Monarchy
100% Tax
000% Science
000% Luxury
27 gold, +2296 gpt
Refining in 40 turns.
City Builds in Detail
- Too many
City Build Recap
026 Cavalry
103 Temples
118 Settlers
002 Barracks
001 Courthouse (Sarah Jane Smith)
002 Aqueducts
005 Factory
004 Workers
002 Market
010 Artillery
013 Galleon
005 Bef
001 Army (Brasilia)
002 Banks
005 Hospital
001 Stock Exchange (Megan Halsey)
001 Harbor (Zunguin)
001 Walls (New Zimbabwe)
Resources
12 Rubber
06 Coal
11 Saltpeter
12 Iron
15 Horse
Luxury
07 Wines
01 Furs
11 Dyes
09 Incense
01 Spices
01 Ivory (Indonesia, 11 turns)
09 Silks
01 Gems (Babylon, 11 turns)
City Count
302 Brazil (LK151 People)
075 Babylon
033 Egypt
031 Indonesia
015 India
012 Persia
006 France
004 Argentina
004 Sioux
002 Russia
??? Aztecs
??? China
France has dropped from 9 to 6 cities since my last turnset.
India has increased by 3, from 12 to 15.
Babylon bumped up by 8, 67 to 75.
Russian and Sioux counts dropped due our activities
Gone since last turnset: Venezuela, Zulu, Austraila and Songhai.
Military
013 Settler
025 Worker CCM
429 Slaves
001 Explorer
009 Knights
122 Cavalry
001 Cannon (captured)
037 Artillery
071 Artillery (captured)
001 Galley
014 Frigates
047 Galleons
027 Army (3 Knight, 22 Cavalry, 2 Guerilla)
014 Guerilla
012 Trebuchet (captured)
105 Bef
Current Units: 414
Allowed Units: 868
Support Costs: 000 gpt
Army Roster (Galleon Capable in Bold)
- First Cavalry Army (11/18) Africa
- First Guerilla Army (18/18) Africa
- First Knight Army (6/19) Africa
- Second Cavalry Army (6/18) Africa
- Second Guerilla Army (15/17) Africa
- Second Knight Army (19/19) Africa
- Third Cavalry Army (12/18) Africa
- Third Knight Army (3/19) Africa
- Fourth Cavlary Army (15/17) Africa
- Fifth Cavalry Army (3/18) Africa
- Sixth Cavalry Army (14/18) Africa
- Seventh Cavalry Army (6/18) Africa
- Eighth Cavalry Army (6/18) Africa
- Ninth Cavalry Army (1/18) Africa
- Tenth Cavalry Army (4/18) Africa
- Eleventh Cavalry Army (1/13) Iceland
- Twelveth Cavalry Army (14/14) Madagscar
- Thirteenth Cavalry Army (11/13) Madagscar
- Fourteenth Cavalry Army (10/14) Africa
- Fifthteenth Cavalry Army (5/13) Africa
- Sixteenth Cavalry Army (5/13) Iceland
- Seventeenth Cavalry Army (6/13) Africa
- Eighteenth Cavalry Army (10/14) Africa
- Nineteeth Cavalry Army (12/12) Madagscar
- Twentieth Cavalry Army (7/13) Africa
- Twenty-First Cavalry Army (6/13) Africa
- Twenty-Second Cavalry Army (12/12) Madagscar
We are
Weak compared to:
We are Average compared to:
We are
Strong compared to:
- Russia (Monarchy)
- Argentina (Despotism)
- Egypt (Democracy)
- China (Monarchy)
- Indonesia (Democracy)
- France (Monarchy)
- India (Republic)
- Sioux (Fascism)
- Persia (Democracy)
- Aztecs (Monarchy)
We are at War with Russia, Sioux, China and Aztecs
We are at peace with everybody else.
Wonder Races
Notes
Some odd gaps of unclaimed area in the lands we own.
Plans
Two mop-up opreations are in play; China in Madagascar and Russia in Iceland/Greenland.
Russia will take several turns, since our Armies in the area are both redlined. We are building a rushed barracks in Eliskases, but since the Armies fought this turn, they will not heal in that barracks this turn. This IBT, heal next turn, attack the following turn, raze/replace Vladmir of Russia, load up and sail three turn NW to invade Pskov. Say five or six turns.
At Madagscar, we build a city next turn, claim some land for ourselves and road towards Cheyenne. Take Cheyenne and using the Galleons in Bryer ship units into Cheyenee for crowd control and offensive operations (like trashing New Nanking). Of the six Galleon Capable Armies in Africa, only two, the 14th and 18th, both at 10/14, are able to be used on the next turn to take New Nanking. How rapid this campagain goes will depend on how many battle ready Cavalry we have at the start of next turn.
we have 122 Cavalry; 76 are in Armies, leaving us with less than 50 free range Cavlary.
we have some Galleons with the same name; 'Galleon 4' is at Breyer in Africa and 'Galleon 4' is up in Siberia, 1N of Umfalozi. Unnamed Galleons and Numerically Named Galleons will endure the ritual of naming. 'Galleon Cork' and 'Galleon Limerick' are quite safe from that ritual.
We need to cash rush Galleon in East Siberia to ferry units across. Currently, we have seven Galleon in Siberia and one in Alaska, so we could average sending 16 units per turn. At the moment, Frigates from Babylon block our direct route from Umfolozi in Siberia to Thomas Olney in Alaska, which is 4 tiles.
Ship across to North America the 12 Armies that are Galleon Capable.
Examine the gaps of unclaimed land and see if we need a city there or will culture expansion be enough and soon enough. use 20 turns as the guide; if culture is already present and cultural expansion will occur in 20 turns or less, no city is needed. If 21 turns or more is needed, plant a city. But if the nearby cities are building temples, this won't need to be done, since this will fix itself.
Establish a continental rally point somewhere in our core, someplace with lots of rails.
Most of our spare units are crammed into Chinese cities in southern Africa to reduce resistance during the safe interturn, so Im afraid I cant arrange them into neat, homogeneous stacks for the next player.
I wonder who he could be talking about? Do we know anyone with an irrational fetish for stacks of similar units?
Worker Tasks
Mostly support our advancing armies with lots of railroads.
Next City Builds
- Generally, unit builds will follow unit builds.
- New cities start Temples; front line cities may start barracks.