Installation instructions:
All players should run the unit setup file!
Drop the file setup-units4.bat into the following directory.
C:\Program Files\Infogrames Interactive\Civilization III\Art\units
RUN the batch file.
ALL of the **NEEDED** units will have been initialized, and implemented successfull for the game.
Drop the scenario file under
C:\PROGRAM FILES\INFO...\CIV...\Scenarios
http://www.civfanatics.net/uploads4/LKWorld-V10C.zip
http://www.civfanatics.net/uploads4/SETUP-UNITS4.zip
=====================================
I will not start the game until these test are done - wm games take a huge time commitment, as I don't want to waste a ton of time for a crashed game
If you can help with any, post which one you will test. These are science cheated tests, so expect techs every 4 turns.
The following test are
needed
1) Venezuela ICS test. Pack cities two squares away and simply verify a wrap back to Caracas.
>>>I don't want stuck on Geelong again.
2) UU test for Venezuela. Play the game until you have built a llanero (7-4-3 cavalry). Make sure to build 1 horseman and 1 knight and that they upgrade to llanero. DON'T build any wonders, and verify a GA is tripped.
>>> I have botched these upgrade paths before.
3) Diplomacy test with Venezuela. Play as the Aztecs and go into diplomacy via F4 and shift-D to talk to Venezuela. Make sure nothing funny happens with diplomacy.
4) Venezuela junk test. Play the game to the modern age and rocketry for fighters. Make sure that you don't get any UU for other nations.
>>> The editor by default gives a new civ every unit!
In theory 1,3, and 4 could all be one game.
The following test
PASSED
V10 -
Changes in 10C are:
Australia is allowed the frigate - they were based on England and lost the right to build this unit.
I added Venezuela as a civilization.
They are
Religious - missionaries played an important part of the early colonization.
Militaristic - Much of its time in 1800's was in external or internal wars.
Great Leaders:
Simon Bolivar - Helped during the revolutionary wars that set up the scenario for Venezuela to become a nation.
Antonio Guzmán Blanco and Juan Falcón - 1863 final victory went to the Liberals, led by the generals Juan Falcón and Antonio Guzmán Blanco.
Government Leader = Jose Paez
Capital = Caracas
Preferred Government = Republic
Disliked Government = Communism
City list =
Caracas, Cumana, Barinas, Coro, Merida, San Cristobal, Puerto Ayacucho, Ciudad Bolivar, Maturin, El Tigre, Caicara, Esnerakda, Petare, Acarigua, Cabruta, El Amparo,
Ciudad Bolivar, San Carlos, Tumererno, Ciudad Guayana, Bochinche, Curiapo, San Fernando, Tucupita, Los Teques, Canaima, Ed Dorado, Guiria, Guasipati
Unique Unit = Llanero which is a 7-4-3 cavalry replacement.
Changes in 10B are:
Carrier is now available with flight. I always thought it was silly that you could build a ship to carry planes when you didn't know what a plane was.
I removed the preset barb camps to increase the random element in the game.
Changes in 10A are:
I made some changes for the rivers by Egypt to eliminate the flood plain overload.
Did a cleanup of the river system where clicking the tile for river changes the river flow.
This is a broken river square with PTW.
I also eliminated a few rivers for squares that already get fresh water via lakes.
I deleted a few illegal rivers squares per PTW - ones that beeped when trying to add them.
I changed one forest to grassland near Argentina to help out.
I fixed the upgrade of Longbowmen to Guerilla.
I fixed the no-name leader for the Songhai.
Brazil is now commercial, not industrious.
-------------------------
V9 -
I added the Mongols - straight out of PTW.
I helped Australia by clearing a couple of the initial jungles.
I added a river to help Persia, and gave them a few flood plains squares.
China was moved to a river location.
I added the new buildings from PTW: Commercial Dock, Stock Exchange, and Civil Defense
I added the Internet, and correct Wall Street.
I added a 2nd settler to Aztecs to help that position.
This was created under CivIII, so Medieval Infantry and Guerilla were missing - I added them to this version.
Put some flood plains by the Aztecs, while NOT historically accurate, the only way to insure some food for that starting position.
I added 3rd great leader of Songhai - Dawud.
Added Argentina
Commercial - Heavily dependent on the trade of Agriculture
Militaristic - Much of its time in 1800's was in external or internal wars.
Unique Unit = Gaucho
It is a standard cavalry of 6-3-3
that does NOT require horses .
Great Leaders = Martin, Urquiza, Mitre, and Justo.
Government Leader = Juan Domingo Peron
Capital = Buenos Aires
Preferred Government = Republic
Disliked Government = Communism
City list =
Buenos Aires, Cordoba, Rosario, Mendoza, Santa Fe, Tucuman, La Plata, Mar del Plata, Bahia Blanca, Salta
San Juan, Jujuy, Avellaneda, Parana, Viedma, San Luis, Santiago del Estero, La Matanza, Neuquen, Bariloche, Resistencia,
Rawson, Comodoro Rivadavia, Catamarca, Posadas, Formosa, Tandil, Concordia, Reconquista, Santa Rosa, Tigre, Ushuaia
V8 - Restore Tundra based cities. Add the forest back to Canada, and Siberia.
Remove Rome and replaced with the Songhai - Religious and Commercial.
Government Leader is Sunni Ali Ber
City list =
Gao, Timbuktu, Jenne, Koumbi Saleh, Walata, Sokoto, Gwandu, Arwan
Hombori, Segu, Agadez, Katsina, Busa, Diara, Nioro, Tadmekket
Kukiya, Kangaba, Kano, Taghaza, Tekedda, Taudene, Awlil, Tendirma, Tondibi, Niani
Unique Unit = A knight with the stats of 5-3-2 (dyina ?)
Great Leaders = Mohammed, Kohlen
V7 - Further drop OCN to 20.
Add an extra worker and settler to Australia to help that position
Add an extra worker to Aztecs to help that position.
Tell Germany to build more workers.
I fixed cost of Caravel to 40 shields.
V6 - The Aztecs were moved one square south, and given a slight terrain improvement.
Privateer movement is up to 4.
Brazil is not allowed regular infantry.
The crash with Australia and the Industrial age has been fixed.
I fixed Diplomacy to show the right leader head for Australia.
Reduce OCN from 40 to 32, and lowered science factor - this is to attempt to help early science.
Added new culture level: 3.5 to 1 = blown away by
V5 - Play test showed issue with Tundra. Forest on Tundra = forest.
To limit cities, I must make all Tundra without forest.
I made a minor improvement to Russian starting position.
The bad thing of stealing a country - I left Brazil with Samurai - switching to regular knights.
Switch America to regular fighter
Added new culture levels: 1.5 to 1 = very impressed, 2.5 to 1 = Great Admirers
V4 - Slightly improved the Greek starting position.
Removed Japan as a civ from the game. Japan is replaced by Brazil - Industrious and Religious.
Government Leader = Dom Pedro de Alcântara (the emperor when Brazil was recognized as an independent country)
Great Leaders: Dutra, Figueredo, Rondon, Xavier, Silva
Unique Unit = Bef (Brazilian Expeditionary Force) from WWII.
Cities are:
Salvador, Rio de Janeiro, Brasilia, Sao Paulo, Belo Horizonte, Fortaleza, Nova Iguacu, Recife, Porto Alegre, Belem
Goiania, Campinas, Manaus, Sao Goncalo, Campo Grande, Porto Velho, Bele Horizonte, Bahia, Natal, Vitoria
Cities are NO longer allowed in Tundra.
V3 - 3 wheat tiles around India were deleted to weaken the position.
Two cattle around China were deleted to weaken the position.
Change the leader of Australia to Menzies and setup as a male.
Middle / Industrial age ship movement up by 1: Caravel, Frigate, Galleon, and Ironclad.
Modern Era ship movement up by 2: Transport, submarine, destroyer, battleship, Aegis Cruiser, and Nuke Sub.
Special: Carrier up by 3 - these ships were just as fast as battleships, if not faster.
F15 is removed - new USA unique unit USMC: 10 attack, 8 defense.
V2 - Australia was added to the game. After play testing, improved the Australian landmass slightly.
The Babylonian position was improved the by removing point-blank barb camp, slight terrain improvement.
A horse was placed in America.
V1 - Took a copy of Marla Singer's Map, and cut back on coast squares that are out of reach for the sake of domination.
Several ice only islands were removed.