LK59, 650AD the buildup. We need to get Steam ASAP. This is the single most important tech for a human player to get ASAP, due to the superior abiliy to improve the tiles. ( In most cases at least

)
Lucky for me, we still have our iron. This time though, I cannot trade it away since we need it for rails. Sumeria will have to go without iron

1000 gold and 77 gpt is doubtful from Sumeria. In 7 more turns, we get another 100 gpt when a deal runs out.
Russia and Sumeria is up Steam, Music Theory and Nationalism, KOrea is up Medicine and Nationalism. I could possibly get Steam from Sumeria, but I doubt it would let me get Medicine from Korea without a hefty gpt payment I do not want.
( Medicine could then be used to get my money back from Sumeria and Russia. ) Hmm, we have 15 horsemen, quite possibly it could be useful to save money for upgrades to cav ....
So, time to save money. I hope I will have cash enough to get a twofer in 7 turns when deals run out.
Change Rio to rax though. WOuld want one of those before building cavs.
Wake our native workers, looking to place them in forests. I deem it unlikely we get steam within 7 turns, so I will wait for a couple of more turns before chopping the forests.
IBT: Rio Rax->Cav. Sumeria starts Shakes.
660AD Start carefully chopping forest in cities not at an even multiple of shields for cav. I.E outside oru core. First chop reveals a bonus grass

Hmm, Sumeria now has Medicine as well. There might be a small gap here for a twofer, but I suspect this will ruin me, since neither Korea, Scandinavians nor Mayans have any ready cash.
I check prices for Steam and Medicine.
I could buy Medicine from Sumeria for 147 gpt, world map and 6 gold.
I could buy Steam from Russia for 145 gpt and 650 gold.
I do not think I can swing this deal without going broke trying to keep our cities from rioting. OUr income is 75 gpt after lux taxes, 150 without them. ( And no specialists. )
I will have to wait, and then see if Mayans or Scandinavians will get Steam when our economy picks up.
Upgrade a couple of horse, and our knights to cavalry.
IBT: Lisbon cav->Cav, Leiria Cav->Cav,
670 Start chopping outlying forests. PLan is to get workers to core cities in time for Steam, which I aim to buy in five turns, when we get some money from old deals.
IBT: Sagres Bank->Cavalry. Mayans start SHakespeare's.
680 Chop some more. I decide which cities are going to skim settlers, since we are unlikely to be able to keep any presumptive Korean cities.
IBT: Oporto worker->Worker, Lagos Aqueduct->Settler, Emerita Cavalry->Musket. ( We have two muskets. ) Incona Court->Settler. Sumer completes Shacklespear.
690 Scandinavia has of course researched Nationalism as their first Industrial tech.
700 MM some cities.
IBT: Lisbon Cav->Cav, Oporto Worker->Worker, Coimbra Bank->Musket ( Need a cathedral, but with a war coming, I would rather have at least a token force of Muskets. ) Pagama Market->Settler,Evora Market->Harbor ( Recommend Granary after Harbor. )
710AD Move workers into position, Miscalculated on one stack, and it is stuck away from core.
IBT: Lagos Settler->Rax,Emerita Musket->Musket, Leiria cavalry->
PALACE PREBUILD You may change, but it is time to start ToE prebuild somewhere.
720 AD, We now have 219 gpt, and no deals. It is time to buy Steam straight up, and bonk some techs out of Korea.
Since Russia is the bigger by far of Sumeria and Russia, I will support SUmeria. I will wait one more turn, moving my forces just so. It will also let our workers move into better positions.
Also, it is one more turn for SCandinavians/Mayans to get Medicine/Steam, allowing a twofer for us.
I suspect Sumeria just got a new tech, since Russia is out of a lot of money, and Sumeria has rather a lot more than they did last turn. Hopefulyl Communism

Korea still has no money worth talking about, which is good, as they could buy in Sumeria against us otherwise.
IBT: Mayans whom we have a tech deal with comes and demand territory map. I would rather think it safe to deny them this, but I would want them available as trading partner, so I give them their gold. ( Also, the lux we get is useful. )
Sumerian city of Lagash complete Magellans.
730AD Sumeria and Russia are using the Fascist government

.
Sumeria wants 133+689 for Steam.
Russia wants 149+689 for Steam.
Scandinavia will not part with Nationalism for 217gpt and 689 gold.
I buy Steam from Sumeria, because I strongly suspect Russia of being stronger in the long run, seeing as they have more land.
Buy from Sumeria for 154 gpt and 17 gold. This is a better price than Russia would pay us even if we allied with them against Korea.
Hmm, we do not have any coal. Mayans have two. I will get some obsolete techs from them for Steam, just so I can get their coal.
I sell them Steam for Democracy, 21gpt, 5 gold and world map. I think the odds are low for us changing into Democrats, but one never know.
We got almost all their gold. They have one more gpt, and 10 gold.
I pay him 15 gpt for his coal. I would rather not pay cash.
I can get Navigation and Free Artistry from Scandinavians, but I would rather take a chance of them getting Medicine, allowing us to get value for Steam. They have no money though.
I set our non-existant scientists on Electricity.
We are weak compared to the Korean Army. Well, time to see how much of a dent I can do. I reccon a normal city of theirs is defended by three riflemen, and at a wild guess, I will need between 10-15 cavalry to take it in one turn. I do need to take it, as I have no defenders at all.
Given our enormous culture, razing is the only option until we can banish their capitol.
Battle of Namp'o
Vet cav vs reg rifle win, taking one hit.
Vet cav vs reg rifle wins, taking two hits.
Vet cav vs reg rifle retreats dealing no damage
Vet cav vs reg rifle retreats dealing one damage.
Vet cav vs 2HP rifle wins taking one damage.
Hmm, lost this image due to crash of Paintshop, and it is a bit late to see if I can recreate the situation from autosave.
Hanging Gardens is tempting, but alas, Steam renders it obsolete, and Namp'o is razed. I hope we are not aiming for a diplomatic victory, as that just became harder.
I found Sao Paolo at the border, allowing us to collect the workers stuck in the HUGE cultural border Korea has.
Hmm, that went well. I have 13 cavalry left. That could be enough to raze another city, albeit leaving them stuck in the middle of Korean lands.
I can see a couple of rails in Korean lands, but I do not know from where they get their coal.Ahhm it is underneath theuir city of Hyangsan.
I also do not know where they keep their offensive forces, but I will chance a raid now before they get railed, before I hunker down and defend myself.
( I hope most of their offensive forces are down south where there still is one russian city left.
Battle of Cheju
Vet cav vs vet rifle retreats dealing two
Vet cav vs vet rifle wins getting three damage
Vet cav vs vet rifle wins getting three damage
Vet cav vs 2HP rifle wins getting three damage
This is extremely lucky. This is not some small cities here, but size 6+.
I have discovered two riflemen in threatening positions, and I will use my remaining cavs taking those out, and trying to provide some cover for my wounded cavs.
Vet cav vs vet rifle retreats dealing two damage
Vet cav vs 2HP rifle wins, capturing a worker, and occupying one of Koreas two iron.
Vet cav vs reg infantry retreats dealing one.
vet cav vs 2HP infantry wins getting two hits and a promotion.
Ouch, misclick one cavalry, leaving one more exposed than is necessary.
Time to see if my guess as to the whereabouts of the Korean army is true. If it is, we may very well be able to raze another city in two turns. They have huge cultural borders though. 1000+ culture.
Rush a barracks at the front. Need to be able to heal, as well as upgrade.
IBT: A korean rifleman is killed trying to take back their iron. A korean knight comes up and finish off the cavalry pushed into former Cheju. Another knight comes up and kills one of the wounded cavs on the iron. A korean settlerpair comes out of hiding in Pyangsong.
Lagos Rax->Musket, Sagres Cav->Cav, Incona Settler->Musket, Evora Harbor->Granary, Faro Cannon->Cannon,
740 Visible forces are two wounded knights, one healed knight, one escort rifleman, and one rifleman of unknown occupation. I think I will position my healthy cavalry into position for a strike on Koreas Ivory. This is the spot we want most. ( Of course it wouldn't hurt to get their coal, but it is far away, and would be hard to get. )
Hmm, I have nine cavalry with three Hp or more. Despite the previous two cities efforts to convince me otherwise, I think I should go heal, so I can gather a bigger stack.
If I only would have had 7 left after counters, I would probably not have enough cavs to get the city. I can wait for my cannon and muskets to come to the front.
Cannot resist wasting one of the knights. I get two hits doing it. I am reachable if he has a knight in the shadows, but I think I may survive the IBT without losing troops. I pillaged some iron,and a coupel of roads along the border.
Sumeria are cheap, and only offer us 130 gold for the extra Dyes we now have. Russia on the other hand really needs it, and they offer 100 gold and 11 gpt. I will take a chance of no one demanding it in the IBT, and leave it for T-Hawk, hoping he can peddle something good with it.
IBT: Well, they had an extra knight hidden, but our fortified cavalry defeated it while sustaining two hits.
Lisbon Cavalry->Cavalry Emerita Musket->Musket, Braga Bank->Cavalry. Spend some time expanding our palace.
750AD Visible forces are three knights and two riflemen. One of the riflemen is guarding a settler which I very much want to take out, as I would not want Korea to expand borders. Taking it out would leave me exposed though, so I will wait. PyongYang is a high priority target, and next turn we would have enough forces to take it out, when the forces in Lagos has healed.
Take out a two hitpoint knight that was exposed receiving one damage in return. Otherwise retreat goes smoothly.
This is the cituation before retreat/regrouping. Beneath the western rifleman there is a knight, and beneath the other rifle, there is a settler.
I may have been a tad careful, but with the luck I had in the cities, I didn't want to rock the boat to much.
We have a lot of cavs due up for healing this turn, and I suspect you can put them to good use.
Save is here
Go get them T-Hawk.