LK28 - Regent training.

Guys, im sorry for dropping out earlier. I had major internet problems and i couldnt post here for about a week. I tried to post from my friends house, but i dont know my password :o If you can forgive me, id like to rejoin. Of course, if someone else wants to join, they get forst dibbs, cause i already blew a chance.
 
Guys, im sorry for dropping out earlier. I had major internet problems and i couldnt post here for about a week. I tried to post from my friends house, but i dont know my password :o If you can forgive me, and if that spot is still open, id like to rejoin please. Of course, if someone else wants to join, they get forst dibbs, cause i already blew a chance.
 
On the forest clear. YEP! was clearing forest to get water to Delphi. Thought about going south but that would be improving an unused tile but see that with 3 workers it is better to leave the forest for the shields.

Also, is MM at the FP site to bring the hills online ok? Thought I checked that city many times but was concerned about loosing food and shrinking to 5. I will have to check it tonight.

Hotrod
 
hotrod0823 -
Juliennew - Playing
Tiamat - on deck
Trickey - WELCOME BACK


Also, is MM at the FP site to bring the hills online ok?

YES - I swapped a forest for a hill - I gained one productive shield doing so. This had no effect on food.
 
Believe me - computer problems I can understand :(
I was out for 5 days with a busted laptop keyboard.

D9Phoenix lost internet connect.
Somebody had is wife failed to pay to internet bill :crazyeye:
etc., etc., etc.
 
LK28 750AD ---> 850AD

Preturn - Switch Corinth to Hoplite - Send some more Horsemen to Troy - Cancel irrigation near Troy, mining the shielded grassland - Cancel deforestation near Thermopylae, sending two of them to help Delphi's development, send the others to irrigate the tile at the west
760AD (1) - Thermopylae finish hoplite, switch to cathedral - Fortifying the hoplite - The Zulus begins The Sistine Chapel - Fortfying the galley in Argos
770AD (2) - Corinth finish hoplite, beginning another one - Sparta finish catapult, beginning another one - Catapult takes the direction of Troy - Move the hoplite to Eretria in order to "liberate" the horseman of his police's task - Engineering discovered, switch to Education - The Zulus have Invention but don't want to trade it
780AD (3) - Micromanage Herakleia, 5 turns to go for the FP
790AD (4) - Sparta finish catapult, beginning another one - Corinth finish hoplite, switch to cathedral - Pharsalos finish granary, switch to cathedral - Catapult takes the direction of Troy - Fortifying hoplite
800AD (5) - No tech trading possible with Shaka nor with Cleo - Knossos finish granary, switch to courthouse - Delphi finish granary, switch to horseman
810AD (6) - Thessalonica finish granary, switch to aqueduct - Mycenae finish granary, switch to aqueduct - Sparta finish catapult, switch to hoplite (planning to have a group of defensive units in Troy to garrison in captured cities) - Public works near Thermopylae finished - Sending the 2 workers to Knossos - No tech trading possible
820AD (7) - Eretria finish granary, switch to cathedral - Micromanage Eretria (cathedral in 16 turns) - Sending the Egyptian worker to Knossos
830AD (8) - Herakleia finish FP !! (Before : +10G/per turn - Education in 11 turns After : +26G/per turn - Education in 9 turns) - Micromanage Herakleia and switch to granary - Sparta finish hoplite, beginning another one - Delphi finish horseman, beginning another one - Horseman and hoplite takes the direction of Troy - The Chinese built Sun Tzu ... - Switch to Sistine chapel (3 turns)
840AD (9) - Nothing special
850AD (10) - Sparta finsh hoplite, beginning another one - Hoplite takes the direction of Troy

Notes :
- We now have a strong military compared to Shaka's one and an average one compared to Cleo
- The hoplites and the horsemen are going to Troy
- The workers near Knossos were going to develop Argos
- The workers 2 tiles north of Eretria are going to Knossos
- The Egyptian worker, one tile south of Pharsalos is going to Knossos
- One important note for Eretria : will riot in 4 turns but the cathedral will be built in 11 turns. I suggest to rush the cathedral at the turn Eretria grows
- Sistine Chapel in 1 turn !!
- +27G/per turn / Education in 7 turns

http://www.civfanatics.net/uploads/LK28-850AD.zip
 
LAK-093.jpg



A picture is worth a 1000 words - this is going to be the ONLY issue I talk about.
The next two squares gained by Eretia will be the red and blue squares.
This gains even more food.
When the city maxes out at size 12 - we have +6 food.
This was with stealing a forest from the other city.
We are irragating another square?
This city is hurting for shields.
Build the cities for optimal size 12, lower food and higher shields.
If both red and blue were mined, we will still be +4 food.

This is perfect until rails / hospitals come along - at that point - the whole equation changes.


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hotrod0823 -
Juliennew -
Tiamat - Playing
Trickey - on deck

OPEN SLOT - another player is needed
rctmasta - DROPPED unless confirms otherwise.

Remember - wait for my commentary before moving - not much of a training day without that.
 
Fair enough, Sulla. You don't need perfect city placement to win the game, and you don't need to play like a maniac to win on regent. I think that there is strategy to ICS, but since there are also many disadvantages I would consider it to be a viable strategy, not "cheapness."

In this training game, some of the players need so much help besides city placement, as they do make many mistakes. But it only takes 2 or 3 games to get really good, so good luck! :)

In my opinion, I think this game has irrigation all over the place. Mines should be everywhere, as Greece is on excellent terrain.
 
OK, have the game. Will play and post tonight.
 
LK28

850 AD (0): Stop workers near Eretria from irrigating. Switched Sparta from Hoplite to Barracks. MM Pharsalos from forest to irrigated plain. Extra shield was going to corruption and sped growth from 7 to 5 turns. MM Herakleia from irrigated plain to irrigated/road plain, gain 1 gold for science per turn. MM Thessalonica from irrigated plain to hill, another from plain to forest, and another from plain to mountain. Don't need food and Aqueduct goes from 11 to 7 turns. Stop worker at Rhodes from clearing forest.

860 AD (1): Athens completes Sistine Chapel [dance], starts Barracks. Delphi completes Horseman , starts Hoplite. Horseman sent to Troy. Egyptians & Zulu building Leonardo's Workshop. Both Egypt & Zulu want all gold, 22gpt & WM for Invention. Too expensive.

870 AD (2): Rhodes completes Granary, starts Aqueduct. MM to get Aqueduct in 13 turns instead of 17.

880 AD (3): Athens completes Barracks, starts Hoplite. MM from irrigated grass to mined grass and to forest for shields, doesn't affect food production. Sparta completes Barracks, starts Settler. Delphi completes Hoplite, starts Hoplite. Hoplite fortified, Horseman sent to Troy. Egypt wants 397G (all), 17gpt & WM for Invention. Zulu wants 397G, 19gpt, & WM. Still way too expensive.

890 AD (4): Athens completes Hoplite, starts Hoplite. Hoplite sent to Sparta to relieve Horseman of MP duty, Horseman sent to Troy. Troy completes Granary, starts Aqueduct. MM to get Aqueduct in 13 turns instead of 17. Eretria grows, rushing Cathedral takes all of our gold, set 1 worker to Entertainer, MM to getCathedral in 6 turns. MM Corinth to get Cathedral in 5, growth in 6 or same problem as Eretria.

900 AD (5): Athens completes Hoplite, starts Hoplite. Hoplite sent to new city location near Athens as per Lee's post. Thermopylae completes Cathedral, starts Archer. Delphi completes Hoplite, starts Cathedral. Hoplite sent to Ephesus for MP duty. Argos completes Aqueduct, starts Marketplace. Egypt has Chivalry, won't trade it. Zulu only has Invention and both still want everything we have for it. MM Pharsalos to get Cathedral in 8 growth in 10 (or same problem as Eretria). MM Argos to start growing again.

910 AD (6): Athens completes Hoplite, starts Swordsman. Hoplite sent to new city location. Sparta completes Settler, starts Horseman. Settler sent to found new city.

920 AD (7): Education is discovered, set to Invention. Will be discovered in 13 turns. Thermopylae completes Archer, starts Archer. Herakleia completes Granary, starts Marketplace. Thessalonica completes Aqueduct, starts Cathedral. Archer sent to Troy. MM Thessalonica to grow again.

930 AD (8): Athens completes Swordsman, switched to Colosseum. Ephesus completes Granary, starts Library. Marathon founded, starts Temple. MM Corinth to complete Cathedral and grow in 1 turn. MM Pharsalos to complete Cathedral & grow in 4. MM Knossos to grow again.

940 AD (9): Sparta completes Horseman, starts University. Thermopylae completes Archer, starts University. Corinth completes Cathedral, starts University. Knossos completes Courthouse, starts Cathedral. Egypt has Astronomy, but won't trade it. Trade Education & WM to Zulu for Chivalry.

950 AD (10): Eretria completes Cathedral, starts Library. England completes Leonardo's Workshop. MM Eretria entertainer back to irrigated grassland. Switch Knossos to Marketplace as Knossos won't be able to grow past 8. This will give us 3 happy, 2 content, & 3 unhappy. The Market place should switch at least 1 of the content to happy as well as increase our revenue.

Summary: The 2 workers between Marathon & Corinth should be used to get Marathon productive. The Archer, Swordsman & Horseman are all heading to Troy.

Here is the save:
 
I see it - will try to review within 24 hours.
 
850 AD (0): Stop workers near Eretria from irrigating.

[dance] It is always nice to know your advice is being read :)


Eretria grows, rushing Cathedral takes all of our gold, set 1 worker to Entertainer, MM to getCathedral in 6 turns.
This was the CORRECT play. Running an entertainer for just six turns is acceptable, as a solution was already worked out.

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City Production - Library? I can't say 100% wrong, but my general preference is marketplace first.
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City MM - Delphi is right, one of the ONLY times to slow growth - waiting for the happy help.

Thess can be improved. Plains to irrageted grassland, plains to hill.
No loss in growth and gains a shield.
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Military - Finally - all cities defended by a defense unit :)
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Strategic level - Astronomy is available - we have just ONE ship.
We should have a couple more ships to explore once we get astronomy.
First contact is very powerful.

Are we going for a space race or conquest victory?
If we plan to go military victory - save the cash to upgrade units.
If we plan to go space race - we will need to buy Astronomy when Cleo will give it up.
The game direction needs to be decided quickly.

England completes Leonardo's Workshop.
The other continent is at our tech level, if not ahead - we really want to find them!
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Turn Overall - No major errors.
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Workers - My #1 subject to discuss ;)
Irragated desert by Argos? This gains one food. If we want the city to grow - we must clear the nearby forest.
Until rails are available - irragated desert doesn't help much.

Thess wants another irragted grassland - we could then use the mountain with iron

Rhodes - we have to incense hills with bonus commerce - this hills should be developed first.
Especially since we are ACTIVELY using those spots. The hill being worked is NOT used.
Reminder - Rule #1 - Work the best tiles first.
Rule #7 - Improve the tiles being used by the city first.


===========================
hotrod0823 - on deck
Juliennew -
Tiamat -
Trickey - Playing
OPEN SLOT - another player is needed


Remember - wait for my commentary before moving - not much of a training day without that.
 
Lk 28

1. The German city of Hamburg completes copernicus's Observatpry. Begin buiding road near Mycenae. Myceane is working on a forest that isnt roaded, so i order 3 workers to go road it. Archer sent up to Troy. Swordsman sent up to troy. begin roading a shielded grassland near Marathorn.

2.Pharsalos completes cathedral, begins work on University.

3.Eretria completes Library, begins work on university. Troy is working on a few unimproved forests, so i order a couple workers to get up there and road them. Sparta is working on a one unimproved forest, so i designate one worker to road it.

4. Athens completes coloseum, i see that it is losing one shield to corruption, so i decide to build a courthouse. Myceane completes aqueduct, begins work on library. I realize that if i drop our science rate by 10%, i will only lose 1 turn of research, but almost double our income (23 gpt to 41 gpt). I dont know if this is the right move, but its worth a try :) . Rhodes is working on unimproved forest, so i order a worker to road it.

5. Rhodes completes aqueduct, begins marketplace. Rhodes borders increase.

6. Hmmmm, dont really know what to do with the workers, as all tiles that are being workerd on are improved. So ill just improve tiles that will be used in the future.

7. Egypt is asking an arm and a leg for invention ( even tho there is only 3 turns until we discover it) and Music theory. They wont trade astronomy or banking, so no new deals yet. We trade our world map and 15 gold to egypt for their world map, in hopes that they had vetured out into the sea with their boats. But no luck. They dont know anything new :( Sparta completes University, begins courthouse. Cornith completes University, begins courthouse. Troy completes aqueduct, begins library.

8. Athens completes courthouse, begins university. Argos completes markertplace, begins library. German city of Berlin completes Js Bachs cathedral. The other continent, or at least germany, is most likely ahead of us in tech. We trade our world map and 10 gold to egypt for music theory. Put our science don to 10%, we will still get invention next turn, but we will make 84 gold.

9. We lose our supllie of Ivory! But then we trade dyes and 40 gold to egypt to get pur ivory back. We discover invvention. Im not sure if this is the right tech to research, but i chose to research astronomy. Once we get cravels, they will help us discover the other continent quicker. Science set to 30%, astronomy in 17 turns. Thermopylae completes university, begins courthouse. Heralkeia completes marketplace, begins work on cathedral. Babylon city of nineveh comlpetes Meglellan's Voyage.

10. Delphi complets cathedral, begins work on courthouse. Mycenae completes library, begins work on markertplace.


SUMMARY
I think i got alot accomplished as far as improving the tiles go. Not too much to say, except i think that the other continent is probably 2-3 techs ahead of Egypt. Very close tho the industrial ages. Im not very good at conducting war, so i decided to leave that to the next player.


I could only do 10 turns for now. Lk, if you dont respon within 3-4 hours, then i will play 10 more turns.
 
@Trickey

This game is ONLY 10 rounds.
No more turns needed.
I try and squeeze a review in soon.
 
I just finished my last game at the convention.
I have a long drive back - I will try to review LATE Sunday.

After that, I should be back to my normal response time.
 
The monster vacation is over.
I am back.
Normal review pace will be back.
This will be reviewed in ~18 hours, falling asleep at the keyboard :sleep:
 
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City Production - Therm building a courthouse? This will recover 1 shield, 1 gold. To little gain to justify a courthouse.
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City MM - Cornith can move from the ocean to the square where the workers are.
This takes advantage of when the workers complete there mining.
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Military -
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Science - ?:smoke:? Astronomy isn't bad for a space race, but for military we should have went for Gunpowder.
This is why we need to decide direction quickly.
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Strategic level - Are we going for a space race or conquest victory?

The game direction needs to be decided ASAP!
hotrod0823 should either upgrade the horseman, or buy a tech.

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Turn Overall - No major errors.
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Workers - My #1 subject to discuss ;)
I am very glad to see the worker stacks, but they should be spread around more of the board.

WHERE are our workers the south? Next time Delphi grows it goes to an unworked square.
Marathon needs help also.

We have two STACKS to help Mycenae, but none for Knossos?
Balance is needed, as both cities need forest cleared.

Worker by Rhodes - what can wait, should. We gain 2 shields for mining the hill by Rhodes, 1 gold for the road.
2 shields have more value then 1 gold.

We are still SHORT of workers - some of the size 12 cities should build a worker, then back to buildings.
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I can't find a lot to comment one - which is a good thing.
===========================
hotrod0823 - Playing
Juliennew - on deck
Tiamat -
Trickey -
10 turns per player
OPEN SLOT - another player is needed



Remember - wait for my commentary before moving - not much of a training day without that.
I should be back to my normal quick response again.
 
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