LK134 - Native Americans, Donut map, Monarchy

Due to the unexpected resurgence of an ancient malady I will need a skip until further notice.

Sorry.

I hope things go well, as the above hints at serious health issues.

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Roster
LKendter (currently playing)
Bede (indefinite skip)
Meiz (on deck)
Strauss
NoChildren

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - none at this time.
 
http://forums.civfanatics.com/uploads/1898/LK134_BC-0600.CivBeyondSwordSave


1000 BC
I immediately whip the granary in Mound City. I don't understand why it wasn't already whipped. That city is all food and no shields. This means we want to whip it every 15 turns if possible.

Due to the barbs I perform a whip I don't want to in Cahokia.
(IT) Our DS in Chaco Canyon wins.


975 BC
I kill the warrior at the edge of the empire.


950 BC
(IT) Monotheism is completed, and research begins on mediation so that we can put our prophet to use.
Our pigs are pillaged as I lacked the road network to get to the barb.


925 BC
The RnG is with me, and I kill the barb archer.
(IT) Our exploring DS survives a barb archer.


900 BC
(IT) Ramesses wants us to adopt OR. Since he have no state religion the answer NO is pretty easy.


825 BC
I kill another warrior trying to pillage our cows.


800 BC
I kill another warrior by Chaco Canyon.

The barb archer parade went pass our exploring DS. It looks like he will be able to heal.


750 BC
(IT) We lost a DS to a barb archer despite the DS having cover. :(


725 BC
Gack - I also have to research priesthood in order to open up theology via a prophet.
I kill the offending archer.


650 BC
I kill the archer by CC that was damaged by Ramesses chariot.


625 BC
The granary is whipped in CC.
I kill another archer by Poverty Point.


600 BC
Our prophet researched theology. We founded Christianity in Poverty Point.

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New Updates
I concentrated on military units. The barbs were really being a pain, and a bad roll could have cost us a city.

I would whip the library in Mound City ASAP. It may occur as soon as next turn.

I started research toward Monarchy. After that we really should backfill hunting and archer.

Our next prophet due in 40 turns can found the Christian shrine.


Roster
LKendter
Bede (indefinite skip)
Meiz (currently playing)
Strauss (on deck)
NoChildren

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - none at this time.
 
Hmm, do we really need archery that bad? Dog soldiers will do the same job. I know we built stonehenge to get some good use of archers but I think we should research alphabet next and trade for iron working. Then we can start planning war :devil:

Got it but waiting for comments.
 
Hmm, do we really need archery that bad?

Then we can start planning war :devil:

At the bare minimum we really need hunting due to lack of spears. Mounted units would cause us major grief.

As for war, I am still in wait and see mode. We still have no clue if we even have iron.
 
575 BC
Whip library in Mound City. Sign OB with Gandhi.

550 BC
Hire one scientist in Mound City instead of two. Otherwise we would have Great Scientist before Prophet. Mound City starts dog soldier as we need military police units. Use christian missionary in Chaco Canyon.

485 BC
Meet Joao II who is score leader.

455 BC
Capital starts worker.

395 BC

Civ4ScreenShot0003.jpg


380 BC
Poverty Point finishes worker, starts library. It should be whipped as soon as possible. Same thing at Chaco Canyon.

365 BC
Capital builds worker, starts settler. Monarchy in four turns.
 
New Updates
I think adopting HR and getting the wines on-line is an auto-pilot move when monarchy research is done. We need to start getting larger cities. At the bare minimum I would like to go after hunting before alphabet. We should start to build some spears soon.

After city number 5 we need another round of troops, and some more workers.

Roster
LKendter
Bede (indefinite skip)
Meiz
Strauss (currently playing)
NoChildren (on deck)

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - none at this time.
 
Inherited Turn (365 BC): We need more military. We are far behind in power to our neigbours Roosy and Charlemagne. We don't have Agressive AI turned on, but I believe Monarch BtS AI is quite agressive anyway.

Turn 4 (290 BC):
Monarchy comes in, switch to HR.

Turn 7 (245 BC):
Hunting comes in, start on Archery.

Turn 9 (215 BC):
Settle Mesa Verde on planned spot.

Civ4ScreenShot0056.jpg


Turn 12 (170 BC):
I put some beakers into Alphabet, but find out that Charlemagne and Ramesses already have it. I make this trade:

Civ4ScreenShot0058.jpg


We have no Iron nearby:(. I start research on CoL to get us some Courthouses.

Turn 15 (125 BC):
We are second in score (to Joao II) and in power (to Charlemagne).

Civ4ScreenShot0059-2.jpg


I think we should put off the idea of war for now and focus on other things. Without Iron we can't train Swords, Maces or Knights and we have a Protective civ next to us. Roosevelt might be an easier target, but without the above units it'll still be tough.

We might be able to settle one more city to our north if we get a Settler out at Cahokia after the DS training there now.

Workers have been focusing on our new city and a pillaged Pasture at Poverty Point, so we still need to get some cottages up at Chaco Canyon. The road connecting Chaco Canyon and its wines to the rest of our empire needs to be completed as well.

Also: should we switch to Buddhism? It would improve relations with Charlemagne and probably secure our southern borders.
 

Attachments

I'd switch to buddhism and organized religion. Then we could build missionaries without monasteries.

Mound city should build unit instead of temple. Happyness benefit will be the same, but later will also affect our power rating.

I think Currency would have been better choice of research. We could sell cheap techs for money. Code of Laws is widely known and can be traded later.

How about an aggressive settler somewhere over here? We could get iron and start to plan possible war against Roosevelt.

Civ4ScreenShot0005.jpg


We are looking good so far btw. :)
 
New Updates

Also: should we switch to Buddhism? It would improve relations with Charlemagne and probably secure our southern borders.
I'd switch to Buddhism and organized religion. Then we could build missionaries without monasteries.

I vote against adopting any religion big time. Our military situation is pathetic, and we need to stay neutral. Adopting a religion will increase the odds of someone declare war on us.


@Strauss - Why did we take dirt cheap sailing as part of a trade? I really don't understand people want to waste the tech trading cap on cheap techs. Taking sailing may cost us a major trade in the future due to the annoying WFYABTA nonsense.


4 workers for 5 cities is to low. I would like to see some more workers built.

We should sneak a spy in soon. They are great explorers due to the barbs can't see them.

The prophet due in 12 turns should get us a shrine. After that we want to spread Christianity.

I saw a complaint about the temple in Mound City. I agree with the temple. We want to insure that city is culturally stronger then its southern neighbor.

I agree we have to grab this location. It is going to trash our economy, but we have to get iron.




I still see our number one goal as more military build up. I notice we are again repairing pillaging damage from barbs. This has got to stop.

Roster
LKendter (on deck)
:crazyeye: :crazyeye: I just played today, but I am already on deck. :crazyeye: :crazyeye:

Bede (indefinite skip)
Meiz
Strauss
NoChildren (currently playing)

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - none at this time.
 
1000 BC
I immediately whip the granary in Mound City. I don't understand why it wasn't already whipped. That city is all food and no shields. This means we want to whip it every 15 turns if possible.
If you read my report it said there that I thought you should do so unless you wanted another DS because of all the barbs running around and it was the first turn for the whip of the granary to be available. So I didn't miss this at all, it was under control.

I will read up the rest of the reports now and play, so you'll have my report in an hour or two. maybe you get to play two times today LK =)
 
Finally barb activity has decreased significantly.
I got the iron/corn city up.
another settler on the way to found a city claiming corn/crab north of cahokia.
I totally lost track of my number of turns, sorry about that. I'm a bit tired and just got into it, i played until confusianism got in and than i stopped. we got the GP and it's ready to build the shrine now.
Sorry about the report being short but i really just want to go to bed right now...
here's the save:
 
http://forums.civfanatics.com/uploads/1898/LK134_AD-0325.CivBeyondSwordSave


70 AD
Standard SG play, and LK series rules are the turn should be handed over will all units moved. I inherited several unmoved units.

I realize we are in the early years, but I am worried that the team may be getting too obsessed with how fast the game is played. IMHO quality of play is more important then speed of play.

I am disappointed that we still have 4 workers, and the military is just about the same.


85 AD
We now have the Christian shrine.


130 AD
The corn and crab city has been built. Our economy took enough of a hit to drop out science rate 10%.



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New Updates
Please don't rush the game just to get quick turn around.
I would rather wait a day or two if that is needed for quality play.

We have a scientist due in 17 turns in Mound City. We have the debate between philosophy, and an academy in MC.

Our economy is in bad shape, but I hope currency will help.

We got one more worker, and another being built.
The military is slightly improved, and more military is under construction.


Roster
LKendter
Bede (indefinite skip)
Meiz (currently playing)
Strauss (on deck)
NoChildren

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - none at this time.
 
340 AD
Currency comes in and our income jumps up. Set research to Civil Service for Bureaucracy and possible trade value.

Sell Meditation and Priesthood to Roosevelt for 190g. Beg 150 gold from Gandhi. Nice guy :)

355 AD
Sell Mystiscm to Joao for 60 gold.

370 AD
Trade clam to Joao for his 5 gpt. He also gets Meditation for 100 gold.

400 AD
Joao demands us to turn hindus, no thank you very much. He doesn't look too happy.

415 AD
We are stated as second largest civilization, right behind Joao. Joao celebrates by building pyramids.

460 AD

Civ4ScreenShot0006.jpg


490 AD
Charlemagne comes by and demands Code of Laws. Sure, whatever you say. Trade CoL to Roosevelt for all of his gold. They are both now pleased.

---

Barbarian city is in good place and guarded only by two archers. We really should capture it. Two swordmen are on their way to support dog soldier. Next player can send even more units if it seems necessary.

Civ4ScreenShot0009.jpg


Here is state of our empire. Civil Service in 3 turns. Remember to revolt after it finishes. Great Scientist borns at the beginning of next turnset. We should use him for Philosophy.

Civ4ScreenShot0008.jpg


Civ4ScreenShot0011.jpg


Tech situation.

Civ4ScreenShot0010.jpg


Joao is already a monster.

Civ4ScreenShot0012.jpg


I know I didn't build as much units as you probably would have wanted. At least our economy is starting to recover. Next turnset should be used on units, units and units :lol:
 
Almost forgot, here's my suggestions for research. Metal Casting for forges -> Machinery for Macemen. Meanwhile, trade Construction and Calendar when possible. And then start building real army.
 
Got it and will play tonight.

LK, I understand that you think the speed of the game is coming at the cost of quality of play, but speaking for myself, I've always been a 'fast' player, in any game I play. I'm not the type of player who spends the first half hour of his turnset MM'ing cities trying to shave off 3 turns of a Space Race victory. Sometimes this makes for some weedy moves or questionable decisions (like trading for Sailing in my last turnset), but I've been able to win on Monarch comfortably (though it has become a lot harder in BtS IMO).

As for the game:

I don't think our military is in that bad a shape as far as defense goes. If we get our power rating above Charlemagne's, we shouldn't be too worried about attacks from his side. Portugal is far away and its direct attack route is blocked by the mountains in the center of the map.
If we want to attack, then obviously we need to start pumping out some serious military, but we need Macemen first anyway.
I think we should discuss if we want to attack or not before we get Machinery.

I agree with Philosophy. It would make a nice trading tech.

Meiz' research path seems pretty straightforward whether we decide to go on the offensive or not.
 
I vote for taking down Roosevelt with macemen and catapults as soon as we are able. All of his cities were defended with no more than three units at the moment.
 
One step at a time - lets get that barb city captured, and keep working on a good economy.

I do agree Roosie is a good first target, but I don't want to cause economic collapse in doing so.
 
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