Little questions & answers thread

I have something every odd happening. I choose a long game- big map, marathon, long turns, etc. I start at antiquity, it ends, I have all sorts of legacy paths and options to choose, do exploration, fulfill the legacy options, and then, for whatevere reason, when I go transition to modernity, I am told I have all these wildcard options and points to spend, but the only thing I am allowed to do is rename my capitol. None of the golden fleet or anything. Is this a bug or something? It even prompts me that I have all these unspent points, but there are no options.
This may seem so obvious that you have figured it out by now... did you try clicking on the icons in the top left? If you click on the "wild" icon, it will only show the palace moving options. Click on the economic icon and it shows only the economic options. Etc.
 
Hello community,
sometimes a city banner temporarily disappears (after the city has finished something). It re-appears when I click on another settlement, but that becomes quite annoying. Is this a bug? Or is it just me and I did something wrong with the game settings? I couldn't find a matching entry in the bug-reports subforum.
I had this bug too, disabled the Palace Skin mid-game so I thought that was the cause. Happened when I only had Capital so I had to learn that double-clicking tile with City also opens its detail - and has the banner reappear. Has not yet happened in second game but I did change renderig to Vulkan.
 
This may seem so obvious that you have figured it out by now... did you try clicking on the icons in the top left? If you click on the "wild" icon, it will only show the palace moving options. Click on the economic icon and it shows only the economic options. Etc.
Here is a screenshot of (1) the end screen showing half of the legacies I earned in exploration, (2) what I see when the next age starts, (3) clicking on the individual icons and showing there are no options. I have no mods installed at all.
 

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Here is a screenshot of (1) the end screen showing half of the legacies I earned in exploration, (2) what I see when the next age starts, (3) clicking on the individual icons and showing there are no options. I have no mods installed at all.
Hopefully you made a manual save just before the age ended. 🙏🏻
 
I would imagine that just means "rural tiles that are not improved/worked."
 
I would imagine that just means "rural tiles that are not improved/worked."
It doesn't add up, hence my question.

Here, the Grocer gives 4 (base) +3 (Expansionist Attribute Point) +8 (Improvements) = 15 -> nothing for uncultivated rural tiles, while there are a lot of them.
1740106720367.png

There, the Grocer gives 4 (base) +3 (Expansionist Attribute Point) +8 (Improvements) = 15 -> +3 for uncultivated rural tiles, while the only ones left are for Woodcutters and Mines (the orange is for tiles of neighboring settlements).
1740107077883.png
 
I think it means Rural tiles (by definition they have an improvement... that's what makes them a Rural tile).. but they are not "Cultivated"... so probably things like the Expedition base improvement that is on Mountains and Natural Wonders
That's an interesting idea... however I've none of these things in the second example.
Here is an example with a 4-tiles Natural Wonder, the Grocer gives 4 (base) +3 (Expansionist Attribute Point) +2 (Improvements) = 9 -> +1 for uncultivated rural tiles, while there are 4 Expedition Bases.
1740111629358.png
 
Just a comment really, but with all of the bigger changes kind of overshadowing it I really love how trade routes work now.
Do you mind giving me the 101 on these? I'm only a few games in (AA only) and to me it seems rather straightforward in setting them up by moving to Trader into the intended "target city" to establish a route. But there is nothing much to it (in this age maybe)? Or are you referring to the added resources the trade routes provide?
 
Do you mind giving me the 101 on these? I'm only a few games in (AA only) and to me it seems rather straightforward in setting them up by moving to Trader into the intended "target city" to establish a route. But there is nothing much to it (in this age maybe)? Or are you referring to the added resources the trade routes provide?
Yeah nothing deep here from me--I haven't played enough to know a best way to do things. Yeah the resources aren't very balanced (camels seems too good and some of them do essentially nothing) but it is just more engaging with less busywork "renew route" etc. for me. I find myself more interested in doing things with it than just clicking on the route that gives the most +gold. The diplomacy side effects seem more impactful to me too. I won't argue with anyone that thinks that there's too much hidden information and confusion in the interface, but I believe that will come with time.
 
Is there a way to see what improvements will be placed on the tiles when you are not growing the city? Often trying to decide settlement placement or if I should build saw pit or brickyard and can't always remember which terrain goes with what improvement :)
 
Yeah nothing deep here from me--I haven't played enough to know a best way to do things. Yeah the resources aren't very balanced (camels seems too good and some of them do essentially nothing) but it is just more engaging with less busywork "renew route" etc. for me. I find myself more interested in doing things with it than just clicking on the route that gives the most +gold. The diplomacy side effects seem more impactful to me too. I won't argue with anyone that thinks that there's too much hidden information and confusion in the interface, but I believe that will come with time.
Cheers, I agree that trade might tie in nicely with diplomacy, more than in previous titles. But I haven't played enough to really have a good grasp on it. For my first couple of games I pretty much defaulted into going for the military path as that seemed most straightforward.
 
I wish you could choose to move your capital to any settlement.

At the moment it gives you two quite arbitrary options, regardless of whether they were cities or not in the previous age…
And you know, there *is* already a convenient UI feature for such a purpose... the Trade Route pop-up box! If they base it off of the version from the Modern Age (where you can just click on a City and then hit the "Confirm" button at the bottom to exit the menu), it would work perfectly.
 
What are modern luxuries? I have a quest to get 8 modern luxuries. I have pretty much access to all resources on the map and also have several factories with different resources equipped, but I'm stuck at 1/8.
 
What are modern luxuries? I have a quest to get 8 modern luxuries. I have pretty much access to all resources on the map and also have several factories with different resources equipped, but I'm stuck at 1/8.
I haven't looked into an alternate method, but you can see them by clicking the "lens" above the minimap. Select the "continent" view. The resources will be listed and highlighted on the map.
 
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