LK28 - Regent training.

Sorry for the delay, I was out to find SMAC. I didn't find it anyway :(

Preturn - Quick review of the cities :
- Micromanage Argos
- Switch Sparta to aqueduct
- Switch Pharsalos to courthouse
- Switch Eretria to Courthouse
- Switch Troy to couthouse

Changes some workers's tasks

360AD (1) - Athens finish temple, switch to colosseum

(will riot quite soon) - Thermopylae finish horseman,

switch to aqueduct - Sending some workers to bring

irrigation to the south - Moving galleys
370AD (2) - Knossos finish barracks, switch to

courthouse - Moving galleys
380AD (3) - Herakleia finish worker, switch to

courthouse (planning to rush the courthouse in this

city and to build the Forbidden palace here) -

Thessalonica finish worker, switch to courthouse -

Moving galleys - Trading WM for WM + 2G with Cleo -

Trading WM for 20G with Shaka
390AD (4) - Delphi finish barracks, switch to

horseman - Argos finish worker, switch to courthouse

- Ephesus finish temple, switch to hoplite (no units

in this city) - Rush courthouse in Herakleia (316G)
400AD (5) - Herakleia finish courthouse, switch to

Forbidden Palace (100 turns) ---> I'm going to

improve the hill near the city and use the forest to

make it faster - Cleo has good luxuries to trade, I

will try to make a road between Troy and

Hlobane;Perhaps it will enable trade routes
410AD (6) - Mycenae finish temple, switch to

courthouse
420AD (7) - Corinth finish aqueduct - switch to

marketplace - Cleo begins the Sistine Chapel
430AD (8) - Trading Monotheism for Feudalism + 13G +

WM with Shaka - Switch research to Chivalry (40turns)

- Switch science to 30% (30 turns / + 5G/per turn)
440AD (9) - Delphi finish horseman, begin another one

- Ephesus finish hoplite, switch to harbor (for food)
450AD (10) - Pharsalos finish courthouse, switch to

Marketplace

Notes and suggestions :
We should trade with Cleo as soon as possible. She

has Ivory to trade and she will go for our dyes or

incense. I think the road between Hlobane and Troy

will permit this trade.
Noone is building the Sun Tzu on our continent. I

think we should switch Athens to it as soon as the

colosseum is finished.
We should also continue a close friendship with Cleo.

She could be of some help if a war between the Zulus

and us occurs.
We should try to improve production of Herakleia.

There's still a huge number of turns the Forbidden

Palace is finished.

Here it is.
 

380AD (3) - Herakleia finish worker, switch to courthouse (planning to rush the courthouse in this city and to build the Forbidden palace here)

---> I'm going to improve the hill near the city and use the forest to make it faster

I will review in detail in about 5 hours.

I see one glaring mistake this round. We should have switched from worker to courthouse.

1) It could have been rushed sooner.
2) Why shrink city size for a city building the FP? During my test, I had it at 40 turns - reason - larger city.

Any city planning to build a small or large wonder should NOT build a worker / settler before starting that wonder.

The second mistake - improve hill and use forest? NO! Let the city grow to size 6 - that will have more production then a forest / hill could. NEVER stunt the growth of a city building a wonder. Best solution to get it to grow faster - merge some workers into the city.
 
LK, sorry to have to drop out, but my time over the coming month is going to be limited, so I don't think I will have the time to keep up with this game. However, if time allows as a later date, I'll check back to see what's going on and if there's an opening.
 
switch to colosseum (will riot quite soon)
Subtle, but very important thing here - FUTURE thinking.
I think the AI tends to be reactive, so proactive is a human advantage.


City production - VETO - courthouses in Troy, Thess, Mycenae, Argos. Failure for future thinking here.
When the FP comes online, all theses cities will be with 5 squares of the fp - the courthouse effect will be minimal.
Almost any other building (market, cath, aqueduct) or even more workers would be better.
Athens - colosseum = 2 content, cathedral = 3 content. Maintenance cost is the same, cathedral = more culture.
For a permanent building, cathedral before colosseum.


City MM - I check the core cities - Therm growth is stunted - 1 food gain - when the irragation comes use it.
Sparta - a short term trick was miss - granary is maxed - switch to high shields until the aqueduct is built -
The city right know is 8 shields after corruption, it could have been 10 shields after, getting the aqueduct a bit ealier.
Cornith - working UNDEVLOPED squares - keep reading my worker comments.


Forbidden palace - Read the post above about the FP.
Following the leave Herakleia alone plan:
As of 550 AD - 57 turns to go.
Now my plan USING Julienew turn:
Rush workers in Thess / Mycenae for $36.
As of 480 AD - 3 workers joined, and MM for shield.
As of 550 AD - 30 turns to go.
This is a hugh difference to get the north productive.
Now the time warp plan replaying Julienew turn:
350 AD - Switch to courthouse, not enough rush money.
370 AD - Join 2 workers to the city.
380 AD - Courthouse is rushed - fp is ordered.
440 AD - Join final worker.
460 AD - MM to use to hills with mines - temp zero growth.
As of 550 AD - just 15 turns to build.

Science - :confused: Are we planing war shortly? If not, Theology would be a much better choice.
The AI takes forever to get to Chivarly. However, we have just TWO natural luxuries.
Sistine Chappel and double strength Cathedrals would be very valueable here.


Workers - By Delphi - shields / irragation before roads - more benefit by mining the grassland 1 square nw.
Hill by Herak - A little trick, the hill west of the city can also be used by Thess.
This gives you the flexibity to switch the tile between the cities as needed.
Rule #6 - Improve shared tiles first - if logical - it gives you more flexibility.
I can't figure out what the worker by Athens / mountain was up to.

Workers should concentrate around the productive core. Most of our workers are helping the low production cities.
Concentrate on our current productive cities first, we have just 2 workers by Athends.


hotrod0823 - Playing
Juliennew - (flipped order)
Chieftess - on deck
rctmasta -
OPEN SLOT - another player is needed


Remember - wait for my commentary before moving - not much of a training day without that.
 
How can you tell if a city will be unhappy when it grows? I could never tell that...
 
At some point you can tell almost on auto-pilot.
Until then -
1) right click and zoom to city - count people. 2 happy, 3 content, 2 unhappy. Riot with city growth.
2) F2 - look at the unhappy people. If you see a lot, perform the same count. In theory you should do this for all cities - reality, I check mostly the core cities.
 
LK 28

450 AD (0): Change Athens to Cathedral. Change research to theology, in 28 turns at 40%, +0 gpt.
Thesalonica change to worker rushed for 12 gold, Change Mycenae to worker, rushed for 24 gold. Change Troy to barracks, will be productive city after the FP and will provide front lines with vet troups. Change Argos to Library. Change Knossos to Library. Change Pharsalos to Aqueduct and MM to get aqueduct in 12 with zero growth. Max shields will get it in 10 but loses 2 food per turn and changes theo from 28 to 30 turns. Change Delphi to Library from horseman.

460 AD (1): Mycenae produces worker, starts Library. Thesalonica produces worker starts Library. Misc worker movement, some heading toward FP city, some heading to irrigation project around the capital. MM Athens to work the new irrigation to finish cath in 3 and now grow in 6. Reduce research to 30%, 35 turns and +1 gpt. MM and rushed workers changed to amount of gold available for reasearch.

470 AD (2): Sparta complets aqueduct starts cath. Knoossos builds library starts aqueduct. 2 Workers join Herakleia, FP in 47 turns. Trade cleo dyes for Ivory, WM and all her gold 18.

480 AD (3): More worker movement, irrigation at Pharsalos.Athens finishes cath starts SZAW, 50 turns.

490 AD (4): Thermo finishs Lib, start marketplace, WLTKD in Athens.

500 AD (5): Finish lib start aqueduct at Delphi. Eretria finish courthouse start aqueduct. Hurry temple at Rhodes for 60 gold to get cattle on line in 10.

510 AD (6): Lost a galley to the Sea, didn't count correctly.

520 AD (7): Corith builds market starts granary. Worker joins Herkleia, running max shields, FP in 34 turns.

530 AD (8): Athens grew to 8 and WLTKD ended. SZ's in 43 turns.

540 AD (9): Misc movement. Worker irrigation in the south continues.

550 AD (10): Irrigation to the core cities continues. SZ in 33 on max shields and zero growth. Corinth working one undeveloped tile, workers with water for that grass are on the way. Max shields at Herakleia, FP in 26 with -1 food per turn, okay for 6 more turns. Eretria running max shields, aqueduct in 8 grow in 7.

On the diplo front, Zulus are cautious and have nothing to trade. Egypt is Polite and will give 20 gold and WM for Incense but will not trade Theo.

Science at 40% with Theo in 14 with +5 gold. Cutting back to 30% and bumping 10% lux will give WLTKD's. Lee any suggestions?



Here is the save:

Hotrod




LK28 550 AD
 
I see it - expect a review in 12 hours.
 
Notice:

I will be on vacation Jul 26 to Aug 4.
This is a gaming convention, and I will have idle time.
The review timing may be a little more chaotic.
 
City production - Multiple libraries? Don't forget we need to PAY for these. We could be forced to increase the tax rate

to pay for the libaries - in that case - not much gain. Some marketplaces for extra money would be nice.


City MM - WT? Athens is at ZERO growth! Growing to size 12 is much more effective for wonder building.
If we do NOTHING and live Athens this way, as of 700AD - 13 turns to go.
====================
550 AD - Switch Athens from forrest to irragated grassland for growth (twice) - grows in 3 turns.
It looks worse with 44 turns to go.
580 AD - Athens grows, mm from forest to grassland that WILL be irragated - grows in 5 turns.
I now have 9 workers by Athens - when going to wonders - concentrate on the wonder city.
630 AD - Athens grows, I agree with the choice of using the hill I mined.
680 AD - Athens grows, I again agree with the choice of using the hill I mined.
750 AD - Athens grows, MM for max shields - 10 turns to go.
Three turns saved by pushing growth, and we have a size 12 powerhouse with 22 shields.
Growth is king
LAK-088.jpg



Forbidden palace - The extra shield starvation is tricky - the next person might kill somebody by accident.


Workers - Not enough worker tag teams - we have enough workers to stack 2 or 3 together.
We are using unimproved tiles in cities - it is better to get on city going strong.


hotrod0823 -
Juliennew -
Chieftess - Playing
rctmasta - on deck
OPEN SLOT - another player is needed


Remember - wait for my commentary before moving - not much of a training day without that.
 
Hotrod - I didn't look at the WLTKD that closely. My goal was to demostrate the advantage of getting growth from cities.

If it were my choice - I would take Sistene based on the low luxury rate. 2x cathedrals look really good.

However, this could be argued either way. If you decide to take out the continent - instant barracks would really help.

Some items are pretty clear cut - bad worker actions, etc. Sistene vs Sun can't be given a black and white answer.
 
Understood.

The only "problem" was the growth at Athens and the over abundance of Libraries? Overall not a bad turn?

Hotrod
 
Athens growth, and core city growth is general was the main issue. I use Athens as an example to show the advantage of getting large cities ASAP.

The libraries are a problems as our cash flow is weak - we need to improve cash flow (marketplaces / courthouses).

Overall, not bad - the theme of to few workers around the core cities continued.
 
ok, getting the game. Will play/post within 24 hours.
 
:scan:
Looking for Chieftess moves
:scan:
 
I'm going to quit, since DoM wanted me to help with another forum... a bit too much right now. ;)
 
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