Quill seems to have founded another city with serious potential for 2 pretty nice fisheries! He'll have to buy the 2nd, then 3rd tile for the yellow colored one though.
Spoiler:
EDIT: PS, that Hungarian levy thing is off the charts.
I can see why you might think he's trolling his viewers, as the differential hypothesis that he doesn't know what the Chichen Itza does is almost unthinkable.
I'm liking Koinsky videos because I need to listen to people speaking in French but he just spent 5 minutes trying to figure out where his city will get food from. I also play slow and overthink everything but I have to say, it isn't fun to watch.
On higher levels especially, I think Hungary's game will vary widely whether they are the first to meet a CS or two for that free envoy. If they don't get that, it might be harder to grab suzerainship (and/or they'll need to prioritize CS quests)
On Deity, unless you mess with the game set up options, you can't reasonably expect to get a free Envoy. The ideal Hungary map roll will be the rare one where you start right beside a City State and luckily move your Warrior directly towards it before the mass of starting AI Warriors and extra Settlers reveal them all. Mind you, that's a lucky map roll for any civ, as it means bonus something in your capital in the very early going. Seems it's just even better for Hungary.
I seriously don't understand people that raze cities because of loyalty. I don't get it. Marbozir could easily keep Lund and take Stockholm in time with his units extra movement and overhaul OPiness. He could also settle a city or two in range before conquering but that would take planning and he was more focused on testing Hungary for the video, so I understand why he didn't go for that.
The only situations I would raze a city because of loyalty (who am I kidding? I wouldn't raze under any circumstance) is if I really don't want or I can't conquer fast enough another city to estabilize loyalty but in that case, I wouldn't have conquered any city in the first place. Either attack in force, meaning to take a hold or don't attack at all.
Don't raze cities because of loyalty, kids. Cool kids solve loyalty issues instead of taking the easy way out.
Edit: Now he got Stockholm and he will lose it in 3 turns because he didn't keep Lund. It's a domino effect. You raze a city because you "can't keep it", then you can't keep the next because you got rid of a perfectly fine source of loyalty, so you raze it too, now you can't keep the next and so on into there's nothing left. Why?
I seriously don't understand people that raze cities because of loyalty. I don't get it. Marbozir could easily keep Lund and take Stockholm in time with his units extra movement and overhaul OPiness. He could also settle a city or two in range before conquering but that would take planning and he was more focused on testing Hungary for the video, so I understand why he didn't go for that.
The only situations I would raze a city because of loyalty (who am I kidding? I wouldn't raze under any circumstance) is if I really don't want or I can't conquer fast enough another city to estabilize loyalty but in that case, I wouldn't have conquered any city in the first place. Either attack in force, meaning to take a hold or don't attack at all.
Don't raze cities because of loyalty, kids. Cool kids solve loyalty issues instead of taking the easy way out.
Edit: Now he got Stockholm and he will lose it in 3 turns because he didn't keep Lund. It's a domino effect. You raze a city because you "can't keep it", then you can't keep the next because you got rid of a perfectly fine source of loyalty, so you raze it too, now you can't keep the next and so on into there's nothing left. Why?
Pretty sure the city he razed even had the Hanging Gardens finished in it. I think he just didn't realize how strong extra strength swords were that early. Like, when he razed it, it was getting -11 per turn according to the tooltip. Parachute in a Governor, and now you're only at like -3. As long as it took him less than ~10 turns to capture another city or two, and there's no issue with loyalty at that stage of the game. Never mind that having a city around is nice to heal guys a turn or two faster, and that you can always go back and simply recapture it even if it flips.
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