LK71 - More AWE

That looks like some serious razing. :D

Signed up:
LKendter (on deck)
Arizona_Steve
tarkeel
Meldor
hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
Great job, lets keep up the pace of the razings. It should only take one army to keep down any intruders in the west. The est should be able to pick up the pace in the east.
 
Not done Yet but will be soon!

Conquest has crashed 3 times on me tonight and I am on turn 9 but don't think we are too far away from victory.

Update: Incas only have 2 visible cities left and the capital is about to fall in 1 or 2 turns. The Iroquois have about 4-5 cities but the capital is toast. Aztecs are finished and we have a rail right up the front lines. Rushed many many settlers and temples, spending most of the gold we get per turn now that research is off and we own Smiths and the Pyramids.

Will complete tomorrow and hopefully be able to post an end game picture. BTW we are at 51% in land but many expansions are due soon. Will have to see if domination or conquest comes first. :D

Hotrod
 
1650 AD (0): The race is on. I think I can finish this in 10 turns. NOW the question is domination or conquest. I decide to spend or gold. You can't take it with you?!! Rush multiple temples and settlers we have 30 percent more land to cover to win. Also, shut down research. We don't need electricty and we are already over the population mark with more towns falling shortly it will not be an issue. Move all available hussars sitting idle in towns to the Eastern front.

1655 AD (1): A town with a really longggg name Cor.... falls. Rail roading to the main front and positioning to take two more Inca towns next turn. Kill all units on the Inca outskirts. Found New Pecs, Found New Maribor. Ready to found about 3 or 4 more towns soon. up to 41%.

1660 AD (2): Found new Lj... , New Kranja, Vienna 2, Salzburg 2. Tiwanaku is razed. Vilcas is razed but did a number on 1 army, wounded not dead. Need to rest the armies a few turns.

1665 AD (3): More of the same, new towns few kills more rails.

1670 AD (4): Newtons completes :p. More rails more cleanup, try to take Salamanca and fail but will finish the job next turn.

1675 AD (5): Salamanca is ours along with smiths. Hold it at size 3. BTW the Aztecs have a town in the West that will not last 2 turns. Niagra will be attacked next turn and the armies are healing in Salamance to begin moving on the rest of the iroquios. Rush a few settlers. Will rush a few more temples next turn.

1680 AD (6): A few new settlers. Continue the rail project. Attack Niagra Falls and it ahh.. Falls. Chalco is captured and the Atzecs are finally gone.

1685 AD (7): Rails to the front. Move units to hit Grand river next turn. 1 army does kill 2 rifles but holds off for reinforcents. Gathering units to go at the Inca capital. Couple new cities and some expansions. Up to 51%.

1690 AD (8) Capture Grand river to allow faster movement this turn. May not keep it though. Cheap Move? maybe but we are so close now I can taste it.

1695 AD (9): Cuzco falls and we get 15 more slaves. Oliantambo falls. Take a Iriquios town as well. Can't for the life of me figure out where the rest of the towns are. Maya have no cities, Zulu have no cities and the Iroquiois have 6 left but only 3 are visiable. Inca have 3 left but can only see 1 on the main land. Conquest may be a few more turns away :(. Rush more settler to push the domination level.

1700 AD (10): Well our first ship spot the Inca capital to the West. We will need ships I think for a conquest. Oil Springs falls. Rush more settlers as it appears domination, although still 14% away will be the fastest.

http://civfanatics.net/uploads8/LK71-1700AD.zip
 
Well I focused on 2 fronts. Trying to push toward domination, lots of rushed settlers and temples.

And tried to push closer towards conquest. There is a bit of a wrinkle. There is another land mass as I think we all suspected to the West. Haven't done any investigating but suspect that there are a few Inca and more Iroquiois towns on that piece of land.

As of right now only 3 Iroquiois towns are visible on our continent and only 1 Inca town. BTW Mayas and Zulu are still kicking as well.

I sent out a few more settlers last turn and there are more rushed as well as some temple expanions coming up. I suspect that once the last of the main continent cities are razed then it just becomes a matter of rushing settlers all around to push us over the hump.

Also I had a terrible time with crashes. I don't know if it was because I just upgraded to XP SP2 or not but I couldn't play the last few turns straight through without a crash :(.

One more thing: I think some of the core towns can be better optimized I focused on getting the cities in the west destroyed not too much on domestic issues.

Good luck, I suspect the final continental towns will be gone in 3-4 turns max and then it is just literally fill in the blanks.

Hotrod
 
LKendter (currently playing, and trying to finish it off)
Arizona_Steve (on deck)
Tarkeel
Meldor
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.
 
1700 AD
UNREAL - our percent of world population is 87%
We have 52% of the land.

I start by rearranging the troops and free up a few more attack units. A

I correct a few builds where we are not building temples where we would claim more tiles.

I disband our catapults. I doubt the AI can set a big enough stack at this point with rails that would be a threat. More shields towards some temples have more value. Less GPT outlay also speeds up the push.
(IT) We lost a single Hussar that had just 1 hp left.

It seems weird to see the largest civs list this late in the game and to only have one dead civ.


1705 AD
I build 1 new city.

Tonawanda will live a little longer as our army was redlined after killing just 2 rifles.

Allegheny is razed.

We kill a Zulu rifle / settler pair.


1710 AD
I build 1 new city.

Centralia is razed.
(IT) Our people want to build the iron works. What totally corrupt town is this in?


1715 AD
Vilcabamba and Tonawanda are razed. This leaves NO AI cities on our land mass. :D
At this point the game is simply spam out cities and rush temples.

I build 2 new cities.


1720 AD
I build 3 new cities.

This sums up the military threat quite well. I disband our 3 spear army to rush a library.


1725 AD
I have to kill a rifle / settler pair that landed.


1730 AD
I build 2 new cities.


1735 AD
This sums things up quite well. I start fortifying all workers.

I build 2 new cities.
(IT) We get multiple border expansions. Since we were already at 66% this really doesn't matter.

Summary:

=====================================

Signed up:
LKendter
Arizona_Steve
Tarkeel
Meldor
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
>> Starting with LK68 the LK series is on patch 1.22.


http://www.civfanatics.net/uploads8/LK71-1735AD.zip


LAK-464.jpg
 
Well done! Pretty much ended as I suspected it would. Kill off the remaining towns and pump the settlers.

BTW: Tonight out of curiosity I played and made peace with the zulu just to get the map. All the civs had capitals on the same island. It is a strange site a small rainbow island with AI OCC's :D.

GL on LK73!

What's next AWDG ;) !
 
Back
Top Bottom