LK101, Diety, World Map, Civ=TBD

Venezuela is not adjacent to us, is it? It's fighting Brazil, so I don't think it would hurt us before we can make peace.

I think we have to continue the war with Brazil. If Aztec landing is a problem, let's make peace with them, otherwise we could make peace after we make peace with Venezuela.

I don't see a big reason for panicking or abandoning the game.
 
LKendter said:
Was frelling war happiness was worth this mess?
If I was to play my turns again know what I know now, I would probably not sayno to the demand.
I would do this to not have to see this arguing, not because I think it was the right thing to do in the game.

I realise that I play the game differently from the rest here, and if this was a solo game I would have said no to the demand still. On the other hand i would have acted differntly in the later game too.. when aztecs landed units and I saw I could not hold the city, I would have used a settler and founded a city by brazilian borders, and then given aztecs that city for peace.
When going to war with brazil a bit later I would have allied aztecs and venzuela vs brazil, and brazil should have taken care of that town aztecs got for peace.

Looking at the current situation I dont see that we are about to loose. Our military is average to Brazil and Venezuela, so pretty much the entire brazilian offensive forces should be the units we see on the mountains by horse town.
If we need to we can make peace with Brazil and get 2 techs for currency (add some gold if we want mapmaking to be one of the techs).. but would be nice to take out a silk town first.
 
Very thorough report on that last set, Greebley. Venezuela turning on us can be seen as having little or no effect in the near term. First, we are no longer obligated to a 20-turn alliance. Second, we got back the gpt which made the deal a bargain. Third, Venezuela will have a hard time getting anything in our direction as long as they are at war with Brazil. The bottom line is that we got those two against each other.

If we could get the silk town per Gyathaar's suggestion, that would be a big help. Then we might get the 2 techs for currency straight up. I am still wondering if Brazil has another iron source after they lost the one at Belem. If not, they're defending with spears for a while.
 
As for getting peace with Aztecs.. they will take any of our towns for peace. So the cheapest options for peace with them would be to walk a settler with escorts a bit into Brazil territory and settle.. then give them that town for peace.. the escorting units will get free ride back home.
 
Gyathaar said:
As for getting peace with Aztecs.. they will take any of our towns for peace.

Too bad we don't have MM. We could run a galley out to the open tile 2NE of Brazil's Porto Velho and drop a town there.
 
Making peace with the Aztecs was no guarantee we would not be at war with everyone else. Not only that we wouldn't have been able to afford the defenders to defend our cities.

We were also at war with Brazil and war with the Iroquois which could also drag in other civs.

We could have ended up paying 23 gpt. Unable to build troops, and at war with everyone but the Aztecs which could have been fatal.

So yes, 23 gpt was too much. I felt more comfortable defending ourselves than relying on the fickle AI to not attack us.

The fact that Brazil and the Venesuela are fighting keeps off the Venezuelans until those two make peace. If they make peace we will have to dish out the cash.

Basically we could do only 2 of the following 3 things:
Alliance with Venezuela - this is essential if we don't want to be attacked by Venezuela.
Defend coastal cities - necessary because Brazil also has boats.
Make peace with the Aztecs.

We were stuck between a rock and a hard place. There were no satisfactory solutions.

Note that I had to merge in a bunch of workers to stay positive gold even without the Aztec alliance. We were at 0 science and 3 gpt.
 
Note that I had to merge in a bunch of workers to stay positive gold even without the Aztec alliance.
OUCH - I missed this bad news somehow.
 
Gyathaar said:
If I was to play my turns again know what I know now, I would probably not say no to the demand.
I would do this to not have to see this arguing, not because I think it was the right thing to do in the game.

I realize that I play the game differently from the rest here, and if this was a solo game I would have said no to the demand still.

At this point we will have to agree to disagree. Any further comments will accomplish nothing.
 
I may have have missed stating it. If so it was an oversight on my part. The worst problem is/was that our economy is atrocious. I am really hoping we can grab Brazil's Lux before we declare peace. We desperately need it.

I think we will be in much better shape when we get some Markets in the bigger cities.
 
It just occurred to me what I could (should?) have done. I could have given them the city on the southmost tip of the continent for peace. I didn't want to give up the horses but it didn't occur to me to try a different city.

At this point I don't consider Aztecs, Iroquois, or America to be much of a threat if we keep our defense up. The only worry is if Brazil and Ven declare peace.
 
http://www.civfanatics.net/uploads9/LK101-350AD.zip


250 AD
Between 30% luxury tax and $43/turn to other civs our economy is totally shot. The military still needs major work. We still have warriors for defense; swords are tied down in defensive duty, and regular spears and swords.

The worst part is I can't get us out of war havoc except for giving away cities.


260 AD
(IT) The Aztecs land by Avellaneda.


270 AD
I killed the archer and injure the AC. It cost 1 warrior and 1 horseman.


280 AD
The AI is dead.
(IT) A single sword commits suicide at horse town.

Venezuela calls up asking for peace. I give the Currency and Construction. We get Philosophy, Literature, Map Making and $183.

The Aztecs are building Knights Templar. :eek:


290 AD
LAK-818.jpg


Can you say victorious sword army?


320 AD
I give American $140 to get out of that war.


340 AD
(IT) India completes Knights Templar. I am glad that isn't on our landmass.



==========================

Summary:
I hope we can get out of more of this war havoc over the next round or two. We still have the danger of the Aztecs dragging people back in.

I have never seen an AI so clueless like Brazil has been. For the most part there troops keep wandering around in the neutral squares southeast of Horse Town.




Signed up:
LKendter
Gyathaar (currently playing)
Microbe (on deck)
M60A3TTS
Romeothemonk (skip May 7th to May 20th)
Greebley


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.
 
I am guessing we want to make peace with Aztecs and Iroquois.. do we want to make peace with brazil after getting the silks, or do we want to take more of their lands while at war with them?

Got it.

Wow.. we have a lot of elites in this game already... guess the militaristic trait helped
 
Gyathaar said:
I am guessing we want to make peace with Aztecs and Iroquois. Do we want to make peace with Brazil after getting the silks, or so we want to take more of their lands while at war with them?

Got it

The Iroquois are getting close at $113 and $4/turn. The Aztecs are still being stubborn. I do want peace with both of them soon.

Brazil is dead. The will give US Manaus and Bahia for peace. They are tech losers and broke. We can pursue this one a bit further. If we go further we need some more settlers. Even Brazil is way above us in culture.


I forgot to mention it earlier, but please keep the curragh moving south along the islands. Australia is likely to be backwards at this point I hope it will open up more trading opportunities.
 
Actually Brazil will give 3 cities for peace..
the town next to horse town, the town down on the little island in the south, and a town near greenland..
the artic one might actually be useful once we can cashrush a galley there to send across to europe, and it might be near oil.

On the other size we can prolly make peace with aztecs by giving them 1 or 2 of those towns in peace... thou I would rather found a couple trash towns to get peace.. they will make peace for our size 1 town down south.. so founding one in the jungle somewhere would prolly do it.

Iroquois will make peace for 108gold and 4gpt, so it is slightly lower than what you said
 
I vote for continuing the war with Brazil. I would like their lands to be ours

We could keep a brazillian city and give it to the aztecs. Some dumpy one near the Ven border that we can afford to lose.

The milling Brazillians were mysterious. I was trying to get enough defenders for them to go back home, but they never did. I know they were trying to target workers - they all moved when I connected the horses.

Our military strength in the eyes of the AI must have gone up. Even Brazil would have cost money for peace at the end of my turns.
 
Greebley said:
Our military strength in the eyes of the AI must have gone up. Even Brazil would have cost money for peace at the end of my turns.
I wonder how much there price is because of the army with a stack of units underneath it sitting next to the Silk City. :satan:

I know our power rating went up. I built a lot of spearman including some that replaced regular warriors. While I didn't track it, I know the losses were mostly from Brazil.

Don't forget we got peace with 2 civs. Every civ you are at war with increases the cost of peace.
 
LKendter said:
I have never seen an AI so clueless like Brazil has been. For the most part there troops keep wandering around in the neutral squares southeast of Horse Town.

It seems in cases like this whatever algorithm the AI uses to determine it's level of safety ends up borderline, so it gets stuck in a loop and cannot lock in on which way to go.
 
LKendter said:
I wonder how much there price is because of the army with a stack of units underneath it sitting next to the Silk City. :satan:


:dance: :dance: :dance:

That is good news. We need that lux.

I was thinking that you would be able to start making some real progress.

It was also good to hear you got additional milage out of Construction and Currency. The cost was high but it sounds like we got a 5-fer in the end. I was worried that it was too much to pay given our position.

The Aztecs pulling Venezuela into the war turned out to be a good thing. We got out of our 17 gpt alliance cost with no repercussions. My only fear on that score was if Brazil and Venezuela made peace too soon. However, even that wouldn't be too bad since Venezuela was not technologically advanced and our cites were well defended.

In all I had the feeling your turn would go well despite all the wars. We only had to worry about Brazil's troops by land and those were milling about mindlessly and not really a threat. The sea situation was pretty much under control with units able to stop all or most landings (if nothing else sufficient defenders could be put into the city to hold it while the swords showed up).

I figure we will be able to own South America and probably more by the end of the middle ages. Neither Brazil or Venezuela seems a real threat. We will then have the choke for killing the Aztecs perhaps when we have Cavalry. We will see.
 
That is good news. We need that lux.
Well that stack includes a settler to raze and replace the city. :D
Resources a case where I always raze until the AI is one or two turns from death.
 
Back
Top Bottom