[GS] Livestreamer Previews Discussion Thread

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lol, some frenchie badly blurring Eleanor.
Err... what happened?!
 
Grievance is a new mechanic introduced in GS that ties in to diplomacy. It essentially acts as a buffer for aggressive actions.

Say you ask an AI to not settle near you. The AI agrees (gaining some diplomatic favor if they do). If the AI then settles near you, you gain some grievance. You can then declare war and conquer that city, consuming that grievance. So you won't be viewed as a warmonger by anyone as you did something viewed as just in their eyes.

In your case, telling the AI that you are going to continue to proselytize will provide them with grievance against you. Watch out.
UWLabs’s question is more about why one would ever not promise to do something. If you actually want to keep your promise - fine; if you are planning to keep your provoking actions - still promise to stop for that diplo favor, and just continue to break it. If breaking that promise only gives grievances, then who cares - favor wins the congress, not grievances.
 
Okay I have gone through every English Lets Play that I can find and these are all the features I can see (Though Ed did say that there is a word document with all the features on them, and if he wanted to send it my way I would not say no to it :) )


Rivers -

Arkansas River
Beirut River
Colorado River
Fraser River
Medjera River
Murat River
Ohio River
Powini Sispi
Tisza River
Wei River
Yeşilirmak River

Volcanoes -

Mount Tibrogargan (fun fact: This is near where I live and it is amazing)

Deserts -

Karakum Desert
Mojave Desert

Canadian Cities -

Calgary
Quebec City
Peterborough
Sherbrooke


Maori Cities -

Kororipo Pā
Motakiora
Motupōhue
Opotiki
Otatara Pā
Pukemaire
Ruatōria
Taumatawhana Pā
Waimapihi Pā
Whaingaroa
Whanganui-a-Tara
 
While favor wins congress, grievences dictate how much of a warmongerer you are. If you want to provoke someone in order to take some of their cities without being denounced by everyone, you want them to break your promises (or just refuse to promise you something), not you breaking your promises.
 
but including a heating device to avoid frost would seem to be a simple matter and readily powered by the panels themselves.
... as one that has solar panels, which are currently covered in snow....
They gather 0 power at night and a lot less during a daytime snowstorm.... so self powered heating will not work (batteries to store power are too expensive) so you would need to heat the panels off the grid. That is more wiring and work while solar panels themselves are rather simple. Then there is the fact that the highest energy consumer in the house is heating. Heating a solar panel, only if on a rare basis, will be an expense and also quite likely tip the viability of the panels.
It is overcast today, I probably will not go up and sweep the snow off.
Having a solar panel that tipped each day would be more effective
 
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Quill18 has released 4 videos so far of Canada gameplay. He's made it into the Renaissance. No sign of the Ice Hockey Rink.

So basically, don't build any Tundra cities before the late game unless there's a rich patch of strategic resources. At least by the late game Farms won't be terri-bad on Tundra.

Quill plays on a large map and started 25ish tiles away from tundra. No ice hockey rink is pretty normal.

Having said thay, I love his map. Mountains, rivers, nearby coast, semi-isolated... pretty sweet even if it's useless for Canada.
 
Btw, any news on the other civ's abilities? We saw Russia, but we know China, Egypt, Persia are all tweaked...
 
Potato's second video his embarked warrior is surrounded by 3 barb Quadriremes and getting attacked. His warrior ended up getting killed, i've never seen the AI use barb units this way

I have. Barbarian quadriremes have always been a thorn in my side. I've lost many a scout and occasional warrior to them. Quill had 4 barb quadriremes, but I believe that camp was activated, and it was a sea spawning camp. I don't agree with sacrificing a promoted swordsman, but he did have to get that problematic camp out of there.

Stuff like this is why I could never, ever be a live streamer

It's the equivalent of a back seat driver. I enjoy Quill's streams despite the criticism here. There's more to the game than playing optimally. You guys criticize him for settling close, but then later on he settles further away, but right next to a volcano. He mostly did that for funsies. His games are more entertaining than the better players even when he does things like go for Petra cities (which I don't even bother with anymore). Tried watching game mechanic, and oh God that was too slow. Civtrader I learned a lot from, but he's not entertaining compared to quill. Admittedly the live streams are better than YouTube only videos. He is playing worse than usual.

Time and time again I read expert players say growing large cities is dumb so it's better to keep your cities close together, and now you are all saying he should spread his cities apart? Make up your minds. It's probably not where I would have settled, but I like him would have stayed on that side of the river in case of China attack. China wasn't exactly happy with him after building Stonehenge.

I am astonished he was able to build Stonehenge actually. As someone suggested in one of the wonder threads, having more early game wonders actually increases the chance of the human player building one. In the video, the AI went after Great Bath and Hanging Gardens.
 
I enjoy Quill's streams despite the criticism here.
My sentiments exactly, it is a fun watch, the fact I watched all 3 indicates that. The trouble was by the third he was being repetitive and nothing new. I wanted to see some action, a bit of combat, a bit of diplomacy, Levy a CS or two as he had the money, it would have been better to levy a CS with two ships to do his exploring and been more interesting. His religion was like lets sit here and eventually be converted by hungary, it was great when he did convert one of their cities... and interesting but basically I watched 3 hours of settlers landing, exploring and fishing boats being deployed. I wanted to see a unit move to a Pa and be healed! A toa at least move into action... I wanted Hungary to attack him... just something.
He is playing worse than usual.
I really liked his fast play, I did not really care that he was playing bad... but he should have played more variety for a first play.
 
Soooo double diplomatic favor earned per turn?
Greece is gonna love that. Thank you for watching. I am struggling. I tried to watch an Incan one but when they moved away from the mountains and river to settle on the tea I cried.
 
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Google translate (+cleanup by me):
Land units can cross without embarking. Works like a modern road and creates [roads] (if necessary) on the land tiles on each side. Amenities +3 for the city. All the tiles of the city gain 4 points of appeal. Tourism + 100% for all the improvements and national parks of the city.

Must be built on a coastal tile. The bridge must directly connect two land masses diametrically opposite to each other. At least one water tile must be present on each side of the bridge.

Leisure: +3 amenities
 
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Google translate (+cleanup by me):
Land units can cross without embarking. Works like a modern road and creates [roads] (if necessary) on the land tiles on each side. Amenities +3 for the city. All the tiles of the city gain 4 points of appeal. Tourism + 100% for all the improvements/wonders/buildings (?) and national parks of the city.

Must be built on a coastal tile. The bridge must directly connect two land masses diametrically opposite to each other. At least one water tile must be present on each side of the bridge.

Leisure: +3 amenities
+100% tourism per improvement in this city, not for buildings or wonders. Seaside resort yields porn incoming?
 
Quill plays on a large map and started 25ish tiles away from tundra. No ice hockey rink is pretty normal.

Having said thay, I love his map. Mountains, rivers, nearby coast, semi-isolated... pretty sweet even if it's useless for Canada.

No, I mean I haven't even seen an Ice Hockey Rink in any techs or civics he has research or had in the selection screen thus far.
 
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DIPLOMATIC CAPITAL
+4 diplomatic favors per turn

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GLOBAL COALITION
combat power +7 for units in allied territory

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INCITE REVOLT
When you reduce a player's diplomatic victory points at the World Congress, you get 50% of the diplomatic favors used. Diplomatic favors +1 per turn.

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INTEGRATED COMBAT LOGISTICS
+1 Movement if the turn begins in enemy territory. + 50% production for giant death robots.

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SPACE TOURISM
The tourism of other players is reduced by 20% for your civilization.

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AEROSPACE CONTRACTORS
Aluminum +3 per turn and electricity +3 for cities with a spaceport.
 
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