Strauss
King
- Joined
- Jan 3, 2006
- Messages
- 938
Turn 5 (1625 BC): I go after Polytheism after all, both to clear up the religious techs for the upcoming Great Prophet and to go towards Monarchy.
Turn 6 (1600 BC): Sign OB with Roosevelt and Charlemagne.
IT: We make contact with both Gandhi and Saladin.
Turn 11 (1475 BC): We get a Great Prophet in Cahokia. I put him to sleep, I believe he can lightbulb Theology after Priesthood and Monotheism?
Turn 12 (1450 BC): Charlemagne has founded a city just to the south of LK's intended #3 city site, so I decide to give that site priority over the one in the west since I believe the western spot will be vacant for a while.
Turn 14 (1400 BC): Found Mound City
Turn 15 (1375 BC): I hand over to NoChildren.
Polytheism has come in, and I already started on Masonry as it is part of the religious tech tree. There is a Work Boat ready to claim clams next turn and a Dog Soldier on his way to garrison Mound City.
Turn 6 (1600 BC): Sign OB with Roosevelt and Charlemagne.
IT: We make contact with both Gandhi and Saladin.
Turn 11 (1475 BC): We get a Great Prophet in Cahokia. I put him to sleep, I believe he can lightbulb Theology after Priesthood and Monotheism?
Turn 12 (1450 BC): Charlemagne has founded a city just to the south of LK's intended #3 city site, so I decide to give that site priority over the one in the west since I believe the western spot will be vacant for a while.
Turn 14 (1400 BC): Found Mound City

Turn 15 (1375 BC): I hand over to NoChildren.

Polytheism has come in, and I already started on Masonry as it is part of the religious tech tree. There is a Work Boat ready to claim clams next turn and a Dog Soldier on his way to garrison Mound City.