LK65 - Demigod - world map

Also, do not fall too behind in culture.
I couldn't agree more - the is why I built the temple in our capitol. It was to help boast our culture rating.

Speaking of temples - please swap Gordium to one. We don't need a regular spearman. The same for Japiur - a warrior won't help any city surive at this point.

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I would suggest that we either crash the party with Mongols or Chinese.
Anyang and New Canton look tasty. Gems and a more connected empire.
 
By the looks of the number of Babylonian troops going across our lands, it looks like I chose wisely in going after Persia.
 
Great job, guys! I didn't think we would fare so well out of that first war. I see it, but as I feared I'm up int AG3 right now. I'll have to drop that for a day (because that is at least a 5-dayer) :rolleyes: and fit this one in today.
 
Originally posted by Rubberjello
Great job, guys! I didn't think we would fare so well out of that first war.

I was scared when I saw the initial war comment. I didn't think we had anywhere near the strength to pull that one off. However, it looks like the embassies paid off and Meldor correctly judged Persia being overstreched. Even the workers picked up in the first war helped with the horrid amount of jungle we have.

Our next couple of wars will be addition vulture wars to pick up a smalls block of land, and cheap tech. Our powerbase grew, but we need more cities and more workable land.
 
Preturn: Change Spears to Temples as recommended. Check Diplo and techs and promptly throw up...which was better than my reaction last time (don't ask), since things are looking better than I feared. Wake a few horses and start following the Babylonian death march towards the Chinese cities...to see what can be scavanged. I start praying for no city flips from the newest acquisitions to the pathetic Indian Despotism.

130 BC (1) Arbela (Settler->Temple) One Chinese city was razed, but not the Gems city. China needs to make more friends- Mongols, Babys, Persians, and Russians are at war with them.

110 BC (2) Madras (Spear->Spear) Our horses got kicked out of Mongol territory. I have to join the very slow procession of Bab units because I don't want to tie my hands with an ROP with the Mongols (and they want 50 gold for it also!) I'm still undecided about going after Mongols or China, since the Persians are at war with the Mongols.

90 BC (3) Babs take the Chinese Gem city of Anyang, but did not raze it! :( I finally stop dithering and declare war on the Mongols. Invade towards Darhan.

70 BC (4) Madras (Spear->Spear) Capture Darhan from 2 Mongol Spears and 1 Mongol Archer, with only one Horse loss and a promotion. This will be a first ring city and will pull in a Gems with Border expansion. 3 Slaves captured.

50 BC (5) Babylonians demand 57 gold from us. We cave since they have more troops in our country than we have! Whip Temple in Antioch.

30 BC (6) Antioch (Temple->Galley) Madras(Spear->Spear) forces approach Almarikh. The Babs are really taking it to the Chinese. No Mongol forces in sight. Nobody is talking to us for techs yet.

10 BC (7) Same as above

10 AD (8) Arbela (Temple->Granary) Madras(Spear->Marketplace) Godium (Temple->Settler) The battle for Almarikh goes well. Again 2 Spears and 1 Archer defending, and we take no losses (Catapults sure help!) What is even better new - Chandragupta appears when an Elite Horse wins! Capture 2 Workers and Gems come online immediately.
lk65pic001.jpg


30 AD (9) Delhi (Marketplace->Settler) We make contact with the Argentians in the new world! They are way behind (even us! :p ) Trade them Polythiesm for all their 173 gold.

50 AD (10) Bangalore (Granary->Settler) Calcutta (Galley-Galley) Mongols will talk peace, but won't give us anything for it. Rush Temple in Dahran. Galley headed towards where it can start transporting settlers to islands. Curraph under it was heading to a port to upgrade to galley. Many resisters in Almarikh still. Aztec borders in sight in North America. We have 1085 gold ans +72 per turn. (Steal attempt soon?) Leader and army still in Almarikh for us to decide what to do with them. (I was hesitating making a Horseman Army out of them, but any other choice?) All units fortified in city, but have movement left.


The game at 50 ad
 
Babs take the Chinese Gem city of Anyang, but did not raze it!
I don't think I have even seen the AI raze a resource / luxury city.

=====================================

50 AD
The random resources continue to surprise me. This is the first time I have seen five luxuries in Asia.

Calcutta has high corruption and swaps to courthouse. Gordium is swapped to granary. Karachi swaps to galley as I am more concerned about getting ships and settlers to some of those islands including another visible iron source.

I empty most of our troops out of Almarikh. I flipped would have wiped almost our whole army out!

We have earned a decent pain discount with the Mongols. Monarchy from France is all gold plus $52/turn. Monarchy from the Mongols is down to $22/turn. Can I encourage a further discount? At the moment the Mongols have nothing else to offer.
(IT) Mongols and China sign a peace treaty. This isn't good as the Mongols have less incentive for peace with us.
Greece and China ally vs. Persia.
Germany kicks our troops out.


70 AD
Our workers complete the road on a forest so that we can chop it. Does something sound backwards to you?

We make first contact with the Aztecs. Currency and $950 gets us Republic. [dance]
I ship the Republic to China for Monarchy and $6. With India being religious we could easily find value for Monarchy. I then sell Monarchy to the Aztecs for $954. The net effect is both government techs and $10 for currency. :D

An instant revolution is ordered and we draw the bad 2 turns for religious.


90 AD
It cost us a galley, but we destroy the Mongol galley by Karachi. Our home defenses are so paper-thin I felt I had to destroy it. Our leader rushes the FP in Bangalore.
(IT) Greece and Babylon ally vs. China.
The Republic of India is formed.


110 AD
I rush a harbor in Lahore so that we have iron. I rush a worker in Darhan to get rid of the second Mongol citizen. I buy a worker from Germany for $120. Greece suddenly has cash, so I sell him Code of Laws for $239.


130 AD
Our stack walks up to Dalandzadgad and now the Mongols offer to give us the city. :D
Peace with the Mongols for Dalandzadgad and $80. In case you war wondering why no pointy stick research - they had nothing to offer!
(IT) Germany and Babylon ally vs. China.


150 AD
I buy two workers from the Mongols for $250. I hurry the temple in Dalandzadgad for $112. This helps to get control of all of the mountains and possible coal / saltpeter.
(IT) An American galley moves next to our ship giving another contact.


170 AD
I sell American Polytheism for all of his gold - $194.
The resistance is over, so I rush the temple in Almarikh.


190 AD
Our Curragh finally reaches port and will be upgraded to Galley.
Bengal is formed on the island with lots of bananas.
Germany continues to offer to help work our lands. We ship them $120 for another worker.
(IT) Persia and China sign a peace treaty.
Babylon declares war on Egypt!
Russian and Germany ally vs. China.


210 AD
I spend $59 and establish an embassy with Germany. Berlin is a well developed town building MDI. I pay them $45 for a RoP so that our warrior in Scandinavia can continue to explore the world.

I rush the temple in Bengal. With us making over $100/turn we may as well spend it somewhere.


230 AD
I ship incense and $5/turn to Germany for dyes.
(IT) Egypt must have annoyed somebody, as now Germany declares war on them.


250 AD
The Zulu really screwed us when the kicked us out of they borders. Our ship is now in the middle of the Atlantic. We were close to contacting the Songhai. It begins the probable suicide run to get back to Africa.
:confused: We have a valid trade route to America? I don't know if I would trust that route at this time.

I rush the Harbor in Bengal. This city should become a nice fishing village over time.


Summary:
Arbela can hit 5 fpt and I think it can be a four-turn settler factory after the granary completes. Delhi is building spears to replace the warriors in our cities. Bombay is building horses for :hammer:





LKendter
microbe (current playing)
Meldor (on deck)
Grimjack
Rubberjello

Remember 10 turns per round (pre-industrial), 5 turns per round after - STRICT 24 hours got it, total 48 hours for a least a partial update (when turns get slow)

http://www.civfanatics.net/uploads7/LK65-250AD.zip


This is the target for our next galley. Our general expansion with settlers is this direction.
LAK-385.jpg



The red lines are the irrigation targets. With some water and using the hills these cities will start to earn their worth.
LAK-386.jpg
 
Great progress. I can only hope I get to play with the Oliphants :9

Grimjack
 
Originally posted by LKendter
Our workers complete the road on a forest so that we can chop it. Does something sound backwards to you?

Playing styles differ. I don't automatically chop down every forest in sight like you seem to do.

Great luck with Aztecs having Republic. That was a big break.
 
Playing styles differ. I don't automatically chop down every forest in sight like you seem to do.
I don't always chop forest. In this case I knew we needed water to southern India and the forest was in the way. IMHO Calcultta was dying for more food, and needed the forest cleared. There were plenty of hills for shields.


Great luck with Aztecs having Republic. That was a big break.
I couldn't agree more. Having China willing to give us Monarchy to cash back was even better. :D
 
preturn: Things look entirely different from my last turns! We now have 17 cities and 4 lux. We are seriously short of workers though.

We have 9 horses next to Nanking which has iron. I rush settler in Almarikh.

IBT Mongols and Babs MA vs China. :lol: Russia declares on Germany. Our suicide curragh sinks.

(1)260AD: Bombay riots, because we lost the lux from Germany. I think it was lux for lux so there shouldn't be any rep hit (we'll find out soon). In this case the route isn't cut (as we can still trade), but instead Russia captured its lux city I guess.

I then buy Spices+24g from America for Lit. I think it goes through Argentinian who has the Great Lighthouse. Since we are buying the lux there is no rep hit worry.

I sell incense to Persia for 122g + 3gpt. It means no war against Persia for 20 turns. I sign RoP with Persia and get 9g. I'll then send a horse to explore its territory so we know where to hit in the next war.

Rush temple in Hyderabad.

IBT Mongol archer defeats Chinese MDI, another archer kills Persian pike and settler :eek:. We have to sign RoP with Mongols to attack Nanking next turn. Persia and Bab MA vs Egypt. China and Bab sign peace. Greece and Germany MA vs Russia.

(2)270AD: I declare on China. Lose 1 horse and we raze Nanking. 5 slaves are on the way home. Settler moves to settle in 3 turns. Reveals a 4-hp elite sword, kill it. Pillage a road in China.

Somehow our trade route with America is cut, and we lose the spice. :( I have to hire a clown in Bambay.

MM Arbela to have 7fpt and 5spt, granary still in 1.

IBT one horse is killed by MDI.

(3)280AD: kill the MDI. There is another one in sight. Pillage road in China.

IBT Mongols and Persia sign peace.

(4)290AD: We kill the MDI.

IBT France declares on Babylon. Bab starts Leo's. Greece declares on Germany. Germany also starts Leo's. Greece starts Sun Tzu's. One horse is killed by MDI the other retreats. China and Germany sign peace. Zulu also starts Leo.

(5)300AD: We kill the MDI that killed our horse. Chittagong founded and we control the iron. I fortify the spear on it.

We also found Iron City on the south island. Have to hire a taxman in the FP city, but market is due in 2 turns.

IBT: Our spear defeats vet MDI without a scratch. France and Russia MA vs Greece.

(6)310AD: zzz

(7)320AD: Rush settler in Gordium as it will grow to size 7 next turn.

IBT Persia and China MA vs Russia. MDI retreats our horse. Mongols and Greece MA vs Germany. Persia and Babylon MA vs France. Australia and Bab MA vs Egypt.

(8)330AD: Gordium isn't optimal for settler or worder factory, unless the BG is mined. I set it to worker for now. We also get to know Venezuela :love:. She is as backward as America.

IBT: archer kills our horse.

(9)340AD: We kill the archer and a horse. China agrees to talk, but asks for 80g?! Good news: it has no iron now. [dance]

IBT Greece and Babylon MA against Egypt. Aztecs are building Sun Tzu's! This means it gets Feudalism which we could broker with!

(10)350AD: Aztecs have Feudalism. China has Monotheism and Feudalism. Everybody else either has no tech or all 3 techs.

I sign peace with China with 20g. Buy Feudalism from Aztecs for 2569g+93gpt. 55gpt+iron to China for Monotheism. Sell Monotheism back to Aztecs for 2651g+116gpt (not full price, but good enough). I set min research to Theology. So we got 2 techs for about 28gpt.

Sorry I made peace with China before giving to next player but I don't think we can gain anything else much.

I'm mining the BG in Gordium. Once it's finished it would be a 2-turn worker factory or even a 4-turn settler factory.

There is a galley with settler heading south. It could pick up a spear on the way.

LK65-350AD

The frontline:
 
Weird they wanted money for peace, when we had taken cities from them.

Grimjack
 
(2)270AD: I declare on China.
I wondered if that stack of horses might give you an idea. ;)

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Contact with the Aztecs has really paid off. :D
That is twice we got great deals thanks to them.

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LKendter
microbe
Meldor (skip per pm until 5/1)
Grimjack (current playing)
Rubberjello (on deck)

Remember 10 turns per round (pre-industrial), 5 turns per round after - STRICT 24 hours got it, total 48 hours for a least a partial update (when turns get slow)
 
I ship incense and $5/turn to Germany for dyes.
I think it was lux for lux so there shouldn't be any rep hit (we'll find out soon).
Read my statement above - you are right on target. I intentionally avoided any flat payment for the possibility of a trade cut.


We have a valid trade route to America? I don't know if I would trust that route at this time.
Somehow our trade route with America is cut, and we lose the spice
:hmm: Interesting that I was didn't trust it, and my lack of trust proves true.


I have to hire a clown in Bambay.
I think you mean Bombay. ;)
With our cash flow I would up luxuries 10%. Cash isn't our problem right now. It is shields, as I don't want to waste any shields.
 
Got it
Grimjack

I suspect the trade route went through Chinese territorial waters, and for some reason our tradeships were no longer welcome there :)

Grimjack
 
One more thought - with Buy Feudalism from Aztecs - it is time to start upgrading our vet spears to pikeman. We have plenty of cash and this will improve our military rating.


Now we have to hope China survives 20 turns with a valid trade route to there capitol.
 
With our cash flow I would up luxuries 10%. Cash isn't our problem right now. It is shields, as I don't want to waste any shields.

True in general, but in this case a market was due in 2 turns anyways, after which we fired the clown, so we didn't lose any shields. :D

I wondered if that stack of horses might give you an idea.

You bet. It was a big hint although I wouldn't mind more explicit ones. :D
 
Partial update and question.

LK65, SHort term plans, rush to knights, and make an impression on the world.

Tech report.
Engineering -- Germany, France, Babylon, Egypt, Zulu, Russia, Persia, Greece,

Babylon looks a bit like a likely target. He has three cities on our zone of influence, and he is at war with both France and Egypt, meaning I hope most of his forces are away in europe.
It will likely take more than the ten turns I have to prepare for a war against them though. They have several Medievals inside our territory, and we have very few Medievals ourselves, and those are almost needed in order to crack pikes in cities on hills.
I will concentrate on Infra, and moneygathering, hoping to net enough for a safe steal when the next tech comes out, and then rake in the cash.

I do rush the harbor in iron city though. I want the city to grow. I switch Bombay to Cathedral, after considering raising lux-tax. I want it at 14 spt and Medievals, and it is not going to happen unless we either get lux tax, or a cathedral.
Otherwise I am fairly happy with our cities.

After going through the cities I realize they are made for Microing every single turn :( At least if you want to get the maximum possible growth/production/gold from them. I estimate MMing every turn is some 5-10 gpt/spt equivalent.
I decide Arbela/Gordium will be settler/worker factories for the duration. They have the most food, and sufficient shields.

360AD I draw workers back to our first ring. There are cities here that work unimproved tiles, and we now have roads to every little outlying village.

With the harbor in iron town, we now have an extra iron available for trade. Both France,Russia and Germany is offering on the order of 30 gpt. I do not trust the trade routes to them though. Mongols also do not have any iron. They are a possible target, perhaps even a likely one.

IBT: I see Persia capture Hannover from Russia. Lots of warfare there is.

370AD Rather than pay 25 gpt for luxtax, I pay Abe 22 gpt for spices. It is a fragile path, but as far as I know, our rep is not at stake.

IBT: There are sure a LOT of immortals up in the north. Babylonian city of Eridu completes SunTzu, and paint a large target on itself.

380AD Movement and Micro. Nothing new on the trade front.

IBT: Zulu decöare on the Babylonians. mongols will likely not last long, China manage to sign up Persia against them. Mongols are down to four cities, and at least one is way off in the south.

390AD I spend some money, and rush a temple and a barracks in outlying cities. Troops are almost in position if we want to strike at Babylonians. I am only waiting for the babylonian forces to leave our territory, and for some spears to become pikemen.
I have both Arbela and Gordium set up as MM free worker/2 factories. I will see if I can get it to settler in four in Gordium.

IBT: Chivalry is out as France starts Knights Templar

400 I establish an embassy in Paris. They are size 12, running five clowns, and will have Leo's in eleven turns. They have one lux and no resources. They do have NINE spearmen guarding Paris. This is a city we want. Colossus, Hanging Gardens amd Pyramids.
I will scrape together 50 gold from somewhere, then I can do a careful steal.


I think it worth the risk.

Grimjack
 
LK65, Short term plans, rush to knights
I think you mean War Elephants - our UU and tripper of a GA. :D

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Partial update and question.
I am not sure what the question is?

=======================

I will scrape together 50 gold from somewhere, then I can do a careful steal.
Upgrading horses to Elephants is expensive. Unless we can make a ton of cash the deal isn't worth it. We are not at the staged where we can easily fight a remote enemy.

Don't forget - we need one good culture civ to live. I don't remember if I disabled cultural victory. :(
France looks like that one civ.

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I pay Abe 22 gpt for spices. It is a fragile path, but as far as I know, our rep is not at stake.
Our rep is never at risk if we are the ones receiving the goods.
 
Originally posted by LKendter
Don't forget - we need one good culture civ to live. I don't remember if I disabled cultural victory. :(
France looks like that one civ.

Lee, I downloaded your save and looked at it with Civ3 MultiTool.
Culture victory is ON.

You could use C3MT is turn it off though if you want. Latest version is here.
The download link is near the bottom of the first post. Version 1.10

Matt
 
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