Babs take the Chinese Gem city of Anyang, but did not raze it!
I don't think I have even seen the AI raze a resource / luxury city.
=====================================
50 AD
The random resources continue to surprise me. This is the first time I have seen five luxuries in Asia.
Calcutta has high corruption and swaps to courthouse. Gordium is swapped to granary. Karachi swaps to galley as I am more concerned about getting ships and settlers to some of those islands including another visible iron source.
I empty most of our troops out of Almarikh. I flipped would have wiped almost our whole army out!
We have earned a decent pain discount with the Mongols. Monarchy from France is all gold plus $52/turn. Monarchy from the Mongols is down to $22/turn. Can I encourage a further discount? At the moment the Mongols have nothing else to offer.
(IT) Mongols and China sign a peace treaty. This isn't good as the Mongols have less incentive for peace with us.
Greece and China ally vs. Persia.
Germany kicks our troops out.
70 AD
Our workers complete the road on a forest so that we can chop it. Does something sound backwards to you?
We make first contact with the Aztecs. Currency and $950 gets us Republic. [dance]
I ship the Republic to China for Monarchy and $6. With India being religious we could easily find value for Monarchy. I then sell Monarchy to the Aztecs for $954. The net effect is both government techs and $10 for currency.
An instant revolution is ordered and we draw the bad 2 turns for religious.
90 AD
It cost us a galley, but we destroy the Mongol galley by Karachi. Our home defenses are so paper-thin I felt I had to destroy it. Our leader rushes the FP in Bangalore.
(IT) Greece and Babylon ally vs. China.
The Republic of India is formed.
110 AD
I rush a harbor in Lahore so that we have iron. I rush a worker in Darhan to get rid of the second Mongol citizen. I buy a worker from Germany for $120. Greece suddenly has cash, so I sell him Code of Laws for $239.
130 AD
Our stack walks up to Dalandzadgad and now the Mongols offer to give us the city.

Peace with the Mongols for Dalandzadgad and $80. In case you war wondering why no pointy stick research - they had nothing to offer!
(IT) Germany and Babylon ally vs. China.
150 AD
I buy two workers from the Mongols for $250. I hurry the temple in Dalandzadgad for $112. This helps to get control of all of the mountains and possible coal / saltpeter.
(IT) An American galley moves next to our ship giving another contact.
170 AD
I sell American Polytheism for all of his gold - $194.
The resistance is over, so I rush the temple in Almarikh.
190 AD
Our Curragh finally reaches port and will be upgraded to Galley.
Bengal is formed on the island with lots of bananas.
Germany continues to offer to help work our lands. We ship them $120 for another worker.
(IT) Persia and China sign a peace treaty.
Babylon declares war on Egypt!
Russian and Germany ally vs. China.
210 AD
I spend $59 and establish an embassy with Germany. Berlin is a well developed town building MDI. I pay them $45 for a RoP so that our warrior in Scandinavia can continue to explore the world.
I rush the temple in Bengal. With us making over $100/turn we may as well spend it somewhere.
230 AD
I ship incense and $5/turn to Germany for dyes.
(IT) Egypt must have annoyed somebody, as now Germany declares war on them.
250 AD
The Zulu really screwed us when the kicked us out of they borders. Our ship is now in the middle of the Atlantic. We were close to contacting the Songhai. It begins the probable suicide run to get back to Africa.

We have a valid trade route to America? I don't know if I would trust that route at this time.
I rush the Harbor in Bengal. This city should become a nice fishing village over time.
Summary:
Arbela can hit 5 fpt and I think it can be a four-turn settler factory after the granary completes. Delhi is building spears to replace the warriors in our cities. Bombay is building horses for
LKendter
microbe (current playing)
Meldor (on deck)
Grimjack
Rubberjello
Remember 10 turns per round (pre-industrial), 5 turns per round after - STRICT 24 hours got it, total 48 hours for a least a partial update (when turns get slow)
http://www.civfanatics.net/uploads7/LK65-250AD.zip
This is the target for our next galley. Our general expansion with settlers is this direction.
The red lines are the irrigation targets. With some water and using the hills these cities will start to earn their worth.