City MM - A very important MM was missed. To MM correctly you should check each city after improving terrain.
Moving from forest to hill saves a turn on fp - 2 might have been saved if done during hotrod0823 turn.
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City Placement - Although me and Higher Game don't totally agree - I took a hard look at our land.
We did miss one good city spot. A city at the black X will claim the 4 ununsed yellow x squares.
This city will bring in a lot of revenue when we start using the ocean squares.
We are hurting for cashflow - this city would help a lot.
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City Production - No arguements.
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Forbidden palace - 19 turns is the best we can do without adding another worker to the city.
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Military - War is almost guarenteed soon. Both AI civs are out of growth room. What does this mean?
1 - Find at least one city to build military.
2 - Move the troops (at least horseman) toward front line cities with barracks -
This basically means Troy.
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Settlers - With war probably happening soon, we should have a spare settler in Troy to fill in a gap.
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Workers -
We need to achieve balance! We can't go pure irragation or pure mines
Each city should be looked at on a individual basis for what they need.
My irragation comments early were because of ZERO irragation - but we are know at almost 100% irragation.
Balance is the key.
Sparta AND Eretria has +6 food, but we are irragating? - Plus 6 is PLENTY of food. Sparta only needs MINES in the current square.
We should LEAVE the forest there to get some 2 shield squares.
Therm is +4 food with an irragated square to follow, so +5 food. CANCEL forest clearing, the city will be hurting for shields.
If this was to get water to Delphi (which needs it at +1 food) - you should simply bring water 1 square south (left of forest).
Knossos is stunted at +1 food - this is the town that needs to clear forest / add irragation.
We could still use some more workers - a lot of cities are using unimproved tiles - skim a couple from the +6 food cities.
This is an example of a good size 12 city taking advantage of terrain.
First thing I did was move workers from forest to grassland, and hills to grassland.
Multiple mm during the growth period including temporary growth delay to finish granary before growth.
This allowed the city to have the granary used optimally.
This city is around a lot of tundra / hills.
However, by irragating a lot of grassland hit size 12 with 22 shields before corruption.
I give the city what it needed - water.
I ran the same excerise at Eretia. I add NO new irragation as I can get +7 food with mm.
I cancelled granary for cathedral - happiness will be an here, not growth - due in 20 turns.
I give the city what is needed - shields.
The point to the excercise - each city must be looked at to see what will benifit THAT city.
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Turn Overall - No major errors.
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hotrod0823 -
Juliennew - Playing
rctmasta - (heading toward dropped)
Tiamat - on deck
OPEN SLOT - another player is needed
Remember - wait for my commentary before moving - not much of a training day without that.