1150 AD (Pre-turn)
This late and we haven't started our first war? We are behind the eightball for sure. We need to get going and Japan does look like a good choice. Secondary options would be to continue operations in South America. If we get a strong enough base of cities there it may well be better to put the FP there. Also as a third background mission is to settle out the islands in the pacific. Of course the rails must be taken care of somewhere in there. I find one city in riot but it will settle down next turn. It is hard once the cities get this many to catch every growth, unless you spend 15-20 minutes a turn on just city issues. First order of business is to get at least 3 Caravels of invasion fleet going toward the lower Japaneese islands. It is too late in the game to be only expanding by our own cities. One note for newer players, don't mine hills that can't be worked, and railroad the tiles that the city is currently using first. little things mean alot.
(I) Rome and Greece sign a peace treaty. I will not give the blow by blow city production items as it has gotten too large. We will only do highlights. Also I will not mention worker issues as well. You may assume that they will first, railroad tiles to connect cities, second, railroad tiles that are already improved, and last, work new tiles -improvement,rod, rail. Saltpeter Colony is founded and starts a harbor. This will be rushes next turn after one shield drops the price. It then can make a worker to get its saltpeter online for us.
1160 AD (1)
Going price for map is 12g except Frace and Iroquois who give 13g. At least those that can afford it. No workers. Rush temple in meat factory.
(I) Cleo wants an MPP with us, instead since our deal with her has expired, I redo it and we get horses and slatpeter for iron and 4gpt with an RoP. ?This saves us 36gpt. The Iron Works completes in Brisbane. It then starts a factory that will complete in 5 turns at 51 shields per turn.
1170 AD (2)
Going price for map 13g, no workers. Rush some things, but I am keeping at least 2K in the treasury for war expenses. I will probably raise this to 3k as the war nears. At ~600gpt income, this won't be too hard.
(I) Two additional notes....if you want to use governor during your turn, fine, just turn the darn things off before you pass the game on. This is now the second SG that has governors turned on. Second, we have several islands that have little to no shields and can't get them until you no what freezes over, why are we building barracks on this islands? Build culture improvements so they eat more squares. We have better cities to rush build military in and until airports it will be too much trouble to collect the usits up. It will also be way out there when offshore platforms come along that this islands will have more than two shields to rub together.
1180 AD (3)
Going price 11g, no workers. We have no escorts for our invasion fleet! I order up 4 ironclads. They will be rushed next turn. The real war can't start until all the factories complete, but we can secure the lower island before then.
(I) Sleep..perchance to dream.....
1190 AD (4)
Going price 11g, no workers. Rush escorts for attack force. Both Galleons are loaded, 7 Cav and 1 settler. Will build the treasury up while they sail. First target Nagoya. Yokahama can't be taken until marines.
(I) Cangrats, we just got our first polution! I give you one guess, thats right, Brisbane!
1200 AD (5)
OUr ironclads move to join up with the first expeditionary forces. The clock is ticking.
(I) Not much, Greek archer seen in SA, but no settler.
1210 AD (6)
Ironclads gather off Nagoya. Troops on the way. We turn Science down to get 1042g for one turn. Funny, the AI still wants 50g for electricity. We get it in one turn and gain 450 extra gold, go figure.
(I) We get electricity and start replaceable parts, due in 12 turns. The Greeks begin Unversal Sufferage.
1220 AD (7)
Troops are still moving it will be a couple of more turns before we can strike. The factories at home are starting to come online and we will be ready to go into wartime production.
(I) America and China sign an MPP.
1230 AD (8)
The troop ships and the escorts are now joined south of the target. More and more the homeland gears up for war. Trade Joan 700g for Espionage. I finally get a worker, pay 30g for a fine chineese fellow. I love Espionage, knowing how many and were the enemy has its troops when needed is great. I will start the CIA. I will start it in Derby once wall street is finished.
(I) Not much, a couple of offers for MPPs.
1240 AD (9)
The fleet is off the shores of Nagoya, but I will be unable to take the city. I will be able to start the war however, as I am sure that Japan will request we move.
(I) Japan requests that we move our troops, I assure them they will indeed move next turn....just not in the direction they wanted. We get Wall Street and start on the Intelligence Agency. The Americans, the Iroquois, and the Aztecs start Universal Sufferage.
1250 AD (10)
In a last ditch effort to avoid war, I make a generous offer for peace and only want Nagoya, Nara, and Yokohama. He counters with a piteous 3g instead. Negotiations are broken off. We are at war!
I did not do any diplo (except with Japan) so before you hit enter, do a round. Settler is nearing Hawaii. In South America, go for max food. When the pop is there for a settler/worker, just rush it and rush the escort. I left a war treasury of over 4K. Spend it wisely. There really wasn't much to rush as factories are too expensive for that. Have fun with Japan, there cities seem to be guarded by spears (at least the isolated ones). I would advise taking Japan down to their last mainland city and then take their island cities for peace. The one square islands we can't invade without marines.
Save Game 1250 AD
[EDIT] Had to take out extra CRs. I guess it didn't like my copy and paste.