We are in the worst possible situation: war under democracry.
In order to improve our odds of avoiding a goverment collapse:
Dyes, Incense, $15/turn to Germany for Spices - An extra luxury will make a big difference.
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1. ... Egypt is building the Universal sufferage.
6. We learn industrialization.
WTH? MAJOR

This occurred turn 1. It is now turn 10.
We gave Thebes a 10 turn lead on one of the most critical wonders in the game.
It should have only been 6. Being a Democracy, suffrage is CRITICAL!
I try to figure out if we still have a chance.
The above is Egypt optimized for shields.
Yellow squares are 2 shields.
The iron hill is 4 shields.
Worst case is 220 shields already toward the wonder.
I check the Civlopedia - 800 shields for suffrage.
Estimate 26 turns for suffrage, probably a bit less with growth, for Egypt.
Nobody else is building it, so only one source of competition.
OK - switch Thess (our killer output city) to factory with 4 turns to complete.
Egypt gets 4 more turns, so up to 308 shields ~22 turns to complete.
Thess will output ~66 shields after factory, 12 turns to complete.
Switch Thess to factory, then US to get us the single most critical wonder for fighting wars
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Factories are far more important then hospitals and almost anything else.
Factories will let up pump out troops to fight the war better.
Several cities should switch to factories - the following are good possible choices.
Therm, Athens, Marathon, Cornith, Erertia, Sparta, Pharsalos, Mycenae, Herak
19 turns for 1 cavalry in Ulundi?
It is 50% corrupt, switch to courthouse.
Umtata is > 50% corrupt, switch to courthouse.
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I would change Delphi to cavalry in case of a landing near our capital.
We need troops at the front.
Wake some of the units down by Athens.
Find some troops to upgrade.
We have problems by Hlobane.
Black box = exposed workers to the red horseman - we can't afford to lose any more workers!
Purple cavalry has just 1 hp left, kill it now!
This is perfect area to leader fishing.
Wake to elite cavarly from Mpondo and kill those units.
Intombe is a front line city, but its best defender is cavalry????????
Wake up rifleman to move toward the city.
Wake up the cavalry and kill the 2 units by the city.
We have 3 elites that can attack - if we get a leader - build an army!
Why do we have a cavalry defending a mountain?
Cavalry are OFFENSIVE troops.
A cavarly from Abydos could attack and steal to workers going along the yellow line.
DURING WAR - NEVER have unprotected workers in range of enemy units.
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When rails first become available, their is *TWO* key goals.
1) Military rail-net (a single wide piece of track connecting cities)
2) Improve a city going for a critical wonder.
Everything else is lower priority.
All of the blue line squares were NOT needed at the current time.
The red x was a bad choice. Mountain are VERY expensive to rail, and should wait to last except for a wonder building city.
Yellow lines are the next tiles to be developed - this completes the railnet in this area.
White X grassland is quick, and add a shield to our best wonder city.
Grey X is a perfect spot - improves rail-net and our wonder building city.
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The below is the continued rail-net.
This is a path of least resitance rail-net to connect more cities.
Only 1 hill and 1 forest is connected during this segment.
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Science Choice - Corporation????????
We are at the ToE push stage.
The science choice is Electricity (personally I would "waste" the time researching corp, switch immediate)
Scien Method
Build ToE in killer shield city of Thess.
Atomic Theory
Electronics
Athens is our best city - on a river - it should try for at least a couple turns of prebuild for Hoover.
Hoover is the single most powerful wonder in the game.
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hotrod0823 - on deck
Juliennew -
Tiamat -
Trickey -
alexander dumas - Playing
10 turns per player
Remember - wait for my commentary before moving - not much of a training day without that.