LK136, Monarch, Byzantine

Nicaea will be have a very high production as soon as we get an irrigation chain down.

Right now, it is pretty much capped at size 7, however, some farms will cure that.

I firmly believe that Nicaea is the best bet for the HE.

As soon as the GT is built, Washingto should be whipped almost every turn. Those 5 seafood gives a tremendous growth!


As for the National epic. Why not build it in the capital? Constantinople is already running 2 scientists under growth.
 
Globe theatre in Washington is good. Not much production, lots of food - good deal for whipping and drafting.

I would be inclined to build the national epic in the capital as well. It's clearly not a powerhouse city and this is one of those games where I would probably move it. I would build the great library here with chops, too. That would enable us to pull ahead in science for all of the middle ages with little hassle. I would likely build the palace in Thessalonica to reduce maintenence centrally as well.

These are all related to how we want to approach the game. With the other civs constantly at war, it would be easy to pursue a space victory. However, the the funner way would be to grind units with units, if you ask me. Some people may like blowout games, but I like to keep it interesting. Regardless, if we do plan to play a space race, we will still need to cut Joao down in size to limit the possible threat he may have from us. I think from that point, we can decide where to go.

Nicea is good for heroic epic, but not as good as Ainu. Depending how urgency we need it will depict where we want to build it. My vote would be to build it in Ainu and reviewing how long before we can go to war with Joao. I would assume he is well on his way to feudalism however and catapults versus longbows is not always one of the odds I favor but with the bulk of Joao's troops with Ragnar, I like our chances. I am not suggesting going to war soon since we are clearly in no position to be doing so, but if we can keep those two duking it out, we will have our chance to capture some fairly potent cities from Joao and eliminate him from any chance of beating us this game.

Pyramids is almost done, interesting - I never thought we had a snowball's chance in hell at that. More wars, anyone? We are also close to losing the philosophy race as the next scientist from Joao or Montezuma will undoubtly get them Taoism. I generally use philosophy to get machinery and/or feudalism. Sometimes it's not even needed, but in this case with a war heavy-game I would lean towards doing the trade. If we ever get the chance, I would consider trading code of laws and horseback riding to Incans, however I doubt we will be able to as we will likely have to wait for the Collosus to built and in that time, we would be able to obtain it ourselves.

In short;
- Great Library in Constaninople with National Epic
- Heroic Epic in Ainu (first choice), or Nicea
- Global Theatre in Washington

- Emphasize a great scientist
- Evaulate the time before we are ready to war Joao

*Edit* Actually, everyone but Ragnar and Lincoln can get Taoism with the next scientist.
 
I'm having major computer issues. My motherboard burnt out and I'm using a REALLY slow computer, so I'm only posting in this thread. I don't know when I'll be back, but you may want to swap/skip me. Sorry for the inconvenience
 
Belial,

If you read my report you will see that Joao got Philosophy via a great scientist (Taoism founded in Ainu).

We also concluded the Pyramids.

One thing that may not be evident in my report is that HC is growing very fast.

I have thought about moving the capital to Thessalonica as Belial said and I think it is a very good idea.
Under Bureaucracy, with all those comerce yielding plots, Thessalonica as a capital would be absolutely huge.
If we also use the next (in 12 turns) GS to build an academy in Thessa, it will be even better.
 
Roster
LKendter
Speedster
Kodii (swapped?) Please update when your computer is back.
Belial (currently playing)
Playshogi (on deck?)


Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open.

Planned wars - none.
 
I still prefer Heroic Epic in Nicea. We don't know how long before we are ready to assault Portugal. Plus HE in Nicea would get us troops for Portugal a lot faster.

No matter what we need a couple more rounds of improving the economy before we try to take over another civ.
 
Ack, I compltely missed your turnset and didn't even know I was up. At any rate, I got it and will have the turns posted before the weekend starts for me.
 
Well, it is certainly nice of Joao to found us the Confused and the Taoist holy cities for us and especially since they are right next door. Priesthood will be nice and establishing a national epic city will also help.

Cities look fairly well managed so no need to swap a lot of people around. We will be having a great scientist born soon which will create an another academy in Thessalonica. I would have built a market in Thessalonica first, but the actual gold for gold is not a very big difference (courthouse may actually be better after I found the next two cities).

We do have some trades available to us. I send Saladin dyes for furs and once the gpt deal can end, I hope to also grab sugar. I trade Incans dyes for wines. I also want his pigs but this new patch makes trades redicously lopsided so will have to wait for him to make the deal with us (I will check each turn, but it's unlikely we will ever get a decent trade).

The Incans and Saladin have a small tech-lead something we can probably combat through the wars that we may bring to them (either by us, or having someone else do it).

Onto next turn.

Turn 246: Eventul turn indeed. Incans complete Pantheon and Saladin declares on Montezuma. This religous part of the world has really bogged those AIs down. Nicea finishes it's courthouse and I start it on a stable. Nicomedia is founded and a granary is queued up. I swap Washington from Global Theatre to Granary. Send clams for sugar to Saladin. I also send him fish for 3gpt.

Turn 247: Jackpot! Incans offer us pigs for clams and of course I accept. He also discovered feudalism so longbows are on the way. I trade Ragnar aesthetics and code of laws for Metal Casting and 180g.

Turn 248: Granary is whipped in Washington and overflow will go into global theatre.

Turn 249: Ragnar wants to trade drama for monarchy and 10g. I would accept if he tossed in the rest of his gold, but no deal. Monarchy is only four turns to tech now anyways. Antiloch finishes the mosi statues at long last and now a forge is queued up. Civil service is in and I start literature until I realize that Saladin already has it and won't trade it meaning he is building the great library so I swap us to monarchy in hopes to snag feudalism with civil service.

Turn 250: Joao completes the collosus. Constaninople finishes the jewish missionary and starts up a spearman. Thesallonica finishes the courthouse and starts a market. Washington switched from Global Theatre to barracks as it should start whipping units out next.

Turn 251: Well, we're 5th on the most advanced front; certainly not where I would like us but having a slow start really didn't help much either. We also receive an impressive event getting all our mounted units flanking 1. Flanking 1 and Byzantine... Flanking 1 and Cataphracts. I think that's a hint that's not very subtle eh?

Turn 252: Nicea finishes the stable and starts up a spearmen. I would like to add a few more defenders to our backfield (which should be replaced with longbowmen at some point). Once we have some more troops in back other than units that could easily be taken. Nicea should start on a forge. New York completes its library and starts a courthouse. Incans are the first to machinery which means no trade available to us.

Turn 253: Saladin wants Civil Service for Compass and some gold. No thanks. The next offer is with Montezuma asking us to declare on Arabia... I'll declare on them when you have more goods to offer us, Monte. Monarchy is in and hindsight is 20/20. Literature still unlocks heroic and national epic so I start it up - due in 2 turns. The Incans also have feudalism for sale and we can get it for civil service and 10g. I actually debate this trade for a while before I accept it. I really did not want to give Incans macemen and beucracy, but I think in the long-run it will pay for more itself more than 2-fold. This means shifting more troops to the front while replacing them with longbows. Barracks whipped in Washington.

Turn 254: Fish to Incans for 3gpt.

Turn 255: Nicea finishes the spear and stats up a longbowmen. This will be swapped to the heroic epic once Constantinople goes on troop duty. Literature and machinery is queued up. I also realized this turn we do not have a lighthouse in Constaninople, that's an extra three food that's being missed and I immediately swap the spearmen from here to a lighthouse. After the great scientist is born here, this city should thrive again. I send cows to Saladin for 3gpt. Washington swapped to longbowman.

Turn 256: Arabia asks us to declare on Montezuma. I see no reason not to tarnish the relationship to favor the Aztecs so I comply. The Incans continue to be the more dominant of this game and complete the statue of Zeus. I whip the courthouse in New York. I generally dislike whipping when the happy cap is not reached, however this city can benefit from it as it has little commerce and few cottages to work.

Turn 257: Al Razi, the great scientist is born for us and is sent to Thessalonica to create an academy.The scientists in Constantinople are now fired and I revolt us from representation to hereditary rule and bureaucracy. Monarchy is to continue whipping longbows out of Washinton and stationing them there for the happy cap and using the overflow to build the global theatre. Once that is done, we will have our rear cities covered with longbowmen and ready to start making macemen and/or trebs for the war against Joao. I sell civil service to Saladin for a small bargain of 100g, he was 5 turns of researching it himself and he is now friendly with us. Likely a trading partner until the bitter end.

Turn 258: Joao demands Feudalism and I quickly send him on his way empty-handed. Academy in Thesallonica is created. I move the slider to 60% and we have -8gpt with marchinery due in 4.

Turn 259: I sell corn to Ragnar for 2gpt.

Turn 260: Nicea finishes the longbowman and I queue up an elephant. The Incans also finish the stone wonder which grants them +25% in all cities. I whip the courthouse in Adrianople for max overflow. This can be put into a market or into the national epic and we can start to farm these cottages.


I made a few mistakes this round, but nothing that will swing the game one way or the other. I mistimed a whip in Washington on one turn for example. I also did not set the irrigate chain to New York correctly and this city needs irrigation to grow. I also spent more time making cottages when it should have been spent making more farms. Irrigation is finally near Nicea, but it should have been done within the first 10 turns of my set. We also need more workers and I failed to build a single one of them. On the bright side, Washington is now setup to where it can build the Global Theatre with relative ease. Put as close to 29 shields into a longbowman, whip him and put the overflow into the theatre while keeping the longbowman there to cover the unhappy. Once that's done we should look into revolting into theocracy and back to representation provided we have good growth going on or into police state and start the war train onto Joao. We should also refound Boston now as we can afford that city and it will gain another fish which we can sell. If this game makes it to Sushi, then that corporation will be fairly powrful for us. As noted, Nicea should swap to the heroic epic once Constantinople finishes the lighthouse. We have a fair bit of change around also which can be used to upgrade a handful of our swordsmen to macemen when the time is right. For now, though, it should be saved for emergency cases or events.


There are many trades which net us +gpt, as the AIs increase how much GPT they have, renegotiate these deals for more gold.

The tech we choose is really how we want to play it out. I mainly picked machinery to open up engineering or guilds. We have some powrful knights and they all will start with flanking promotion as well. If we choose to play peacefully, then I would go the paper route and into liberalism. I see no reason to play peacefully though as I see the quickest way to wrap this one up is through domination which I think can be done before infantry.
 

Attachments

I see no reason to play peacefully though as I see the quickest way to wrap this one up is through domination which I think can be done before infantry.

I've done to many domination games recently, but I do agree this one it looking like yet another. :rolleyes:

I suspect by the time our UU is available, we will be in a position (economic & military) to slam Portugal.
 
I think the majority of your games are domination are from a couple of reasons. Always building military and then putting it to good use (I can't recall how many times I've read a report from you and you built twice as much military as the entire team did on their set. :p) and the AI difficulty in handling the right decisions. For example, this game here would actually be a lot more interesting if the west coast was getting along. We would be in up to our neck if they were all building economy and teching rather than beating each other up.

Best way to combat that is to move up a difficulty level (I've lurked for a long, long time) and rather than having the option to go one way or the other, you're more or less forced to play the way the game pans out. Sometimes that's more fun and other times it can be really frustrating.
 
Also, another brainfart (I think I've reached my max for the week), make sure to merge the general into Nicea. I must have misclicked the 'f' key somewhere. Heroic epic should definately be in Nicea now as the Taoist holy city will likely be building income modifiers once it has a shrine as well as military.
 
I've got it and I'll play in about 10 hours. Are we decided on the Nat'l Epic site? Is it Constantinople or A'pole? The former might be better if we're planning to move the capital. We already have 1/2 of a Great Library there!

I didn't quite follow the reasoning for hereditary rule?

I rarely get domination in my games, so it will be interesting for me to go that way.
 
HR was for when we whip the longbowmen in Washington, the unhappy we get from whipping will be countered by the longbowmen staying there. Once it completes the global theatre (from overflow whips) we can then revolt into whatever suits us for the moment (we are spiritual).

I'm fairly open on where to create the national epic. Constantinople can do it quicker and has more food, but that means we will be wasting a little bit of needed military production towards specialist bulidings. Adrianople has little production, would take longer to build but can use the whip to build just about everything it will need for specialists.
 
New Updates
I like the longbow whip overflow plan in Washington. Let's keep it up. :)

With 15 shields, forge, and HE I suspect Nicaea will pump troops at a decent pace.

As slow as Antioch grows I would avoid the whip. Every size up will increase our shield count, but it will take time.

Our economy looks good enough to rebuild Boston, and with chain irrigation the plains don't look so bad.


Roster
LKendter (on deck?)
Speedster
Kodii (Please update when your computer is back)
Belial
Playshogi (currently playing - and already got it)


Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open.

Planned wars - in the far future - Portugal?
 
Turn 0 - I wake a chariot in Nicea and send him exploring Portugal. I switch Nicea to building a forge, followed by HE. I start chain irrigation towards New Boston and Adrianople where I expect the Nat'l Epic to be built. I whip a Jewish missionary in NY because Nicea doesn't have that religion yet. The signs are irrelevant, but I can't remember the command to remove them. I devote all of our EP to Joao.

Turn 261 - Joao asks us to declare war on Ragnar and I decline. Relations drop from pleased to cautious.

Turn 262 - The capital completes spearman and I start a settler. I start moving our galley back home, to see if that island south of Antioch has 2 seafood resources. Machinery is in, start Guilds for our UU.

Turn 263 - Judaism spreads in Nicea. Whip Longbow in Washington. 3 turns and whip, let's see if I don't forget. I demand 90g from Lincoln and he agrees.

Turn 264 - Joao adopts theocracy and hereditary rule.

Turn 265 - Joao demands that we stop trading with Ragnar. I agree to this to save the -1 with Joao before we are ready to attack Joao. Interestingly, the 2g for corn deal does not cancel, since it needs 4 more turns before it can be cancelled. I whip the market in Thessalonica and I whip the forge in Nicea.

Turn 267 - Inca asks to stop dealing with Joao. All we have are open borders with Joao, but I refuse Inca's demand.

Turn 268 - Joao wants Aesthetics, so I sell it to him for 210g. Inca cancels pig for clam deal. Joao knows paper, so I guess the liberalism race is lost. New Boston is founded.

Turn 270 - Saladin and Montezuma agree to peace, so I also agree to peace for 35g.

Turn 271 - 1 of Washington's seafood flips to Lincoln's cultural influence. Guilds is in and I trade it to Saladin for Philosophy. Joao is researching currency and not education so I start paper. Inca offers pig for dye, even though we are already trading him wine for dye. I trade clams to Joao for 7gpt.

Turn 272 - Inca cancels wine for dye deal.

Turn 274 - I couldn't resist whipping the Globe Theater in Washington.

Turn 275 - Paper in, start Engineering. Trade maps with Saladin for 40g. I spread Judaism in Antioch, now only New Boston remains without it.
 
New Updates
No comments as I can't even look at the game until tomorrow.

Roster
LKendter (currently playing)
Speedster (on deck?)
Can you swap? I can't play until Sunday night, possible Monday

Kodii (Please update when your computer is back)
Belial
Playshogi


Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open.

Planned wars - in the far future - Portugal?
 
Turn 267 - Inca asks to stop dealing with Joao. All we have are open borders with Joao, but I refuse Inca's demand.

This may have been a mistake.

HC is getting pretty mighty. If we attack Joao, HC may see an opportunity (or be bribed) to attack us.


@Lee - I can't play until Sunday evening either.
 
@Lee - I can't play until Sunday evening either.
OUCH - I got it for Sunday night.

Sorry guys, I tried keep it moving, but the save turned up the worst possible time for me - Friday Morning during a weekend with no civ time.
 
BTW, we still have the Great General in Nicea. I forgot to settle him. I guess that's the reason for the rule to not fortify GP. Is he costing us 1:gold: per turn?
 
BTW, we still have the Great General in Nicea. I forgot to settle him. I guess that's the reason for the rule to not fortify GP. Is he costing us 1:gold: per turn?

Yes, we are losing $1 / turn if we are over the unit limit.
This is exactly why I stress not to having sleeping GP. SGs have real problems with losing track of these key units.
 
Back
Top Bottom