ivy just to test the nuke. Oh well. I tried both the carrier based one and air commander one. Let me see if it will work if I go to next turn.

my game seems bugged, strange
 
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Why can I build the Manhattan Project in more than one city?

Yeah I noticed that too. When I wanted to switch it to a city with better production, the old one still kept going. I didn't bother to change it. I wonder what would have happened had I let it run its course. Or maybe it did, I didn't check on it during my operation ivy build. At that point in the game I mostly ignore my cities.
 
In the first two ages, I can research civics to increase my settlement limit. But how do I do that in the Modern age? None of the remaining Modern civics seem to increase the limit. Is there another way? Is it tied to adopting an Ideology?
 
Moving up to Immortal from Sovereign. Biggest thing I'm noticing is that the AI are super denounce-heavy — I've had positive relations with Hatshepsut and Lafayette but they are both hell-bent on hating my guts, in a way I've not seen yet. Sound familiar to anyone here?
I'm currently playing my first game on Immortal and it's the same, doesn't matter how good/bad my relations are with someone.
 
What are the grey legacies at the start of the bar for tecumseh and Isabella?
I'm tecumseh and have 18 points but my bar is long as the one for Serse that as 20.
I've had some ages with 0 points in something, but also Napoleon had for sure (he has only 5 points) and I've never chosen dark ages bonus.
Looks to me like visual bug, the actual bar being offset

Just getting into my second game. For legacies like this, is the number listed per turn or a lump sum at the beginning? Read one way it seems overpowered: read the other, it seems like a waster of 2 points.

View attachment 719828
For 2 legacy points, +30 per turn might be adequate
 
Why can't I build any of my buildings (monument, altar, etc) on the highlighted snow tile? I know urban districts must be touching but its connected to my city center. Similar, why can't I build the Great Stele (I am Aksum and unlocked it through the civic tree) on the flat 3 food tile right beneath the tooltip?

Spoiler :
why.png
 
Anyone knows how unrest works? I have my capital in unrest and I'm not sure why. I an in the plague crisis in the exploration age if that matters. My happiness did dip down to around -10, but now I have it up over positive 20 and I'm still in unrest. problem is it keeps asking me to repair tiles and assign production, but I can't assign production. And I can't end my turn normally because I need to assign production. Only thing that works is force end turn, but that means I may be missing out on other city maintenance actions.

well, I just powered through it. I was close to the end of the age anyways. I thought maybe my cities with my own religion wouldn't get plague, but maybe it did.
 
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I also noticed that the war support penalty only kicks in after the settlement has been razed. So you have a good 10-15 turns of business as usual. Except there appears to be an influence penalty, does anyone know what this is?
For a big City, but not for a brand new Town which could be gone in 1-2 turns. It takes 1 turn per District, they are razed one by one.
 
I think what they are referring to here is Frederick's "Oblique Order" - the disposition of his army at his great victories of Leuthen and Rossbach, in which he 'refused' or held back one flank if his army and advanced with the other flank to concentrate all his offensive power against one portion or flank of the enemy line.
It is a purely military term, with reference to the 'slanted' or 'diagonal' nature of the army disposition.
Unfortunately, I have only seen the term in English, so do not know what combination of German words were used for the expression in the original language.
Thank you for the explanation, Boris!

As this persona of Frederick is the military one, it definitely makes sense now.

However, as the only term currently displayed is the wired "(Schief)" (including the brackets), I would strongly suggest changing it to "Schiefe Schlachtreihe".
Especially as his father seems to have been nicknamed "Schiefer Fritz", which invites all sorts of confusion.
 
Thank you for the explanation, Boris!

As this persona of Frederick is the military one, it definitely makes sense now.

However, as the only term currently displayed is the wired "(Schief)" (including the brackets), I would strongly suggest changing it to "Schiefe Schlachtreihe".
Especially as his father seems to have been nicknamed "Schiefer Fritz", which invites all sorts of confusion.
"Friedrich (Schiefe Schlachtreihe)" is also a bad solution though - what kind of persona description is that? Can't we have "Friedrich (Taktiker)," "Friedrich (Feldherr)" or something?

To be a bit pedantic, I also think that "Friedrich (Baroque)" is quite off the mark. I know he composed and played baroque music, but the art style he's connected with (and also philosophy of representation) is Rococo. He's probably even the first monarch that comes to mind when most people think of Rococo. But granted, the persona isn't very Rococo ;) and the duality of oblique-baroque has some charm in english. But in German, it doesn't work similarly (Barock-schief), so a duality like "Kunstförderer" and "Taktiker" might be a better fit.
 
Does anyone know why these 2 cities won't connect to the trade network? I've held them since the Exploration Age, waiting...
 

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Has anyone figured out the rules for missionaries and walls? It looks like when you are at war, missionaries can’t enter walls. That’s a good mechanic I think except

1) Even once you destroy the wall, they still can’t enter. Is that intended?
2) if you use the ui to move multiple tiles it still “thinks” they can go through walls so it basically ignores the command
 
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