LK57, Sengoku Scenario, Demigod

More rollicking adventures in ancient history in the campaign to install Shogun Lee into power!

Jan. 1490 (1) Hiroshima (Settler->Settler) Miyoshi settler pairs seem to be giving up and leaving. Matsunaga settler pair found a hole in our line and seems determined to get through. Doh! I just saw another pair already deep in our territory. Restage our blocking line. Attack and kill a barb. On the tech front we are down Mathematics and Invention (our Invention is due in 2)

July 1490 (2)Shuffle, shuffle, shuffle

Jan. 1491 (3) We learn Invention. Oh cr@p! What to research next? Decide on Sojutsu. Ube (Ashigiru->Barracks) Oh man! The barb hut in the South just spawned 3 Ronin (4.3.1) Our two Ashigirus down there are going to be toast. The Mayoshi have learned Sojutsu (monopoly, as far as we know), and won't trade for it. We can buy Mathematics fairly cheaply, but can't get a 2-fer anywhere. With some hesitation I await a better trading opporunity.

Jul 1491 (4) Hmmm...there are 2 floodplains around Matsui with no river? The Ronin do not attack in the South.

Jan 1492 (5) Hiroshima (Settler->Settler) Settler heads for a fill-in spot relatively close to the capitol.

Jul 1492 (6) Tokuyama (Temple->Peasant) Doh! The Matsunaga pair (that was already deep in our South) settle where our Settler was one square away from, (nearish our capital). (Possible flip chance for us?) Settler heads of a secondary area.

Jan 1493 (7) Yonaga (Ashigiru->Peasant) Enemy settlers moving off North finally.

Jul 1493 (8) Iwakuni (Ashigiru->Peasant) Onomichi founded in the SE next to all the barbs. Temple started. Upgrade our king unit to Shogun 3. Breakup the blockade line and send them to garrison duty. Drop luxes to zero percent. Still no good trading oppotunities available.

Jan 1494 (9) Okayam (Barracks-> Stone Crossbow) We get lucky as two Barb Ronin attack our city with fortified Ashigiru on a hill and we win both times. Note- Stone crossbow has the bombard capability, so it might help us clean up barbs. We are lux -rich, having 4 hooked up and dups on many of them.

Jul 1494 (10) Hiroshima (Settler->Peasant) Tokuyam (Peasant->Peasant) Settler stays in Hiro...not sure where to send him. We need to hook up our Iron pronto! Another civ has learned Sojutsu. This seems to be the most highly valued tech of the ancient age, as they are not willing to sell it for anything. We can still buy Math cheaply and sell it for recover some losses, otherwise the tech race seems to be pretty slow?

The Save (Jul,1494)
 
LKendter
Rubberjello
meldor (currently playing)
6thGenTexan (on deck)
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over



Well the Meldor feast continues...
We really turned around back to him! He still owes the time consuming LK55 - modern war end game.
 
I took a look at the save and the slow tech pace may be due to the small civs near us. We have 8 towns and our neighbors have 5,5,4,2. I'm thinking the Miyoshi, with Sojutsu and Math, know the civs farther north. Being on the south end of the island gave us a larger share of the land, but we are hurting for contacts. Increasing the science slider would not speed up the research. We might as well stop our research and do it the old fashion way... :hammer:

We also have a 5th lux to connect when we need it.

6gntxn
 
Well, we have a little matter of cleaning up the Ronin barbs at the extreme SW point of our lands. I haven't seen such fearsome barbs since the time I played the Dino-barbs scenario! :lol:

I agree that it seems we got a very favorable placement. With land this cramped, war is sure to break out soon. And we have the most land (from what we know), we're going to be target #1!
 
lurker's comment:

How about a picture for the lurkers?

 
LKendter
Rubberjello
meldor (currently playing) (overdue for "got it")
6thGenTexan (on deck)
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
I will have to ask for a swap or skip as I am not going to be able to play until Saturday at the earliest. I won't have net access again until late Friday night.
 
LKendter
Rubberjello
meldor (on deck)
6thGenTexan (currently playing)
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
Jul-1494-0 The asking price of math@3 is 240g and we could not get more than 83g back from the 2 civs w/o it. I'll wait to see if one of them learns it to drop the price. All it does is broaden the tech tree. Shimonoseki gets a philosopher until it is connected gaining 1GPT. Wake an Ashigaru in Matsue to look across the boarder at the Urakami.

Jan-1495-1 Someone has maps because there are barb galleys. With nowhere to go, I fortify the settler in Hiroshima.

Jul-1495-2 Hiroshima peasant worker-->stone crossbow Floodplains near Matsue breed disease in the town. Found Tamashima where it will pick up 2 whales with expansion and starts an Ashigaru. The Miyoshi have maps and their WM costs 250g. They are the contact/tech brokers.

Jan-1496-3 move workers

Jul-1496-4 Okayama crossbow-->corssbow

Jan-1497-5 move people

Jul-1497-6 Hiroshima crossbow-->temple Miyoshi show up with Masonry. We pay 442g for it. Masonry and 36g get us Mathematics from the Urakami. Sojutsu is still doubtful for both _ all our income. I go ahead and sell off Math to the rest and recoup 89g.

Jan-1498-7 Yonago worker-->granary Pick up Code of Laws from Miyoshi for WM+212g+11GPT. Trade CoL and 4GPT to the Urakami for Ancestor Worship+19g. I still cannot get Sojutsu for Masonry+Ancestor Worship+CoL.

Miyoshi start the Oracle. The Oda? complete the Oracle in Nagoya.

Jul-1498-8 Iwakuni worker-->temple Iron connected. The Miyoshi have a stone crossbow annoying my workers and Shimonoseki. They also have the Wheel.

Jan-1499-9 Okayama crossbow-->bushi Tokuyama worker-->barrack Change Yonago to barrack. With Fudalism the governmet we will be going to next, there is no need to have larger towns that size six.

Jul-1499-10 move workers. Stone crossbow hits first barb but there is tow more in the stack. The 2nd crossbow is on the way. Our third is in the mountains to the east watching the Miyoshi finnally leave. We are building our first Bushi. In another 20 turns, most of our towns will be ready to produce vet troops.

The Game
 
LKendter
Rubberjello
meldor (currently playing)
6thGenTexan (played out of order)
hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
THE WEST
LK57jul1499.JPG




THE EAST
LK57jul1499-2.JPG





It looks like I did not change Yonago to barrack after all.

6gntxn
 
July 1499 AD (0)
Look around and find nothing to change. Decide to color code city names, factions and Barbs as it is just too confusing for my little brian otherwise.
(I) Nada

January 1500 AD (1)
I move the crossbow out of Onomichi to try and take out one of the Barb camps. Trade AW, CoL, Masonry, 5gpt and 70g to the Ichijo for Sojutsu. Start a 40 turn run on Shinto Precepts even though this has to be what eveyone else is researching.
(I) Tamashima builds an Ashigaru and starts a worker.

July 1500 AD (2)
We actually gain 2gpt because Hiroshima grows. Our crossbow takes out one of the Ainu camps, we pocket 25g and the crossbow promotes. Still don't have enough to upgrade any units, including our shogun.
(I) Hiroshima completes its temple and begins Archives (Library) as I assume the idea is to culture flip Shingu. Ube (Now thats a more reasonable name) completes a barracks and starts a spear in 14 turns our income will be up hopefully).

January 1501 AD (3)
Start moving the crossbow towards the other camp.
(I)Okayama builds a Bushi and starts an Archive.

July 1501 AD (4)
Begin moving the Bushi to the south to help with the Ainu problem.
(I)

January 1502 AD (5)
The crossbow awaits the arrival of the Bushi as there is a Ronin (4.3.1) on top of the other barb camp.
(I) Nada

July 1502 AD (6)
Movement. Begin choping the forest over the fur as we can get water to Shimonoseki that way.
(I) Not much

January 1503 AD (7)
Begin plan to get water to the south as well as the north. Our Bushi and two crossbows step onto the hill to challenge the Ainu in the south.
(I) Knowing their days are numbered, the two Ainu Ronin on the Sake attack our group. The first is hit by one of the crossbows and then killed by the Bushi. The second is missed by a crossbow but the Bushi defends osing 2 hp and promotes.

July 1503 AD (8)
Our Grandmaster crossbow takes out the last Ronin and the second crossbow takes out the camp, pops the goodiehut and gives us two more Ainu Ashigaru to take care of down there. Our Bushi goes ahead and takes out the first one.
(I) We lose a crossbow to the remaining Asigaru. Oda of the Nagoya completes the Great Wall.

January 1504 AD (9)
Our Bushi takes out the last Ainu Ashigaru and the barb porblem in the south was been put to rest for now. We now have contact with two new factions, the Matsunag (down Ancestor Worship) and the Oda (up Wheel, Map Making, Currency, and Shinto Precepts). There are no trade deals as we can't touch Shinto Prects at this time. In nine more turns we should have 14gpt in income back and might be able to do a 2fer at that time.
(I) Shimonoseki completes its temple and starts an Archive.

July 1504 AD (10)
Movement.

We need to get irrigation to the cities in the south. I have started the process. Once the forest is clear, we can get water to the last city in the north. Upon reflection, I probably should have set research to Map Making so that we can get trading going with someone.

The Game
 
LKendter (on deck)
Rubberjello
meldor
6thGenTexan
hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember this is Regicide - lose our king and game over
 
I caught something that the FP may be broken, and I am sad to report that it is! Based on that report I review the cities in LK56 before and after the fp. Our net gain by building the FP is **ZERO**. Fixaris, you screwed up royally on this one

DON'T BUILD THE FP - IT IS A TOTAL WASTE!
http://www.civfanatics.net/uploads5/LAK-Corruption.xls
 
Well, for this game you don't have to worry about an FP -- there isn't one! Also, your cities can grow beyond size 12 without hospitals. Those are things that should be made clear in the scenario intro, IMHO. The AI civs know those rules but they're not spelled-out for the human.
 
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