Rod
King
I just play a game as Ljolsalfar in Immortal, but this time I decided to take a number of snapshot. I think it might be interesting to share my story, to see what other people think about my ways and solutions.
But lets start. At the beginning there was a Large map created in Creation.py (very nice Fantasy Style Script). I was using FFH 0.30h
8 Civs are opposing me in Quick Speed. There are Raging Barbs, Aggressive AI, Barbarian World, Wildlands, Blessings of Amathaon, Living World, AI No Building Requirement, End of Winter and .. No City Razing ..
No City Razing adds a real challenge on any Warfare. As you can not raze any city you either spoil your economy , or you dont conquer or .. you gift
But If you gift to Evil Civs, then you raise the Armageddon Counter , so suddenly you find yourself starving in the middle of an extensive campaign.
In this scenario it becomes imperative A) to keep Civs in the game - so that you can later gift them newly conquered cities, B) to keep at least a few civs friendly to you (again for gifting) and C) to convert evil opponents to Order or Empyrians (if possible). [this is actually hardly the case with Elves, but when you Bannor or Malakim things are different]
But so much for the technicals. I chose Ljolsalfar, because I like their units, I mean I like the images.
So to play Ljolsalfar on Immortal or Deity we have to know their strengthes and weaknesses by heart and our heart is made of wood.
Elves love Woods (what a suprise).
Therefore we need Woods and much of them. We build everything in them. Elves love any Woods, therefore Jungles dont affect us as much as other Civs. Elves love Leaves, because the Fellowship of Leaves loves Woods (ehhm .. sounds quite logical actually )
Finally Elves love Bloom, because Bloom makes Woods , but this makes us dependent on Incense .. this becomes a problem as we see later.
The weaknesses are not much. Elf Workers are slightly slower then other workers, therefore we need more of them. Elves have no Siege Weapons. (But I dont use them anyway ). Therefore we need Fireballs.
To make it more abstract :
Our economy will rely almost entirely on Forest Cottages. We dont really need trade or specialists. Therefore we actually build almost exclusivel Cottages and only occassional some mines and Plantations or Farms. Ancient Forest will provide +1/+1/+0 (Food/Production/Commerce)on every tile. Therefore any Forest Town in an Ancient Forest will be provide +1/+1/+5 no matter which terrain. Nothing can beat this. The only only drawback is that we wont get +1 Commerce for terrain adjacent to rivers, but who cares.
Our early armies will rely on Warriors, then we switch over to Hunters(+ Hawks), Then we mix Swordman, Hunters and Archers and finally we create Stacks of Doom consisting each of
3 Champions, 1 Flurry, 4 Fireball Mages, 3 Support Mages (Haste, Reg and Valor, Rust if required), 2 Rangers, 2 Hawks (against Assassins), 1 Marksman, 1 Priest of Leaves
But this is still around 250 turns ahead.
But lets start. At the beginning there was a Large map created in Creation.py (very nice Fantasy Style Script). I was using FFH 0.30h
8 Civs are opposing me in Quick Speed. There are Raging Barbs, Aggressive AI, Barbarian World, Wildlands, Blessings of Amathaon, Living World, AI No Building Requirement, End of Winter and .. No City Razing ..
No City Razing adds a real challenge on any Warfare. As you can not raze any city you either spoil your economy , or you dont conquer or .. you gift
But If you gift to Evil Civs, then you raise the Armageddon Counter , so suddenly you find yourself starving in the middle of an extensive campaign.
In this scenario it becomes imperative A) to keep Civs in the game - so that you can later gift them newly conquered cities, B) to keep at least a few civs friendly to you (again for gifting) and C) to convert evil opponents to Order or Empyrians (if possible). [this is actually hardly the case with Elves, but when you Bannor or Malakim things are different]
But so much for the technicals. I chose Ljolsalfar, because I like their units, I mean I like the images.
So to play Ljolsalfar on Immortal or Deity we have to know their strengthes and weaknesses by heart and our heart is made of wood.
Elves love Woods (what a suprise).
Therefore we need Woods and much of them. We build everything in them. Elves love any Woods, therefore Jungles dont affect us as much as other Civs. Elves love Leaves, because the Fellowship of Leaves loves Woods (ehhm .. sounds quite logical actually )
Finally Elves love Bloom, because Bloom makes Woods , but this makes us dependent on Incense .. this becomes a problem as we see later.
The weaknesses are not much. Elf Workers are slightly slower then other workers, therefore we need more of them. Elves have no Siege Weapons. (But I dont use them anyway ). Therefore we need Fireballs.
To make it more abstract :
Our economy will rely almost entirely on Forest Cottages. We dont really need trade or specialists. Therefore we actually build almost exclusivel Cottages and only occassional some mines and Plantations or Farms. Ancient Forest will provide +1/+1/+0 (Food/Production/Commerce)on every tile. Therefore any Forest Town in an Ancient Forest will be provide +1/+1/+5 no matter which terrain. Nothing can beat this. The only only drawback is that we wont get +1 Commerce for terrain adjacent to rivers, but who cares.
Our early armies will rely on Warriors, then we switch over to Hunters(+ Hawks), Then we mix Swordman, Hunters and Archers and finally we create Stacks of Doom consisting each of
3 Champions, 1 Flurry, 4 Fireball Mages, 3 Support Mages (Haste, Reg and Valor, Rust if required), 2 Rangers, 2 Hawks (against Assassins), 1 Marksman, 1 Priest of Leaves
But this is still around 250 turns ahead.