civilizationfanatic2000
Prince
display of citiesBut I mean... would cities be displayed like now, owning tiles around it and citizens working them ?
cities get displayed like in EU4. so do towns and villages, all the way down to 3 huts in the middle of nowhere. separate this into tiers that can be toggled off and on to display empty tiles when you need them.
owning tiles around it, citizens work them
the first part is to calculate the population of the tile. all of it. then, count their occupations. their religion(s), their age distribution, their class distribution, their gender distribution (also use this to calculate manpower).
simulate the transport of food (and other things) to the city, because no city is self sustaining. every city automatically generates farmland around it that could be consumed by other projects, or by the expanding city. only when transportation tech level 8 (railroads) and agriculture level 6 (metal plows, drill plows, fertilizer) is reached can you have farmland separate from cities. like thousands of kilometers level of separate.
from the principles used here, use this to build an economy system as well as many other systems.
player control
what do players have control over? the more structured and centralized the polity is, the more they can do through acting through a leader. however, these actions are big, and have a good amount of risk to them. another alternative is to decentralize the polity, so the player may act from below. smaller, but much less risky actions. also, more things are automated.
call this dichotomy Big Actions vs Small Actions
the player must balance between controlling the masses and a select few individuals.
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