meldor
Deity
I see it but will start tomorrow..
It was a remote town, but I still hate hearing any town loss.(I) They lose 5 rifles, but the city of Roosendaal is razed.
Please read my report below. Look at the ship report, and I think you will find the AI *IS* running away. When you consider the AI already had enough time to build that ship...The AI is by no means running away in research
The Merc to Infantry path is just a killer @180 / turn. If we spent NOTHING on science we probably would upgrade 2 infantry in a turn. The cities are holding - the problem is getting rid of the rifle stacks!Lee, I am guessing you would rather concentrate on science?
Now there is a comment I can understand. I was shifting the Mercs around every turn based on counting the number of threat vs. each town.I don't want to lose a town due to carelessness.
I couldn't agree more. Not only will the 4th luxury help us, but that is probably most of the worlds fur supply. That should cut the number of luxuries for the AI civs.I would start working on taking out the Babylon City to the north.
To me killing rifles IS forward progress. Our getting rid of all of those annoying units behind our lines makes life a lot easier for us.I think we need to make some forward progress rather than just trying to kill rifles.
This is the understatement of the day. I can't wait until we have a few artilleries to help out.We need to continue to build up units.
I agree with a caveat. I want a rail-net at lease partially in place, or the city will be a nightmare to defense. I hope that is the last Persia city. Killing Persia will reduce the risk of a UN loss.I would go ahead and capture Sidon. It looks fairly defensable and moves our front line forward.
With pure science push and little cash the pop rush feature doesn't bother me. However, I agree that we couldn't survive the anarchy!Communism would really help our large number of corrupt cities (potential 8 turn anarchy probably rules it out though).
Our next big challenge is to get a couple more factories.