Inherited Turn:
Babylon appears on the foreign advisor screen, but we're at PEACE?? Nah, this will not do. I'm not sure how this works, but I would guess that the other civs only appear on the screen once we have made contact (as opposed to just finding their borders). Next time we make contact, they're gonna get

No horses. We MUST find horses.
There's iron, incense, silks and wines to the south of us. There's also green borders there, so we need to expand in that direction if at all possible. Luxuries will be essential to max out population and therefore productivity. Of course if we find horses, those will override everything.
With a plan to explore as much as possible to locate horses, and to expand to the South to snag the luxuries, I review our three cities.
Salamanca is building a granary. Great choice, as this city will pump out settlers and workers like there's no tomorrow (there's flood plains all around). To prepare for this I leave it as is, set to max food to give us a jump start on settlers once the granary is complete.
Niagra falls already has barracks and a temple and is ready to pump out military once the settler there completes.
Grand River is producting a barracks right now. I toyed with the idea of changing that to a temple in order to expand borders and get another flood plain square in our borders. Barracks it is for now, temple next.
(1) 1450AD:
Moving our scouts reveals a brace of barbarian camps and barbarians roaming around.
Niagra Falls goes into disorder. Luxuries up to 20%, science backed down to 70%. Four turns added to writing, but this is a temporary fix until the settler is completed.
(2) 1425BC:
Barb warriors approach our cities.
(3) 1400BC:
Barbarian warrior attacks Grand River and takes two hit points of the defending spearman.
Two barbarian warriors approach Salamanca.
(4) 1375BC:
Salamanca barbarian warrior #1 is dispatched with no damage to our defending warrior.
Niagra falls produces a settler, starts spearman.
(5) 1350BC:
The settler is sent South to claim the spices as we're already running into happiness issues. Science back to 80%, luxuries back to 0%.
Salamanca barbarian warrior #2 takes 2 hit points off our defending warrior before keeling over.
(6) 1325BC:
A scout ends up next to a Babylonian warrior. I pull him back.
(7) 1300BC:
More scouting around our lands.
(8) 1275BC:
Are the barbarians set to raging or something? There are camps EVERYWHERE. Our scout ends up next to a barb warrior, I don't rate his chances. Yep, he dies

I hope the other civs, wherever they may be are having the same barbarian problems.
(9) 1250BC:
Grand River produces barracks, starts spearman.
Two English warriors pull up next to our worker who is roading the incense.
(10) 1225BC:
Steve's Silkland founded. Two silks in range.
This sucks. Still no horses anywhere.
I pull our worker away from the English warriors.
Notes:
Where on Earth are the horses?????

We have a severe barbarian problem and virtually no defence. I am worried about a massive uprising, not helped by having over 200 gold in the treasury.
English warriors heading our way.
File: LK22 - 1225BC