Preturn:
Germany has cash. We give them 5 gpt for 74 gold.
Establish an Embassy with Venezuela. Ally against Brazil for 17 gpt.
Another reason to ally with Venezuela vs Brazil is that if the Aztecs or Brazil dragged Venezuela against us as well it could get very ugly. This way they have to fight Brazil. Even a war with them occurs, they still have to get through Brazil to get to us.
We are committed to 20 turns of war. The most difficult will be the first years.
For the Aztecs it would be nice if they unloaded their boats where we wanted them to. I take the units out of Rosario to try to get this to happen. Not sure it it will succeed. I also rush a spear in one or two places that are particularly bad looking. We may even get a regular sword that everyone will wonder how it came about (I switched a temple which can wait).
I could just make peace, but these small things may be sufficient. I don't want to turn off research entirely.
If they drop a landing big enough to take a town, we will make immediate peace. Othewise, I would like to get the price down.
Early: Concentrate on Defending cities.
Kill an Aztec landing of an MDI and Ancient Cavalry
Mid: Well defense is doing pretty well. Unfortunately, we now have even more useless wars and cannot get out of any of them. We are getting closer to Markets and we need Aquaducts as well. We get back our money form Venezuela when they get pulled in against us too. Oh and America too for completeness. We have only gotten one other landing which we killed. The boats circle but cannot decide where to drop troops.
The Brazillian troops are milling about randomly in the mountains. This is unfortunate because I haven't been able to do much against them. They haven't done much to us either. I think we have lost 2 or 3 units total.
In any case we trade 17 gpt with Russia (I picked them because their start position is sub-optimal) for Currency.
We trade Currency and 21 gpt to France for Construction.
We trade Currency for HBR and Mysticism.
Switch builds to Markets and Aquaducts with only a few towns still building units.
Late: Get Horses connected and start a few. Finally some Aztec ships are retreating without landing anything. Our defenses may finally be adequate. We do get a landing that is my fault - I let a town go tow a single defender.
We get the Forbidden Palace. This helps our Economy.
Notes:
Making peace with the Aztecs would have totally killed our research. I decided against it. Instead I worked on preventing landings and being able to handle landings when they do occur. This took nearly all my turn.
The war with Brazil was too difficult to pursue due to the Aztec situation. Units landing anywhere meant a stalemate - too many units had to be at home to make it effective.
So the path I chose was to build up or defense to sufficient levels and go for Infrastructure. This is what we are currently doing. We are building Aquaducts and Markets. As our cash increases we can increase research if we so choose.
Feel Free to change research to whatever you feel is best We have 3 turns toward polytheism, but that was 0% research so I think we have a grand total of 9 beakers invested. As we get Markets and Aquaducts we should be able to increase science.
A few towns are still a bit weak on defense. These should be shored up. Every town should have at least two units. Some units got killed near San Luis/Santa Fe so we need more there. Medoza also needs a unit or two.
The green boat near Santa Fe is empty. The red one (Brazil) probably has units in it.
----------------------------------------------------
My suggestion for the future is to keep our defenses up rather than trying to end the wars. The cost to end all wars is probably in the vicinity of 80-100 gpt. We may be able to slowly build up units. I would like to grab Brazil's Lux at some point. If we can go on the offensive we may be able to get the prices lower - at least for Brazil at any rate. Also the AI tends to get war fatigue and will lower prices if you stay at war long enough with no effect.
The advantage of this method is that we keep our gpt for research.
The cost of Currency and Construction was high, but with our economy completely stalled we needed the ability to build Infrastructure. We got 4 techs from it. We are 3 techs from the Middle Ages.
The only plus to the whole thing is that we got some elite units. We got about 8-10 elite victories but no leader.
Preturn:
Germany has cash. We give them 5 gpt for 74 gold.
Establish an Embassy with Venezuela. Ally against Brazil for 17 gpt.
Another reason to ally with Venezuela vs Brazil is that if the Aztecs or Brazil dragged Venezuela against us as well it could get very ugly. This way they have to fight Brazil. Even a war with them occurs, they still have to get through Brazil to get to us.
We are committed to 20 turns of war. The most difficult will be the first years.
For the Aztecs it would be nice if they unloaded their boats where we wanted them to. I take the units out of Rosario to try to get this to happen. Not sure it it will succeed. I also rush a spear in one or two places that are particularly bad looking. We may even get a regular sword that everyone will wonder how it came about (I switched a temple which can wait).
I could just make peace, but these small things may be sufficient. I don't want to turn off research entirely.
If they drop a landing big enough to take a town, we will make immediate peace. Othewise, I would like to get the price down.
Early: Concentrate on Defending cities.
Kill an Aztec landing of an MDI and Ancient Cavalry
Mid: Well defense is doing pretty well. Unfortunately, we now have even more useless wars and cannot get out of any of them. We are getting closer to Markets and we need Aquaducts as well. We get back our money form Venezuela when they get pulled in against us too. Oh and America too for completeness. We have only gotten one other landing which we killed. The boats circle but cannot decide where to drop troops.
The Brazillian troops are milling about randomly in the mountains. This is unfortunate because I haven't been able to do much against them. They haven't done much to us either. I think we have lost 2 or 3 units total.
In any case we trade 17 gpt with Russia (I picked them because their start position is sub-optimal) for Currency.
We trade Currency and 21 gpt to France for Construction.
We trade Currency for HBR and Mysticism.
Switch builds to Markets and Aquaducts with only a few towns still building units.
Late: Get Horses connected and start a few. Finally some Aztec ships are retreating without landing anything. Our defenses may finally be adequate. We do get a landing that is my fault - I let a town go tow a single defender.
We get the Forbidden Palace. This helps our Economy.
Notes:
Making peace with the Aztecs would have totally killed our research. I decided against it. Instead I worked on preventing landings and being able to handle landings when they do occur. This took nearly all my turn.
The war with Brazil was too difficult to pursue due to the Aztec situation. Units landing anywhere meant a stalemate - too many units had to be at home to make it effective.
So the path I chose was to build up or defense to sufficient levels and go for Infrastructure. This is what we are currently doing. We are building Aquaducts and Markets. As our cash increases we can increase research if we so choose.
Feel Free to change research to whatever you feel is best We have 3 turns toward polytheism, but that was 0% research so I think we have a grand total of 9 beakers invested. As we get Markets and Aquaducts we should be able to increase science.
A few towns are still a bit weak on defense. These should be shored up. Every town should have at least two units. Some units got killed near San Luis/Santa Fe so we need more there. Medoza also needs a unit or two.
The green boat near Santa Fe is empty. The red one (Brazil) probably has units in it.
----------------------------------------------------
My suggestion for the future is to keep our defenses up rather than trying to end the wars. The cost to end all wars is probably in the vicinity of 80-100 gpt. We may be able to slowly build up units. I would like to grab Brazil's Lux at some point. If we can go on the offensive we may be able to get the prices lower - at least for Brazil at any rate. Also the AI tends to get war fatigue and will lower prices if you stay at war long enough with no effect.
The advantage of this method is that we keep our gpt for research.
The cost of Currency and Construction was high, but with our economy completely stalled we needed the ability to build Infrastructure. We got 4 techs from it. We are 3 techs from the Middle Ages.
The only plus to the whole thing is that we got some elite units. We got about 8-10 elite victories but no leader.
Lee, I have inherited a lot of your AW saves and know you are good at strong defense. Basically, that is what this game calls for now with us building infrastructure and getting our economy up as well. The boats have been retreating - I think once we get all cities defended the boats will leave for good. I think this better than vast sums for peace. I hope we can get the price down eventually. I just hated turning off research. It seemed a losing strategy when we were so far behind.
Not sure even now if I handle things well or not. We are building Infra which we wouldn't have been able to do with paying out large sums for Aztec peace. However, we have cities (especially Stantiago del Estero) with whipping unhappines and have to constantly watch for landings.
It was late and I didn't MM at the end of the turn. It is probably worth checking things out before ending the turn.
The Save