LK127, Monarch, Vikings, Hub Map

This is the logical Roman invasion point.
Lots of ships, but no troops
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And the painful decision.
We will lose IMHO over production, and not science rate.
The question is can we afford this trade?
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Got it.

I really don't understand the purpose of the Odense fishing village. Without the whip, this city will never have much value.
That's not really true: the whip speeds buildings, accelerating the rate of return. Odense is currently bringing in 9 gpt trade => 11 beakers at a cost of 3gpt. Whilst it would have been better to settle it sooner (while in slavery), it is contributing to the cause. Growing our core cities too big whilst failing to settle new cities has been our biggest mistake in this game, I feel.
I sell coal to Egypt, with the main purpose being to improve relations. I pass on the DP with Cyrus, as is he way to far away to be useful.
The use of the DP with Cyrus is to increase our preceived military size, delaying Caesar's declaration and possibly causing Rome to send troops to Persia. I do not expect Cy to help us directly in our (presumed) battle with the Roman.

I will cancel the Coal trade with Hatty and use it to lower the asking price for Alu. I will also sell Radio to Vicky for 1010g.

(IT) The next tech is satellites as a prereq to build the Space Elevator.
I guess the plan is to build SE in Sigtuna (which is building Ironworks), but it could be too northerly for this to be possible.

@Team - Is there any way to calculate 30 degrees from the equator?
 
And I also forgot: we have no copper either, so we'll need to trade that it at some point.

And the GS a Mycenian: I think it would pay out more to build an Academy somewhere. Our next G-Man is also likely to be a Scientist, and will come before we can grab the GE from Fusion. I'll calculate the benefits and decide.
 
Some good news: Julius no longer has enough on his hands. I'll finish up and report tomorrow am CET, but I thought you guys would sleep easier knowing we're safe (for now).
 
This is certainly not winning the easy way (usually the most memorable games are the uphill struggle ones).
 
On the IHT, I had a feeling something was wrong with Uppsala and Tonsberg, but it took a good while before it sunk in: the irrigation chain had been cut by carelessly placed workshops! Changed lots of builds, including the factory at Tonsberg, which would have starved if I hadn't switched in an aqueduct. Research up to 100%.

On completion of Plastics, I switch from Robotics in order to go Refigeration => Genetics. Our health problems are critical (starvation) and there seems little point learning Robotics before the Ironworks is completed, seeing as the AI hasn't gone there yet. I reckon an Academy at Uppsala to be best value for our GS (+30-35 bpt), so I make the call.

A Great Artist is born in Mycaenian and is sent to Haithabu to entertain its querrelsome burghers and await our next GMan for a Golden Age. The workers are sent to the cities to relax now that our rail network is completed. A lumbermill at Globe city could be farmed over.

Turn 12 saw a huge trade switch around in order to get Alu in at a more reasonable price (Coal and 50-odd gold). Losing Dyes hurt our happy cap, so I moved some troops back into the cities (there were covering Julius' probable landing points).

Just when I was feeling a bit more comfortable, HC has some interesting news for us:

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He's Furious with Hatty and Vicky and has a decent military advantage over the latter, but I moved a couple of ships his way to check: no landing parties in the obvious loading points for an invasion of our territory. A cav has been sent down to check for a possible land invasion of England. (Capac can't come over land for us as he lacks OBs with Vicky.)

Apollo in 28; Ironworks and Robotics in 6: in order to complete Robotics (and fund future research) we should sell Refrig to HC as the other AIs are skint (and we already sold it to Jules). We can get about 800g for it; I didn't make the trade as we don't need the cash for a few turns.

http://forums.civfanatics.com/uploads/96651/LK127_AD-1780.CivWarlordsSave
 
According to last posted roster I'm up next. I should be able to play sometime over w/e.
 
On the IHT, I had a feeling something was wrong with Uppsala and Tonsberg, but it took a good while before it sunk in: the irrigation chain had been cut by carelessly placed workshops!
This isn't the week for me playing civ. Smoked a bit in LK128 also. I hope these 10 hours work days aren't taking the edge off...

Summary:

Heroic Epic -
Globe Theater - Birka
Wall Street -
Oxford - Nidaros
Forbidden Palace -
National Epic - Mycenian
Iron Works - Sigtuna

Planed wars - None

==============

Signed up:
LKendter
Swiss Pauli
Pigswill (currently playing) And already got it. :)
Kodii (on deck)
GreyFox

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Space
 
Got it, Looked at it.

Unusual to go space racing running HR and nationalism but we'd sure lose happy if we changed. The game remains challenging.
 
Half way through my set. Interesting problem. The only city where we can build space elevator is Tonsburg which is in the middle of building Apollo (18 turns to go). Sigtuna has just completed IW and could build Apollo in 22 turns while Tonsburg builds SE in 26 turns. We would however lose about 900 hammers in Tonsburg.

Alternatively we could start Three Gorges in Sigtuna while heading towards fusion via fibre optics (hoping we can trade for fission) and if we get GE could burn that on SE. On the other hand there are two or three AI GE floating around at the moment so we could quite easily get beaten to the lot!

There isn't an obviously right answer to this dilemna so it comes down to opinions, guesses and experience. All thoughts and comments welcome.
 
Half way through my set. Interesting problem. The only city where we can build space elevator is Tonsburg which is in the middle of building Apollo (18 turns to go). Sigtuna has just completed IW and could build Apollo in 22 turns while Tonsburg builds SE in 26 turns. We would however lose about 900 hammers in Tonsburg.
I think this would be the best switch, and I think we'd even get the hammers converted to cash, so it's not a dead loss. I think the AI will beat us to 3GD as they all have Plastics, but they didn't have Robotics when I finished my set, so our best chance is in that direction. And we don't have so many cities, so the return on 3GD would not be that great.
 
I think this would be the best switch, and I think we'd even get the hammers converted to cash, so it's not a dead loss. I think the AI will beat us to 3GD as they all have Plastics, but they didn't have Robotics when I finished my set, so our best chance is in that direction. And we don't have so many cities, so the return on 3GD would not be that great.

I agree. We are so production poor that SE could be the difference in winning this one.
 
Another quiet set. Building buildings mainly. Bit of research. Nothing exciting. Had a flurry of offers:

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No.

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No

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No!!!

Got fed up with the negativity and made a deal with HC:

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Yes to that one.

In 1794 discovered robotics. Space Elevator here we come!

But what's this? Space Elevator can only be built near the (frozen!) equator? Only one city will do, Tonsberg that's already building Apollo Program. In 1794 Sigtuna had also finished Ironworks. After some consultation swopped Tonsberg to SE (35 turns) and Sigtuna to Apollo (25 turns).

By 1806 Hatty has acquired satellies and robotics. Competition!

Various rivals have completed Apollo Program:
Jules (1786)
Cyrus (1806)
Vicky (1808)
Hatty (1808)
Its likely that HC has also built Apolo and I didn't notice.

Between them the AIs completed 7 GEs this set, that's a lot of engineers to throw spanners in the works.

On the last turn (1810) completed Fibre Optics. Checked out the tech trade table:
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I decided that we have a good chance of picking up fission in trade so switched research to ecology for last spaceship part. No beakers gone into it so could change it easily at start of next set.

Interestingly Cyrus has discovered composites but is lacking spaceship techs. Let's hope the DP holds up.

Overall we're still pathetic:
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However we're only one turn from next GP (85% it won't be an artist) so we might manage a golden age.

Save: http://forums.civfanatics.com/uploads/90414/LK127_AD-1810.CivWarlordsSave
 
In hindsight, it was remiss of me not to go to Robotics sooner, what with the latitude issue open.

I don't think the AI will trade Fission very readily cos of Manhattan Project; I think we should probably research it oursleves to get the GE from Fusion.
 
Its almost certainly better to research fission ourselves (should have thought this through earlier). We're going to get all the techs needed before Apollo's built whichever way we do it and fission/fusion gives us better chance of GE.
 
For my turnset I'll probably trigger a Golden Age and tech towards Fusion.

I don't know how many parts we have building. Shields are the big issue. I would like to save the GA for when we are building a ton of parts, if that is viable. I'm not sure what the elevator status is, so I can't judge if we need a GA to get that critical wonder.
 
I doubt any of the AIs are teching towards Fusion, and the GE from that probably won't be born during my turnset. I'll hold off on the GA and continue with our goal.
 
1811 AD - We get a GS in Mycenian, nevertheless I save it for a future GA; Julius Caesar gets a GE, but I am doubtful that is the Fusion GE as it was born outside of the capital

1812 AD - HC is voted SG of the UN

1813 AD - Julius completes an SS Casing; Cyrus has Composites

1815 AD - Fission in, Fusion due in 8

1816 AD - Julius completes another SS Casing; Everybody adopts Free Religion; Hatty's GA begins; Brennus completes the Apollo Program

1818 AD - Vicky completes an SS Casing

1819 AD - Hatty completes an SS Casing

1820 AD - Everybody adopts Emancipation, Vicky completes 2 SS Casings, Julius 1 and Hatty 1

1822 AD - Julius completes SS Thrusters, Hatty and Vicky complete another Casing each

1823 AD - Fusion is in, WE GET THE GE! :)

1824 AD - Everybody adopts Universal Suffrage; Julius completes another Casing

1825 AD - YAY!

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I love it when things work out SO perfectly! :)

I have various spaceship parts under construction in various cities. I expect the next player may switch some of the production so as to make it faster. The GA could probably be triggered now to help with production. Our shield-heavy cities are constructing the largest parts (eg SS Engine) and our shield-light cities are either completing what they are working on or building small parts (eg SS Casing)

Let's Blast Off!
 
When was the last game you played where the HE wasn't built?

Heroic Epic -
Globe Theater - Birka
Wall Street -
Oxford - Nidaros
Forbidden Palace -
National Epic - Mycenian
Iron Works - Sigtuna

Planed wars - None

==============

Signed up:
LKendter (on deck)
Swiss Pauli
Pigswill
Kodii Completed before I could post an updated roster. :)
GreyFox (currently playing)

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Space
 
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