LK59 - Simply Deity

so I give saltpeter to Maya for Silks, 3gpt and 6 gold
The rep hit is for taking hard good - the $6. All other parts of the above deal are pure per turn.

$6 is considered the credit portion of the deal. If they fall out credit is worthless for a lousy $6.
 
Dog gone it. I had an entire thing on letting people do thier thing. As a spectator I'm expecting some screwups, and the subsequent recoveries to save the game. Let this game continue to be players that feel they are ready at the LK level. Let's watch as as the AI , falls. I'm trying to enjoy the pitfalls and succesions of players and the, of course, tiiming of the inevevitable return to glory. Good luck all.
 
I also thought it was like T-hawk said. Since a resource is involved, rep is toast whoever breaks the deal.

As far as I know, the only way to not risk ones rep is to pay straight gpt for a resource.

Grimjack.

I will swap you, and play tonight, so I can leave you a country in dept with an angry Kora shooting at us :)

'Got it'
 
Not just straight gpt - if you pay lump-sum cash or tech for a resource, of course you don't get a rep hit if the route breaks. (You do effectively get gypped out of part of your recompense for the up-front payment, of course.)

When *buying* resources, you can do almost anything and not have your reputation at risk. When *selling* a resource, if the deal (regardless of what else is in it)breaks by any other way than the recipient unilaterally ending it, you get a reputation hit. The recipient unilaterally ending it usually means they declared war on you, but one other way that can happen is if you sold a resource in an alliance deal that they broke early by making peace with the target.
 
LK59, 650AD the buildup. We need to get Steam ASAP. This is the single most important tech for a human player to get ASAP, due to the superior abiliy to improve the tiles. ( In most cases at least ;) )
Lucky for me, we still have our iron. This time though, I cannot trade it away since we need it for rails. Sumeria will have to go without iron :)
1000 gold and 77 gpt is doubtful from Sumeria. In 7 more turns, we get another 100 gpt when a deal runs out.
Russia and Sumeria is up Steam, Music Theory and Nationalism, KOrea is up Medicine and Nationalism. I could possibly get Steam from Sumeria, but I doubt it would let me get Medicine from Korea without a hefty gpt payment I do not want.
( Medicine could then be used to get my money back from Sumeria and Russia. ) Hmm, we have 15 horsemen, quite possibly it could be useful to save money for upgrades to cav ....
So, time to save money. I hope I will have cash enough to get a twofer in 7 turns when deals run out.
Change Rio to rax though. WOuld want one of those before building cavs.
Wake our native workers, looking to place them in forests. I deem it unlikely we get steam within 7 turns, so I will wait for a couple of more turns before chopping the forests.

IBT: Rio Rax->Cav. Sumeria starts Shakes.

660AD Start carefully chopping forest in cities not at an even multiple of shields for cav. I.E outside oru core. First chop reveals a bonus grass :)
Hmm, Sumeria now has Medicine as well. There might be a small gap here for a twofer, but I suspect this will ruin me, since neither Korea, Scandinavians nor Mayans have any ready cash.
I check prices for Steam and Medicine.
I could buy Medicine from Sumeria for 147 gpt, world map and 6 gold.
I could buy Steam from Russia for 145 gpt and 650 gold.

I do not think I can swing this deal without going broke trying to keep our cities from rioting. OUr income is 75 gpt after lux taxes, 150 without them. ( And no specialists. )
I will have to wait, and then see if Mayans or Scandinavians will get Steam when our economy picks up.
Upgrade a couple of horse, and our knights to cavalry.

IBT: Lisbon cav->Cav, Leiria Cav->Cav,

670 Start chopping outlying forests. PLan is to get workers to core cities in time for Steam, which I aim to buy in five turns, when we get some money from old deals.

IBT: Sagres Bank->Cavalry. Mayans start SHakespeare's.

680 Chop some more. I decide which cities are going to skim settlers, since we are unlikely to be able to keep any presumptive Korean cities.

IBT: Oporto worker->Worker, Lagos Aqueduct->Settler, Emerita Cavalry->Musket. ( We have two muskets. ) Incona Court->Settler. Sumer completes Shacklespear.

690 Scandinavia has of course researched Nationalism as their first Industrial tech.

700 MM some cities.

IBT: Lisbon Cav->Cav, Oporto Worker->Worker, Coimbra Bank->Musket ( Need a cathedral, but with a war coming, I would rather have at least a token force of Muskets. ) Pagama Market->Settler,Evora Market->Harbor ( Recommend Granary after Harbor. )

710AD Move workers into position, Miscalculated on one stack, and it is stuck away from core.

IBT: Lagos Settler->Rax,Emerita Musket->Musket, Leiria cavalry->PALACE PREBUILD You may change, but it is time to start ToE prebuild somewhere.

720 AD, We now have 219 gpt, and no deals. It is time to buy Steam straight up, and bonk some techs out of Korea.
Since Russia is the bigger by far of Sumeria and Russia, I will support SUmeria. I will wait one more turn, moving my forces just so. It will also let our workers move into better positions.
Also, it is one more turn for SCandinavians/Mayans to get Medicine/Steam, allowing a twofer for us.
I suspect Sumeria just got a new tech, since Russia is out of a lot of money, and Sumeria has rather a lot more than they did last turn. Hopefulyl Communism :)
Korea still has no money worth talking about, which is good, as they could buy in Sumeria against us otherwise.

IBT: Mayans whom we have a tech deal with comes and demand territory map. I would rather think it safe to deny them this, but I would want them available as trading partner, so I give them their gold. ( Also, the lux we get is useful. )
Sumerian city of Lagash complete Magellans.

730AD Sumeria and Russia are using the Fascist government :o.
Sumeria wants 133+689 for Steam.
Russia wants 149+689 for Steam.
Scandinavia will not part with Nationalism for 217gpt and 689 gold.
I buy Steam from Sumeria, because I strongly suspect Russia of being stronger in the long run, seeing as they have more land.
Buy from Sumeria for 154 gpt and 17 gold. This is a better price than Russia would pay us even if we allied with them against Korea.
Hmm, we do not have any coal. Mayans have two. I will get some obsolete techs from them for Steam, just so I can get their coal.
I sell them Steam for Democracy, 21gpt, 5 gold and world map. I think the odds are low for us changing into Democrats, but one never know.
We got almost all their gold. They have one more gpt, and 10 gold.
I pay him 15 gpt for his coal. I would rather not pay cash.
I can get Navigation and Free Artistry from Scandinavians, but I would rather take a chance of them getting Medicine, allowing us to get value for Steam. They have no money though.
I set our non-existant scientists on Electricity.
We are weak compared to the Korean Army. Well, time to see how much of a dent I can do. I reccon a normal city of theirs is defended by three riflemen, and at a wild guess, I will need between 10-15 cavalry to take it in one turn. I do need to take it, as I have no defenders at all.
Given our enormous culture, razing is the only option until we can banish their capitol.

Battle of Namp'o
Vet cav vs reg rifle win, taking one hit.
Vet cav vs reg rifle wins, taking two hits.
Vet cav vs reg rifle retreats dealing no damage
Vet cav vs reg rifle retreats dealing one damage.
Vet cav vs 2HP rifle wins taking one damage. :band:

Hmm, lost this image due to crash of Paintshop, and it is a bit late to see if I can recreate the situation from autosave.

Hanging Gardens is tempting, but alas, Steam renders it obsolete, and Namp'o is razed. I hope we are not aiming for a diplomatic victory, as that just became harder.
I found Sao Paolo at the border, allowing us to collect the workers stuck in the HUGE cultural border Korea has.
Hmm, that went well. I have 13 cavalry left. That could be enough to raze another city, albeit leaving them stuck in the middle of Korean lands.
I can see a couple of rails in Korean lands, but I do not know from where they get their coal.Ahhm it is underneath theuir city of Hyangsan.
I also do not know where they keep their offensive forces, but I will chance a raid now before they get railed, before I hunker down and defend myself.
( I hope most of their offensive forces are down south where there still is one russian city left.

Battle of Cheju
Vet cav vs vet rifle retreats dealing two
Vet cav vs vet rifle wins getting three damage
Vet cav vs vet rifle wins getting three damage
Vet cav vs 2HP rifle wins getting three damage

This is extremely lucky. This is not some small cities here, but size 6+.
I have discovered two riflemen in threatening positions, and I will use my remaining cavs taking those out, and trying to provide some cover for my wounded cavs.
Vet cav vs vet rifle retreats dealing two damage
Vet cav vs 2HP rifle wins, capturing a worker, and occupying one of Koreas two iron.

Vet cav vs reg infantry retreats dealing one.
vet cav vs 2HP infantry wins getting two hits and a promotion.

Ouch, misclick one cavalry, leaving one more exposed than is necessary.

Time to see if my guess as to the whereabouts of the Korean army is true. If it is, we may very well be able to raze another city in two turns. They have huge cultural borders though. 1000+ culture.
Rush a barracks at the front. Need to be able to heal, as well as upgrade.

IBT: A korean rifleman is killed trying to take back their iron. A korean knight comes up and finish off the cavalry pushed into former Cheju. Another knight comes up and kills one of the wounded cavs on the iron. A korean settlerpair comes out of hiding in Pyangsong.
Lagos Rax->Musket, Sagres Cav->Cav, Incona Settler->Musket, Evora Harbor->Granary, Faro Cannon->Cannon,

740 Visible forces are two wounded knights, one healed knight, one escort rifleman, and one rifleman of unknown occupation. I think I will position my healthy cavalry into position for a strike on Koreas Ivory. This is the spot we want most. ( Of course it wouldn't hurt to get their coal, but it is far away, and would be hard to get. )
Hmm, I have nine cavalry with three Hp or more. Despite the previous two cities efforts to convince me otherwise, I think I should go heal, so I can gather a bigger stack.
If I only would have had 7 left after counters, I would probably not have enough cavs to get the city. I can wait for my cannon and muskets to come to the front.
Cannot resist wasting one of the knights. I get two hits doing it. I am reachable if he has a knight in the shadows, but I think I may survive the IBT without losing troops. I pillaged some iron,and a coupel of roads along the border.
Sumeria are cheap, and only offer us 130 gold for the extra Dyes we now have. Russia on the other hand really needs it, and they offer 100 gold and 11 gpt. I will take a chance of no one demanding it in the IBT, and leave it for T-Hawk, hoping he can peddle something good with it.

IBT: Well, they had an extra knight hidden, but our fortified cavalry defeated it while sustaining two hits.
Lisbon Cavalry->Cavalry Emerita Musket->Musket, Braga Bank->Cavalry. Spend some time expanding our palace.

750AD Visible forces are three knights and two riflemen. One of the riflemen is guarding a settler which I very much want to take out, as I would not want Korea to expand borders. Taking it out would leave me exposed though, so I will wait. PyongYang is a high priority target, and next turn we would have enough forces to take it out, when the forces in Lagos has healed.
Take out a two hitpoint knight that was exposed receiving one damage in return. Otherwise retreat goes smoothly.

LK59_750AD.jpg

This is the cituation before retreat/regrouping. Beneath the western rifleman there is a knight, and beneath the other rifle, there is a settler.
I may have been a tad careful, but with the luck I had in the cities, I didn't want to rock the boat to much.
We have a lot of cavs due up for healing this turn, and I suspect you can put them to good use.

Save is here

Go get them T-Hawk.
 
LKendter (on deck)
Mad-Bax
Aggie
T-hawk (currently playing)
Grimjack (swapped order)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Guys, it really looks bad. Fresh windows install got the machine working right for GalCiv.

However, vanilla civ patched to 1.29 still won't run. I am on infinite skip unless I say otherwise. Unless some of the windows patches I haven't installed fix the problem I can't play Civ on the laptop. The only way to play may be to buy a new machine...
 
OK, I'm not going to have time to play tonight, but I did look over the save and get the general idea of what's going on. Since I've been in a bullet-list kind of mood lately:

* Are we trying to wipe out Korea, or are we just trying to prune them a bit so they can't threaten us, and grab some resources and peace concessions? (BTW, we can't actually eliminate Korea because of Ulsan on the one-tile island. It's too big to cede in a peace treaty and can't be conquered until Marines.)

* If we're going for a peaceful victory like space (my preference since LK60 is military), there's no need to wipe them out, as we can't turn the land into productive territory for ourselves (unless we want to try Communism. :D ) I'd be happy to grab coal and ivory for ourselves, then make peace and build. There's no wonders to capture; their only one is the Statue of Zeus.

* We haven't gotten our Golden Age, right? I'll try to get a Carrack to do that.

* Anyone object if I disband our leftover warriors and archers to cut costs? They're useless for combat now; upgrading to MDI/longbow is useless and to guerilla/TOW later isn't worth the cost; and we won't need them for resistance/flip suppression since we're razing everything. There's also a Curragh (the Alphabet ship, not our UU) left in Lisbon that'll never do anything except get paid. In C3C, a Republic gov't needs to be careful about letting obsolete units hang around sucking up costs. (One could argue the same about our real-life government, but I digress. :D )
 
I was thinking mainly about Ivory as the success meter. If you can grab Coal as well, then I think the assault will be a major success.

As to disbanding, I didn't want to leave cities empty, and we have so few solid troops, so the obsolete units just got left in as paper cutouts.
If you think it will not change the rate of demands, then we could save a some money disbanding them.

Grimjack
 
I finally found the answer - BAD memory chip. Since removing one of the two chips I haven't had a single strange issue! Civ actually ran for the longest ever since the new motherboard.

However, it is running painfully slow. Once I have the 2nd chip installed and verified I will be back in the loop. Playing the game with just 128K is to annoying.

================================

I want at least one unit per city - it really cuts the demands down. Empty city really invites AI demands / wars. Anything thing beyond one token unit feel free to disband.
 
Great going Lee.

Grimjack
 
Inherited turn:

As discussed, I'll plan for a shortish war against Korea. This means: don't overproduce military (we have close to enough already), don't got for worldwide alliances or MPPs, and I can accept some war weariness.

Goals will be to raze and replace Pyongyang for ivory and Hyangsan for coal. I don't plan to go for much more than that. Maybe a couple of the neighboring cities, but going for Seoul would cost us more than it'd be worth.

We haven't gotten our Golden Age, right? I'll try to get a Carrack to do that. I swap Lisbon and Sagres to frigates to help them out (carracks don't bombard.)

Oporto can make a worker every turn now with railroads; I'll optimize worker labor to do that.

We can kill the exposed longbow. Movement cost of marsh is only 2, not 3, so a cavalry from the stack with the cannons can kill the longbow and return to safety. I do that.

Diplo check: Saltpeter for Mayan Silks is up for renewal; the deal is "doubtful" so they would have asked to renew it. However, they are a small civ; they won't pay much for our resources, and I'd rather try to find a wealthier buyer for the saltpeter (most likely Korea when we make peace.) We do need the Silks (more lux tax would cost 50/turn) so I import them again for 19/turn.

==========

Between turns, three Korean knights approach our frontline city. One attacks the fortified musket and we win.

760 AD: Kill those knights. Railroading and healing and positioning.

BT, Russia signs the Maya to ally against Korea.

770 AD: Oporto has railroads and is now farming a worker every turn. Korea founded a city in the gap between their border and ours. It's defended by a regular rifle, which kills one of our cavs but we raze it.

780 AD: We attack an exposed longbow with our two elite horsemen. The first one retreats and the second loses 5 straight. :aargh: We now have railroads all the way to the front line, and we move a combat settler into place near Pyongyang.

790 AD: Luanda founded two squares south of Pyongyang. (This will be a permanent city with no overlap.) We assault Pyongyang, and lose five cavalry - I should've been more patient and brought up cannons to bombard it. But Pyongyang is razed. :goodjob: The city had three H'wacha but unfortunately we can't capture them.

That brings war weariness upon our land, but I'm going to try to stick it out until getting Hyangsan and coal.

800 AD: Healing and positioning. Alcacer do Sal founded halfway between Sao Paulo and our target of Hyangsan.

The Sumerians just got a monopoly on Industrialization - and have a ridiculous 4,300 gold in their treasury.

820 AD:

lk59-leader.jpg


Whee! He makes a cavalry army, which proves quite helpful in the razing of Hyangsan.

So we've got our ivory, we'll have our coal, and we've got an army. The only thing we don't have is a Golden Age, but that looks impossible. I haven't seen a single Korean boat the whole time; our carracks have sailed around to the far side of Korean territory looking for some.

Time to make peace. I can get a steep discount (about 70gpt worth) on Medicine. Or, I can do this:

Buy Industrialization from Russia for Ivory + Dyes + 135/turn.
Buy Nationalism! from Korea for Peace + Industrialization + 8/turn.
Buy Medicine from Scandinavia for Industrialization.
Get Navigation + 35/turn from Mayans for Industrialization.

Four techs for one payment. :) I also sign RoP with Korea so that I can get a settler over there. Guarda is founded to replace Hyangsan and guard the coal.

==============================

Luxuries drop to 10%. I skim drafted rifles off full-food size-12 cities. Many factories are ordered, including in Leiria; better to turn the Palace prebuild into a factory now to build ToE faster.

830 AD: Russia and Sumeria have Electricity but we can't do anything about it. Russia must have researched it because now Cathy instead of Gilgy has 6,000 cash in her treasury.

Russia declares war on Sumeria! With that, Sumeria suddenly doesn't have saltpeter. Fancy that. I sell them our extra one; they've got plenty of harbors so our rep isn't at risk.

840 AD:

Whoa. Check this out!

lk59-priv.jpg


Kill it, and...

lk59-golden.jpg


Golden Age! Awesome! [dance] [party] :bday: :king:

Income goes from almost no gold to +182/turn!

850 AD: That's all, folks. Map in next post.

http://www.civfanatics.net/uploads6/lk59-850ad.zip
 
lk59-850ad.jpg


Leiria has a factory and can now do a coal plant before prebuilding for ToE. We might miss ToE depending on how cascade from Universal Suffrage goes, but we do have a very good shot.

All our units are in Guarda to prevent it flipping until it can expand borders. Once that happens, redistribute our cavalry one per city back home.

Next leader gets to play Eternal Infrastructure Christmas. :) Lee, you might wanna get your laptop back working again real quick, or suffer through playing with 128MB memory to enjoy this one. :D
 
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