The save at 50AD
Pre-turn: Salta has a temple due in 9 and its not growing at size 2 so I whip it to completion.
IBT: The amphibious landing weve been waiting for is now on. 4 Aztec units land next to our warrior-defended town of Rosario. 2 Vet archers, Vet Jag and reg spear. And theyre building Leos to boot.
I do so enjoy a challenge.
Turn 1 (130BC): Well the good news is that Monty will talk, the bad news is he wants Horsetown for peace. Onto the battlefield we go. Vet sword gets an archer defensive shot that missed. We lose an hp and kill the spear. We cant attack with any other units so our town is likely going to fall. I can bring 2 archers closer, but thats it. We have 59 gold, one short of an upgrade, so sell the rax in Rosario. Upgrade a vet warrior to sword in BA and whip another.
IBT: Rosario warrior falls to an archer.
JW moves into the town with him. Archer dies trying to take out our sword who wins and goes elite.
Turn 2 (110BC): Santa Fe and Jujuy need clowns. Move the 4hp elite sword covered by two archers adjacent to Rosario.
IBT: Aztec galleys moving about but no further landings. One is outside Rosario.
Turn 3 (90BC): Vet archer loses 2hp taking out Aztec reg warrior. 4hp sword loses 2hp but kills reg spear. We get Rosario back with 7 gold.
He must have evacuated the JW. The temple is gone from the town. Restart the rax again. Send our reg curragh to shoot arrows at a vet galley. No luck there, we sink and their galley loses a hp but promotes. Maybe hell go back to base for repairs.
IBT: And the hits just keep on coming. Brazil joins the Aztecs against us.
Tucaman riots.
Sorry about that. Hire taxman. Aztecs land vet sword, archer and JW next to Rosario again.
Turn 4 (70BC) Change Rosario rax build to walls due in 4. Garrison the town with 4 units so it will hold during the next IBT. Rosario has a 2hp elite sword, 2hp vet archer, full strength vet sword and vet archer. Start our forces in the north towards Belem. Capture a Brazilian worker by Horsetown.
IBT: Brazilian swords kill an archer by our northern group and a reg warrior. At Rosario we lose our full health sword, but Aztecs lose all but a sword down to 2 hp. Brazil moves a vet spear next to Horsetown.
Turn 5 (50BC) Cut the Brazilian iron source at Belem. And capture a worker there. Kill the 2hp sword at Belem that whacked us before. Kill the Horsetown intruder with a sword. Try our elite 4hp sword at Rosario against his 2hp sword, we get the kill losing another hp. Move a bunch of workers around to take away any decent landing sites. Our northern curragh Artic Explorer meets up with a vet Persian warrior. Theyre up everything naturally.
IBT: Our elite warrior that pillaged the iron is killed by a horse. We lose the sword at Horsetown to a vet Brazilian sword, but not before he loses 2 reg warriors against it.
Turn 6 (30BC) Belem is taken down defended by a sword and two spears. We get one worker from that. Found Bariloche next to where Belem was and join a settler to make it pop 3. Force a reg horse to retreat from next to Bariloche using a sword. Trade a swordsman with Brazil by Bariloche. Upgrade a warrior at LaPlata. Change Horsetown from temple to spear, now due in 1.
IBT: Lose a redlined sword and another one to Brazilian horsemen. Aztecs land a JW by Jujuy and finish Suns.
Turn 7 (10BC) Knock off the JW and rush walls in Bariloche. Curragh Orient Explorer crosses over from Japan to China. Artic Explorer has the Russian border in sight. Big battle about to take place at Bariloche. Five Brazilian swords and an archer plus a couple horses for good measure. Our horse supply is about to be cut. Tucuman needs a clown.
IBT: Lose 3 swords and take 2 Brazilian swords and a horse at Bariloche. Walls come in.
Turn 8 (10AD) At this point, Aztecs want 25gpt and 10g for peace. Its either that or Horsetown. Meet the Russians outside of Murmansk.
IBT: Brazilian pillaging but no losses on our side. He lose two swords and an archer at Bariloche. Aztecs land a JW by Jujuy.
Turn 9 (30AD) Lose 2 warriors trying to get that JW.
IBT: We suffer no losses again. JW captures a cat I built, but then leaves it unguarded.
Turn 10 (50AD) Kill Brazilian horse by LaPlata. Get the cat back, redline the JW and nail it with an elite sword. Lose a sword and 2 archers trying to get at a Brazilian spear at Salta. And on that ugly note, call it a day.
Post turn: Still crawling to currency in 14. We should consider turning science off and get enough cash to get an embassy in Venezuela and get an alliance against Brazil. Were just holding our own, but Horsetown is attracting a lot of Brazilian attention, and if they start bringing up MI soon instead of swords, things may start going downhill. The next Aztec landing may not just be another JW either.