LK101, Diety, World Map, Civ=TBD

Looks like everything is back in order here.
On the Defiance issue, I will chip in my 2 cents from newly married life. Defiance is really good for the ego, really really bad in the long (and in my case the short) run. You can stop ~98% of the fights/disagreements by just giving in on the little things when the timing is wrong. When it is something key (monopoly tech, iron), then it is time to be picky about the fighting. Defiance makes the game harder, just like marriage/life.
At this point in the game I would make some rules about demands.
1). If you are on our continent or can threaten a beachhead city, you can get some gold. ( <75 gold)
2). If your military can roll over us like a tank (See Aztecs right now), you can have a resource or a lux, but having a spare one to be demanded at this point is just sloppy play.
3.) If anyone wants a tech at this point, they can be told forcefully to go play with themselves.

Just some thoughts that might be applicable.
 
Question.. we have entered middle ages, it costed us 26gpt (the other gpt deals has expired)

we also have republic.

we can buy monotheism from germany for republic and 33gpt, or monarchy for republic and 7gpt.

if we buy monotheism we can sell it to either australia or france and get monarchy if we want. Neither has any spare gpt.

do we want to buy monotheism?
if not.. do we want monarchy now?
no matter what we need to wait a few turns to build some cash reserve to pay for the gpt deals before revolting.

with 0% sci we make 67gpt.. we need to run 30% sci for any of the 1st level MA techs to drop below 50 turns (at 30% they are 39 or 44 turns, and we make 6gpt)

in other news.. we have heroic Epic and 2 sword armies now.

Going to bed now.. will finish up tomorrow morning after I read any comments
 
OUCH - We should have talked about governments earlier. IMO Republic with having just one luxury is going to be brutal. War weariness and marginal happiness are a bad mix. In addition, with planning on a lot of wars I feel Monarchy better supports our needs.

I am baffled how we even got Republic. My only guess is peace with Brazil, and I really doubt that was it.

I hate to get trapped in the tech buying trap to push the leaders further ahead. However, in this case I want monotheism. We have got to take advantage of the value of Republic in trade. With our crappy number of potential luxuries on this continent (3 is the best to hope for) we will want to get some churches built.


no matter what we need to wait a few turns to build some cash reserve to pay for the gpt deals before revolting.
Why does this one keep coming up? There is NO requirement to have a cash reserve to cover the revolt period in the LK series.
 
LKendter said:
OUCH - We should have talked about governments earlier. IMO Republic with having just one luxury is going to be brutal. War weariness and marginal happiness are a bad mix. In addition, with planning on a lot of wars I feel Monarchy better supports our needs.

I am baffled how we even got Republic. My only guess is peace with Brazil, and I really doubt that was it.

I hate to get trapped in the tech buying trap to push the leaders further ahead. However, in this case I want monotheism. We have got to take advantage of the value of Republic in trade. With our crappy number of potential luxuries on this continent (3 is the best to hope for) we will want to get some churches built.



Why does this one keep coming up? There is NO requirement to have a cash reserve to cover the revolt period in the LK series.

Reason we got republic was that it was the best value for trades with australia.. (we were up currency and construction on them and they had republic) and I thought we would get monarchy straight up for it, and possibly a middle age tech. (I saw france and germany were monarchies and lacking republic)

in that case I will give republic and gold to germany for monotheism, and monotheism to france for monarchy.

Germany is not the techleader in this game, so no worry about that part :)

Since there is no requirement about positive cash in anarchy I will revolt aswell :)
 
350AD, turn 0:
MM some and get to 12gpt. I decide to switch Cordoba and Bahlia Blancha to settlers. One for replaceing razed cities and possibly another for making peace with aztecs.. else for replacing cities too.

IBT:

Brazil unloads a spear and a sword from 2 boats, followed Aztecs unloading one boat north of Bahlia Blanca

Buenos Aires: Library -> horseman
San Juan: Harbor -> sword
La Matanza: Harbor -> temple


Aztecs start Leo's (They switched their Knight's Templar build I assume)

360AD, turn 1:
The biggest threat is the MDI and longbow aztecs dropped on the forest next to Bahlia Blanca

Cat takes a hp off the MDI.
the elite sword kills the MDI without taking any damage

a horse kills the longbow loosing 1 hp... this puts it next to brazil swordman and spear.

Aztecs will make peace for 116gold and 8gpt now.. will wait a bit longer :)

I cover the horse with the spear from Bahlia Blanco.

Cats in Bariloche goes 2 for 3 on a stack of 3 brazilian swords.
loose a sword without hurting the top vet sword.

kill the next 2 swords with vet and elite swords.. the only fully healed horse that can attack the swords and still move back to safety after winning retreats without hurting the sword.

Army kills the top defending spear in Sao Paulo
4/4 horse kills next spear.. redlines
4/4 horse loose 2 hp and kills next spear.. a regular sword shows up on top
4/4 sword dies to the regular sword, but redline it
4/5 horse kills the redlined sword..

Sao Paulo is size 1, and was size 4 in last save.. so it is heavilly poprushed.. so I raze the town instead of capture abandon.. I dont want the poprush unhappiness transferred to Bariloche
Get 5 slaves (was a settler and 3 workers in there)

No matter where we settle the town by luxes it will leave unworkable tiles unless we will in with a city, so I decide to resettle in same spot so it grabs all 3 luxes without culture expansion

Army and settler moves into spot, along with the horses

I use a 4/4 archer to kill redlined sword.. it loose 1 hp and promote to elite
loose an archer killing 3/3 sword.. 2nd archer kills it
last 2 archers move to city spot

I upgrade the warrior in Bahlia Blanca to sword

IBT:
Brazil wants peace.. no way (they will give 4 cities thou.. and close to a 5th city)
Brazil kills spear and archer.. and bring in a settler pair next to our army...

Cordoba: settler -> horse
San Luis: Spear -> horse

370AD, turn 2:

Found Resistencia -> barracks

4/4 sword kills 3/3 spear at Bahlia Blanca
5/5 sword kills 1/4 sword

redline a sword by Bariloche, and then kill it with horse

army kills spear protecting a settler.. 2 more slaves.. army then kills a spear that would elseway prolly pillage silk tile

4/5 horse attacks 3/4 sword, does one damage then retreats.

Brazil will now give 5 cities for peace

IBT:

Brazil lands a sword next to Cordoba

Buenos Aires: horse -> horse
Bahia Blanca: Settler -> horse

380AD, turn 3:
4/4 horse retreats from sword at Resistanca
4/4 archer kills 4/4 sword and promote

move the army in to cover the city

loose a sword killing the sword brazil dropped off, but get an elite horse killing it

redline a sword by Bardiche.. kill it with elite sword and Urquiza steps forward.

with all the elites we have sitting around.. I decide to use the leader to rush HE in Bahia Blanca

2 horses retreat, 3 kills spear and promote to elite
4/4 sword flawlessly kills 3/4 spear
4/4 sword kills 3/3 sword.. promoted to 3/5
5/5 sword kills 2/3 spear
5/5 spear kills 2/4 archer (was hoping for leader)

there has to be some kind of reseurce next to the size 2 Brazilian town of Fortaleza.. they wont give just that town for peace.. but is close to giving 6 other towns..

IBT:
oops.. army was a bit low on hp, but it kills 2 attacking swords in defense and a unit in army promotes

Bahia Blanca: HE -> horse
Juju: Aqueduct -> market
Avellanda: horse -> horse
Parana: Spear -> horse
Viedma: temple -> market


Aztecs start sixtine


390AD, turn 4:
I redline archer by Bariloche, and the HE pays off.. elite sword wins and Mitre appears.
Leader makes army

throw rocks at spear in mountains next to horse town.. redline it
kill it with 5/5 sword.. no leader

4/4 horse retreats from 2/4 sword by Resistancia
loose 3/4 archer
3/5 horse kills the sword
4/5 archer kills 3/3 spear.. redlines

can finally send the slaves to safely make a road between resistancia and Bariloche

IBT:
america and iroquois sign peace

iroquois call us up and offer peace with us paying them 115gold and 5 gold.. I say no

Iroqous drops off a regular mounted warrior next to Cordoba

Buenos Aires: horse -> sword
Mendoza: library -> sword

400AD, turn 5:

There are now 4 brazilian settler pairs in view from Resistancia..

our slaves connect the silks to our empire.

kill the MW with a horse

redline anoother spear in mountains by Horse Town.. kill it with 4/5 sword

throw rocks at 2 swords by Bariloche.
5/5 sword flawlessly kills 3/4 sword
3/5 horse kills 2/4 sword

hire a scientist in Mendoza (can still do 2 turn swords), and can lower lux to 20%

IBT:
Aztecs drops off an AC north of Cordoba

Cordoba: horse -> sword
Tucuman: Temple -> courthouse

410AD, turn 6:
bombard and kill the AC with a 5/5 sword

army kills 2 stacked spear-settler pairs.. 4 more slaves

kill a sword at Horse Town (bombards, horse retreat, elite sword kills)

IBT:
an australian galley sails up next to us

Buenos Aires: sword -> sword
San Luis: horse -> horse

420AD, turn 7:
We are up Currency and Construction on Australia, they are up Republic and Polytheism on us.. and our previous gpt deals ended this IBT too..

Give Australia Construction, currency, 192 gold and 26gpt for Republic
Germany and france lack republic and have polyteism.. since germany is scientific they are sure to have atleast 1 MA tech.

Get polytheism and 49 gold from france for republic

bah.. Germany wants republic and 33gpt for monotheism..
hmm.. but australia doesnt have monotheism.. so we should get almost all our gold back..... no.. we wont.. they dont even have 1gpt to give for 53gold..

going to end it here for now and see if teams wants Monarchy

buy monotheism from germany for republic, 38gold and 30gpt
sell monotheism to australia for monarchy and 173 gold

kill brazilian sword with army

since we have 188 lump sum gold and there is no requirement for positive cash flow in anarchy, I make peace with iroquois for 182gold and 1gpt
we had war happiness from iroquois, since several cities go into unhappy state now

we can sell iron to iroquios for dyes and gold.. but I hold off for now.

I revolt, draw 6 turn anarchy (why does it feel like i am always the one revolting in these world map games? :p )

wow.. lots of unhappiness without MP and lux tax..

lots of MM, but I can mostly avoid starvation and riot. Horse town, rosario, mendoza and Cordoba will have to loose a pop or two each, and Buenos Aires will have to go on a riot/starve cycle
Parana will have to loose 3 pop, so I switch its build and waste 6 shields to convert one pop to worker

converting all needed specialists to taxmen still puts us to -33gpt, so i make them all scientists instead and put them researching towards feudalism (it will be expensive to buy)
10 scientists still makes feudalism 50 turns

IBT:
Brazil drops off a sword...
Aztecs drop off a musket and MDI :(

Parana: worker -> court

Russia start sixtine

430AD, turn 8:
vet horse dies to musket
5/5 sword kills it

loose a 4/4 house to MDI, another 4/4 horse retreats, and then a 4/4 sword kills it and promotes
loose a 4/4 sword to brazilian sword, but a 5/5 horse kills it

loose 2 more horses killing units outside Resistencia (kill the units with 2 more horses)

put Buenos Aires on riot

IBT:

Persia start Sixtine
babylon complete Leo's

440AD, turn 9:
kill a stack of 2 sword, 1 spear an an archer ourside Resistencia
loose a horseman to a sword, 2nd horse kills it and promotes

sword army kills spear and sword in Nova Iguacu

IBT:
kill 2 attacking swords in defense at Resistencia

Brazil drops off a spear

a bunch of AIs swap their leos build to sixtine

450AD, turn 10:

Sword army goes to 1 hp, but kills spear in Nova Iguacu.. the city is size one.. and I decide to keep it to try something...

I call up Aztecs.. yup.. they will take the town for peace..
I rename the city Peaceoffer for Aztecs
move the settler I had moved up to found a jungle peace town into the town
sell off the barracks

call up aztecs and give them the city for peace.. and our 1 hp army is transported into safety along with settler and a captured catapult

attack sword and spear that pillaged one of our silk tiles
all but one catapult miss
4/4 horse retreat
4/5 horse dies
4/5 archer kills 1/4 spear
4/5 horse kills the 1/4 sword

army covers exposed horse

bombard the spear brazil dropped off and kill it with 5/5 horse

Brazil will give: Belem,Natal,Bahia, Porto Velho and Manaus for peace.
However we should atleast take out cities near Resistencia first to get rid of the flip risks.
I had enough killing off all the units they sent at the city so was not able to make any progress there.

Our only remaining war is with Brazil
We have 3 turns left of anarchy

Iroquios will give both dyes and ivory for iron

The Save
 
All boat landings happened in the red circle:
LK101_450AD.jpg
 
Things are shaping up. Agree we should be a monarchy. That allows us to remain at war to clear out Brazil. Then we can deal with the double-crossing Venezuelans.

Very nice to hear the Iros lack iron. That will be very helpful to us.
 
I am not sure that we will ever want to use a WW government. I think we will be at war for a long time.

Question for LK, can we use a funnel of doom, or is that against the house rules. With about 3 more armies we could make a nice funnel near panama.
 
LKendter said:
Why does this one keep coming up? There is NO requirement to have a cash reserve to cover the revolt period in the LK series.
Personally I think this way because of HoF rules where you are not allowed to pay the AIs gold and still go negative :)
 
romeothemonk said:
Question for LK, can we use a funnel of doom, or is that against the house rules. With about 3 more armies we could make a nice funnel near panama.

It's not in LK rules, so no need to ask.
 
Gyathaar said:
we can sell iron to Iroquois for dyes and gold. But I hold off for now.
:confused: How do we have a trade route to them? There wasn't a peace treaty with the Aztecs at this time.


Gyathaar said:
However we should at least take out cities near Resistencia first to get rid of the flip risks.
I agree 100% with this. We finally have our first luxury, and I don't want there to be any risk of losing it.


Gyathaar said:
Brazil will give: Belem, Natal, Bahia, Porto Velho and Manaus for peace.
Well let's be careful where these cities are. I don't want isolated junk in North America.


Gyathaar said:
there has to be some kind of resource next to the size 2 Brazilian town of Fortaleza. They wont give just that town for peace.
It is size 4 and the AI doesn't seem to like to give away larger cities. However, I still wonder if we found either coal or rubber.


Romeothemonk said:
Question for LK, can we use a funnel of doom, or is that against the house rules. With about 3 more armies we could make a nice funnel near panama.
I have nothing in my house rules against this.


Signed up:
LKendter
Gyathaar
Microbe (currently playing)
M60A3TTS (on deck)
Romeothemonk
Greebley


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.
 
LKendter said:
:confused: How do we have a trade route to them? There wasn't a peace treaty with the Aztecs at this time.
Iroquois was at peace with Aztecs.. only one side of the trade deal needs a valid trade route.
LKendter said:
Well let's be careful where these cities are. I don't want isolated junk in North America.
One is in north america (they wont give the size 2 city in north america as part of this multicity deal) one is on the far south island, 2 are next to horse town.. and I have no clue where the last one is.
Even isolated junk cities will give unit support.. and add up to 4 gpt from income,wealth and taxman... and even isolated junk cities can be nice to have around to give away to make peace deals :D
LKendter said:
It is size 4 and the AI doesn't seem to like to give away larger cities. However, I still wonder if we found either coal or rubber.
It was at size 2 at that point.. no clue how they got it to size 4 so fast.. they must have merged workers or a settler.
 
Gyathaar said:
Even isolated junk cities will give unit support.. and add up to 4 gpt from income,wealth and taxman... and even isolated junk cities can be nice to have around to give away to make peace deals :D

Well I can't argue with that. I just hate having cities that are hard to defend. Empty cities always seem to invite AI trouble for me. I hate wasting time and effort for isolated junk.
 
Just read this thread... I didnt know this before...
This means drafting and attacking with drafted units can be very useful for us once we get nationalism.. since conscript units has 100% chance of promotion when winning for militaristic civs..
 
Well drafting is usefull in our corrupt cities...

I don't know how strong our happy help will be in our cities and if we could afford the draft in our core.
 
preturn: we are doing well tech wise. Not sure about researching Feudalism - it probably would get no chance of trading value.

IBT takes much longer than last time. China completes Sistine Chapel. Babylon switches to Copernicus.

460AD: kill 2 swords with elites, no leader.

IBT India completes Copernicus.

470AD: Kill 2 more swordmen at Resistencia.

IBT we are a Monarchy.

480AD: Kill 3 spearmen in Recife, a swordman on top.

MM and we make 20gpt with 10% lux.

IBT China gets 20g.

490AD: IBT we lose a spear and a sword.

500AD: We meet Greece.

IBT India starts JS Bach.

520AD: Babylon starts JS Bach too. Kill a spearman in Recife.

530AD: kill 2 spearmen and raze Recife. This is a ring-one city. We gain 2 workers.

540AD: Meet Egypt.

IBT Mongols get 24g.

550AD: Elite sword gets a leader. It forms an army.

LK101-550AD.jpg


Kill a sword and settler.

Note: we should send an army to take out Manaus to eliminate culture pressure on our horse town.

Keep the pressure on Brazil.

I haven't turned up research.

Also, we have a curragh going around Australia which we might want to recall and send to Asia-Africa, as there is no one else in that direction to be met.

Leader in Resistencia.

Note: Horse town should work on the horse tile. Please fix it.

SAVE
 
Not sure about researching Feudalism - it probably would get no chance of trading value.
I haven't turned up research.

Feudalism is the worst early tech to try and purchase. Between new military and a government tech the price is absurd. We are much better off research this one. I really don't want to wait around another 40 turns for MDI. Can M60A3TTS check if full research would help? It isn't a question of trade value. It is the purchase price is obscene.

It is only 550 AD and we have 3 armies already. I can't believe we are talking rush the pentagon with the next leader when we are still fighting with swords.

Signed up:
LKendter
Gyathaar
Microbe (currently playing)
M60A3TTS (on deck)
Romeothemonk
Greebley


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.
 
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