http://www.civfanatics.net/uploads9/LK101-350AD.zip
250 AD
Between 30% luxury tax and $43/turn to other civs our economy is totally shot. The military still needs major work. We still have warriors for defense; swords are tied down in defensive duty, and regular spears and swords.
The worst part is I can't get us out of war havoc except for giving away cities.
260 AD
(IT) The Aztecs land by Avellaneda.
270 AD
I killed the archer and injure the AC. It cost 1 warrior and 1 horseman.
280 AD
The AI is dead.
(IT) A single sword commits suicide at horse town.
Venezuela calls up asking for peace. I give the Currency and Construction. We get Philosophy, Literature, Map Making and $183.
The Aztecs are building Knights Templar.
290 AD
Can you say victorious sword army?
320 AD
I give American $140 to get out of that war.
340 AD
(IT) India completes Knights Templar. I am glad that isn't on our landmass.
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Summary:
I hope we can get out of more of this war havoc over the next round or two. We still have the danger of the Aztecs dragging people back in.
I have never seen an AI so clueless like Brazil has been. For the most part there troops keep wandering around in the neutral squares southeast of Horse Town.
Signed up:
LKendter
Gyathaar (currently playing)
Microbe (on deck)
M60A3TTS
Romeothemonk (skip May 7th to May 20th)
Greebley
Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.