I have to say Quill earned a chuckle from me with "Canuckistan." Can I get a mod to make that the civ's actual name?To be fair, the streamers playing Canada, from what I've seen, are from Canada so I give them a pass.

I have to say Quill earned a chuckle from me with "Canuckistan." Can I get a mod to make that the civ's actual name?To be fair, the streamers playing Canada, from what I've seen, are from Canada so I give them a pass.
Yeah I know Quill is Canadian. ChristopherOdd is doing Canada as well but no idea about his place of residence. (I cannot distinguish Canadian accents from American ones, despite knowing more Canadians than Americans lolwhoops).
Right now of the streams I've seen the Power Ranking on King (aka roleplaying difficulty lol) seems to be Ottomans > Maori > Mali > Canada. Quill is doing a really poor job at showcasing Canada's strengths but the extra Diplomatic Favour is quite neat, but it functions like Tamar's Golden Age bonus in that it's too amorphous to really quantify properly. The World Congress also functions not really as it should (it makes no sense that you cannot BRIBE Civs to support certain resolutions; no taking their Diplomatic Currency doesn't freaking count, Firaxis because everyone gets a free vote), making it difficult to take advantage of.
Is that why he build St. Basil's in a city without a Holy Site or Tundra?in Quill's defense he did start not on Tundra of all places.
He said he was raised in Saskatchewan in his video but now lives in Quebec.Yeah I know Quill is Canadian. ChristopherOdd is doing Canada as well but no idea about his place of residence. (I cannot distinguish Canadian accents from American ones, despite knowing more Canadians than Americans lolwhoops).
It's a big deal because their NDA said they aren't allowed to open it.I don’t get why it’s such a big deal. What do you see by just clicking on your unique unit for example?
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Here's the full power plant for analysis.
- Coal in this case was in a tile with +3 adjacency and a double adjacency card, so it became +6 production. It's local production only. Heavy CO2 creator.
- Oil has +3 (which is a small downgrade from Vanilla +4), but that bonus is spread to several cities. Moderate CO2.
- Nuclear has +4, like vanilla and +3 science, with both bonuses spread to cities. Also, it generates A LOT of power, basically, 4 times more than the others, and practically doesn't affect the atmosphere. Needs regular maintenance.
As some have pointed out, it seems you could potentially have a city with a coal plant (+6 let's say), which can be affected by an oil and a nuclear plant, which gives +7 more production and +3 science.
Right now of the streams I've seen the Power Ranking on King (aka roleplaying difficulty lol) seems to be Ottomans > Maori > Mali > Canada.
ChristopherOdd is Canadian as well.ChristopherOdd is doing Canada as well but no idea about his place of residence. (I cannot distinguish Canadian accents from American ones, despite knowing more Canadians than Americans lolwhoops).
It's odd that you seem intent on policing this when, as a sleuth, you should be welcoming it.It's a big deal because their NDA said they aren't allowed to open it.
It's odd that you seem intent on policing this when, as a sleuth, you should be welcoming it.
Not sure if this has been mentioned yet, but I saw someone earlier in this thread ask for some Mali gameplay: Marbozir has now released a video in which he plays as Mali.
Not sure if this has been mentioned yet, but I saw someone earlier in this thread ask for some Mali gameplay: Marbozir has now released a video in which he plays as Mali.
This is very interesting. I'm very surprised they put the adjacency local boost only on the coal plant. As others have mentioned and I've speculated on before, having to build a factory first (which guarantees 2 power load) kind of makes it questionable to actually stack plants. If I'm Germany everywhere will have coal plants, because who can resist the extra 10-20 production, but maybe if we have nuclear infrastructure in place we can just build the coal plants anyways but sell all our coal off? (In an effort to stay green)
If it were me I would have put the adj. bonus on the factory (local bonus) and shifted the aura to be purely a function of power supply (so 0/+5 instead of +2/+3.) That way players would still want to put down a factory in productive IZs instead of having a scattering of factory+plants and the rest sitting at workshop.
New episode from Quill18. He is trying to buy diplo favor from the AI and buy his way to victory. None of the AIs want to sell favors to him under any circumstance. Good to see that the AI is "aware" he is winning and trying to cheesy his win in the world congress using gold.
Must be - there's plenty of flat farmland in this part of the U.S.covered in wind turbines.So the catch with wind farms is that they cost you a lot of production due to the placement rules and you will need more than one in most cities. Mali will like them.
Why do they need to be on hills though? Just for the balance?
Very nice!There is also a new promotion for spies, can't remember if it was posted already:
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Oh, wow! Pretty sure I haven't built it in Civ VI yet, but now I will!Just showing some tile yield porn. Younger viewers may want to shield their eyes.
A wonder I never build, but with the Maori, yes I will be building it.
Spoiler :![]()
Yes, let's not have this sort of silliness.UI bug that shows you strategic resources in advance of you being able to see those strategic resources. Hopefully something fixed in the final build.
Considering that Carbon Recapture let you basically convert CO2 into diplomatic favor, if you're going for diplomatic you want to generate CO2 so you can convert it later. In this sense CO2 is a resource.
Yes, let's not have this sort of silliness.