LK56, Something Conquest, Demigod

LKendter

Exterminate, exterminate, exterminate!!!
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Joined
Aug 15, 2001
Messages
20,062
Difficulty = Demigod
Barbarians = Roaming
Civilization = Open to debate

Signed up:
LKendter
Open slot
Open slot
Open slot
Open slot
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.


Notes:
1) This starts tonight provided my local EB games has a copy of conquests.
2) I may try one of the scenarios if they appear long enough for SG play.
3) If not, then I will simply pick a Civ not conflicting with my LOTR game that starts.
4) This will be an easy game to get a chance to digest the changes to conquests.
 
The following tactics are PROHIBITED:

RCP (Ring City Placement) - A new tactic that exploits a hole in the corruption calculation. 3 cities at the same distance from the FP / palace suffer the same amount of lower corruption. I feel this turns the game into a mathematic formula.

RoP Rape - if you have to ask...

RoP Abuse that includes things such as irrigating all tiles with a city building wonders, denying resources with a RoP, putting a unit to block a land bridge, etc.

Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave. The same scenario also applies to workers.

False Peace Treaties (must wait for the 20 years to end).

The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.

Ship chaining exploit - you can move a ship, unload troops to another ship, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.

Resources disconnect / connect exploit - I consider most resource tactics fine. Delaying to hook a resource, trading it away etc is fine. The exploit is to do this every turn. Build a stack of horses, connect saltpeter, upgrade to cavalry, and disconnect.

Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.


Standard LK house rules:
1) Worker automation of any kind is prohibited.
2) No worker purchases before 1000BC to avoid civ crippling.
3) Declaring war / demanding leave solely for the purpose of getting out of trade deals.
4) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design.
5) Our trading reputation is golden - please respect it.
6) Complete your turn. It is frustrating to get a 1/2 completed turn.
 
lurker's comment:
No offence, but IIRC, RCP was somehow eliminated in C3C. Seems nice, but too high-leveled for me. So I shall only lurk around...
 
Signed up:
LKendter
Open slot
meldor
Open slot
Open slot
 
I am interested in either this one or LoTR 11. If that game is full, then I would love to join you, Lee. Actually, I will pull out of that signup as it seems to be fairly full already.

If you would, slot me either second or last. I will be out of town Sunday through Wednesday of next week.

Ridge
 
If, and I stress IF you're looking to do a scenario, it appears from http://www.kalikokottage.com/civ3/sullla/CQ_conquests.html that Middle Ages or Sengoku are your best choices.

Sengoku is the full 540 turns of a regular Civ3 game and plays on a large map. Regicide with progressive king units might make for an interesting, or a BAD, twist. The map is 140 X 132, FWIW.

Middle Ages also has some odd tweaks -- mass regicide, reverse capture-the-flag, and VP scoring, but it also looks pretty intense in size/scale and seems mostly Civ3-like. The map is 110 X 120.

I'm NOT trying to influence any decision and NOT signing up, just trying to spread information so that you can make the best/most interesting choice.

Arathorn
 
LKendter
Ridgelake (vacation Nov 9 to Nov 12)
meldor
Open slot
Open slot

I am suspicious this may not start tonight with the comments I have been seeing about people not finding the game yet. :(
 
Confirmed. (At least for the EB stores in Southern California) It will be on the 5'th. And my source confirmed that they were not hiding in a box in the backroom - like some game releases have been.

I'll sign up for a conquest, if you'll have me. I vote for the Middle Ages Scenario.
 
I mentioned this in the LoTR thread, but I didnt find it in any stores here when I went out at lunchtime.

As for a game choice, I would rather do a random game choice than a scenario. My personal opinion is that the scenarios are better for single play as everyone with the game can do them.
 
I disagree. A scenario S.G. would make for an interesting read for many folks (especially those who don't have the game yet!). The different tech tree, units, wonders, and victory conditions would be instructive for others to compare their experiences against (especially when we go "oops! So that is what we should have done...")

CG13 is going to be on a random map (standard game), if you want to sign up for both. :D
 
LKendter
Ridgelake (vacation Nov 9 to Nov 12)
meldor
Rubberjello
Open slot


I will make this game a standard map, and then LK57 will appear shortly. That will be a scenario. With all my other hobby interest, I doubt that I will play the scenarios solo play. I barely have enough time for Civ3 SG, GOTM, A&A, A&AE, A&AP, Was, and Vitp. Not to mention RL (what a pain!), other computer games, etc.
 
Still have only slot open.

The civ is decided - the Dutch!

Now EB games really better have the game tomorrow!
 
This starts tonight provided my local EB games has a copy of conquests

Mine doesn't until tomorrow :( { they were kind enough to give me a "bonus" demo CD for my trouble :p } but I would like to join. :D

Will pickup at EB tomorrow night and be ready to play.

Hotrod
 
LKendter
Ridgelake (vacation Nov 9 to Nov 12)
meldor
Rubberjello
hotrod0823

The Dutch arrive November 5th. :D
 
Well, it took 4 stores to find it, but Conquests is now MINE!!!!!! [maniacal laughter/]
 
Full report shortly, but this looks promising.

LAK-359.jpg
 
I never announce parameters for the game outside of Civ = Dutch.
The rest are:
Small world, Roaming Barbs, 40% land Archipelago, wet, warm, 5 billion years.

4000BC (pre-turn)
With this painful start I decide to move to the forest square to not waste a bonus grassland.

3950 BC
OK, it probably won't work, but I begin a 50 turn run on writing.

Well I am already waiting for the graphics mods to appear. I want my pop heads with smiley faces back!

3600 BC
I can pop a demigod goody hut with just one military unit on board? I think I shall pass.

2950 BC
We are not alone, as I have met the English. Is this the seafaring island? I am not surprised that no trades are possible.
(I) Gack - I just saw a settler leave York heading our way.

2670 BC
The new Curragh earned is worth as we find Babylon on an overseas landmass. Alphabet and $35 gets us Warrior Code, Bronze Working and Burial. England already has all these techs so no extra trades possible.

2550 BC
Unknown civ borders have been spotted.
England built Hasting in point-blank range of our capitol. We are going to have a difficult time finding a good spot for city #2.

Summary:

LKendter
Ridgelake (currently playing) (vacation Nov 9 to Nov 12)
meldor (on deck)
Rubberjello
hotrod0823


Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads5/LK56-2550BC.zip
 
By the way, I peeked at the PopHeads.pcx. Naturally with the new specialists the new PopHeads is a different size and has a different number of heads. I'm sure the mods will hit soon.

Note: Civilopedia says tobacco is a bonus resource, not a luxury resource.
lk56-2550bc.jpg
 
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