LK79 - Mongols - 5CC Deity.

Preturn- I short rush two Commercial docks. As soon as we have money for immediate steal, it'll be done. We'll have a breather of a few turns.

IT- Production is sabotaged at Ta-Tu.

T1 1605

Some Persian units and ships killed. With the docks in, I mobilize us, and we have three cities pumping out tanks every turn.

IT- zzz

T2 1610

I see a couple English TOW in our territory so I demand them out. The killing recommences. The TOW are taken out. I rebase our bombers closer to the front.

I also notice that the Aztecs are about to settle and take away our silks colony. I want to declare on them, but we have three turns of peace left.

IT- Lots of TOW show up to party.

T3 1615

All the visible English units are slaughtered at the loss of only one tank.

IT- Lots more TOW.

T4 1620

Lots of TOW and infantry killed. English town of Leicester destroyed.

IT- Persia starts SETI.

T5 1625

No English encroachment, so the offensive can begin. Our combined arms force strikes at Manchester and razes it. We take out and English Uranium colony. Our bombers cause some damage at Berwick and then our tank army moves in and the job is finally finished by another tank as it burns.

IT- Persia completes UN.

T6 1630

The Mumbles is razed. Bath is razed. Two silks colonies destroyed. I found a new silks colony for us.

IT- An insane amount of TOW come out of nowhere to overun our rubber colony and to steal some arty. English also start Manhattan project.

T7 1635

A lot of TOW are wounded and/or killed. I restablish the Rubber colony. I retake our arty.

The stupid Aztecs are marching in more cav/settler pairs to steal our colonies, and I've had enough. We declare war and they all die.

IT- Persia completes Manhattan projects. Looks like nukes are now in play

T8 1640

Persia has an obscene amount of troops on our territory. I bombard then down a bit but have to leave most of them. I concentrate on finally killing of the SoD of English TOW. Its finally gone for the price of a few tanks.

Since we now have the spare cash, I try a Careful steal on England and succeed. We take Electronics and go Modern. A quick check reveals that Persia has all the first tier techs. For kicks I plant a spy in Persia and succeed. Thankfully they don't yet have any SS parts in progress.

IT- zzz

T9 1645

Persian units killed. I bombard the annoying city of Ugarit.

IT- The English overrun our saltpeter colony. They seem to have a strong wave every couple of turns with little to nothing in between.

T10 1650

Kill off plenty of TOW. I hate those things. They are truly hellspawn.


Summary

We've made some progress. Tank numbers have increased. If we can get the English counter attacks to stop for a few turns we can launch further offensives. Otherwise we're forced to use our bombardment on the invading TOW. We really really need more arty once we have our tank numbers bolstered a bit.
 
T2 1610

I see a couple English TOW in our territory so I demand them out. The killing recommences.
That didn't take long at all to get back in war mode. :D
It sounds like forward progress will be a challenge. We need to try and kill all their luxury sources and crunch there production.


===========================

Signed up:
LKendter
Gozpel
Kaiser_Berger
6thGenTexan (currently playing)
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I've got it.
I can understand the abuse of mass bombers attacking units/cities, but what about using them to carpet bomb for resource/improvement destruction? How many would be too many? I won't be able to look at the save until later to see how many we have now.

Is it worth breaking all road connections between us and England until we have enough tanks to move south?

Just a couple of random thoughts.
 
6thGenTexan said:
I can understand the abuse of mass bombers attacking units/cities, but what about using them to carpet bomb for resource/improvement destruction?
I have no issue with massive destroying of English territory. I would leave us just enough rail-net to quickly get to the next city.


6thGenTexan said:
Is it worth breaking all road connections between us and England until we have enough tanks to move south?
I can't look at the game for another 8 hours, so I can't give detail comments. However, I think it would be good to limit the paths they can use. I would try to limit the number of ways they can get to us. An example would be to destroy most of the road-net in front of the rubber colony.
 
I noticed that our cities have gotten excess population up to the point of taxman. If you mine 2 tiles by Kazan it hits exactly 90 shields for an infantry every turn. We are really light in infantry to the point of tanks are being wasted to guard colonies. I would like to free the tanks up for offensive duty. A tank is even being used to protect artillery. IMO we need more infantry. Mech infantry would be even better after we can steal computers.

Don't forget even specialist in our cities adds more pollution. :cringe:

Tabriz can't build anything in 1 turn. Should this become an artillery source?

I notice we don't have a spy with the Vikings. Please plant one while we are at war with them.


Signed up:
LKendter
Gozpel
Kaiser_Berger
6thGenTexan (currently playing)
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I considered turning Tabriz into an arty pump in my turns, but was turned off by the fact that Mobilization doesn't give benefits when building arty. How in the world artillery cannot be deemed a military build is beyond me. Since it ended up taking 2 turns to build both tanks and arty, choose to go with tanks for the moment as we needed some badly. Switching it over to arty now seems like a viable option.
 
I'm halfway through my turn and will be done in the morning. I have secured our borders with England and increased our number of infantry to no longer need tanks as MP or colony guards.
I should be able to take two English towns.
I am not using the bombers against any yellow or red units to avoid the lethal bombardment.
Did y'all know you cannot destroy colonies from the air?

6gntxn
 
Did y'all know you cannot destroy colonies from the air?
You can't hurt any square with a unit on it. The AI always guards it's colonies. All damage goes to the unit first. Only after you red-line a unit will artillery damage the square. A bomber won't do a thing until you kill the unit.
 
The bombers killed the infantry guard (only bomber induced fatality) but I could not bomb that square. I hit the square next to it and did not see anything but the colony. It does not matter to much since England has a native source of the lux anyway.
 
In north Texas, we get about two days of winter weather a year. One of those days happened to be today. Instead of relaxing with a gme of Civ3 before the in-laws arrive, I drove through the snow and sleet to the airport to wait on their flight that was naturlly delayed. I did not have the time to finish the last turn.

I try to plant spy but Rangnar catches him to waste 122g. Having policemen in stead of some taxmen yields a few more GPT. I leave production alone for now.....all cities produce tanks next turn. I lose a tank but destroy Borazjan for 45g. Move an Inf to cover wounded tank.

IBT Persians land settler pair on the ruins of Borazjan. Spend 60g to keep the spices coming from Korea. Kill three TOWs but lose the wounded tank and covering inf. Lose another Inf protecting our forward airbase.

1655AD-1 5 tanks role off the lines. Raise lux tax. Clean up English troops: 3 TOW's, 2 INF's, 2 Marines & two slaves. Shift airforce to recaptured airbase for operation "Carpet Bombing". Artillery identifies 4 Inf in Ugarit. All four units drop to 2hp but tanks are across river from city and have to move before attacking.

IBT Korea and Persia end war. Lose an Inf outside of Ugarit.

1660AD-2 2 tanks and an Inf. Kill three TOW's promoting a tank. Lose an Elite on an Inf but second wins. Move forces away from Ugarit until supply lines are secured and all English are taken care of. Bombers deny England two sources of coal and reduce the number of connecting railroads to one. Still cannot get Spy in Scandinavia.

IBT Kill a marine and a TOW.
1665AD-3 Two tanks and three Inf. Bombers kill an Inf sitting on an Incense colony but cannot destroy the colony. Trade three tanks for 6 TOW and all were yellow or red. Kill two more infantry.

IBT England come looking for peace and still does not have oil. Kill a TOW.
1670AD-4 Three Inf. Kill 10 TOW promoting 3 tanks. Kill a TOW to take 1g from Herat. Finally get an agent in Trindheim.

IBT Trade an Inf for a Marine, getting an Inf promotion.

1675AD-5 Three Inf and two tanks. Kill the marine, the only Englishman I see. Start on English cities. Bombers weaken defenses and tanks kill two Inf in Karhuyuk for 37g. At Ugarit, artillery redlines 3 Inf and the tanks roll. We capture 5 artillery, 3 slaves and 57g before burning the Sistine Chapel. I am able to kill the TOW and destroy the English colony. See some Aztecs so I kill 2 muskets, 5 cavs and 2 settlers. I lose a tank but promote another.

IBT Nothing.

1680AD-6 Three Inf. Re-task our bombers and artillery to redline a stack of 8 TOW's. Kill another Aztec musket. One TOW gets lucking and kills two elite tanks. Steal Computers from England.

IBT Lose a tank outside of Carlisle. Persia completes the SETI Program.

1685AD-7 Two tanks and three Mechs. Army kills the TOW, Inf and Marine in Carlisle for 38g and 2 slaves. Kill a TOW and marine outside the town. Kill a stack of 4 TOW heading north. Kill 3 Aztec cavs. Kill a TOW and 2 Inf for 58g and 3 slaves at Kanesh.

IBT Trade a tank and some slaves for a TOW.

1690AD-8 2 Mechs and a tank. Kill 2 Inf and a TOW for 58g and 5 slaves from Cambridge. Kill an Aztec cav. Clean up 2 TOW. See 8 TOW tanking a different path north through the fog.

IBT Lose a tank. We catch the English spy looking for ours.

1695AD-9 Two tanks and Three Mechs. Protect border and dink the stack of TOW's. Start dividing English core from west of continent.

IBT Kill 4 TOW and a marine attacking Kazan from the sea. Lose a tank and Inf.

1700AD-10 2 Mechs and a tank. Complete the bombing of the English supply lines.

Sorry about the ugly handoff. Here are the key items:

The Vikings have landed four units west of Karakorum.
The stack of TOW’s I bombed has attempted to run home. They were next to the stack of artillery on the mountain in the middle of nowhere.
There are two rail connections to the other lands. Due south I have a mech, Inf, and a pair of tanks on a hill. The English troops are the first I have see here. The wounded TOW are retreating. The other is on the Western frontier by our new airbase. The tank/Inf pairs are to slow any units going around the choke. The choke point here has most of our tanks and they are ready to clean up our back lines or continue forward. A combination of retreating and advancing TOW opened up that hole in the line.
I have been rotating the wounded tanks back to Ta-Tu to heal. There are no Inf here for MP duty so watch out if you have no hurt troops to rotate back.
Since a marine actually attacked a coastal city, put a Mech in each.
There are 4-5 Inf’s fortified at the choke point from about 5 turns back that have not moved up.

The capture of our Continent is well under way. Any thoughs on starting our naval production?

The Game
 
We capture 5 artillery, 3 slaves and 57g before burning the Sistine Chapel.
This is the type of report I like to ready. We get a big boast in artillery. England losing the Chappel had to hurt his happy level. :D


Steal Computers from England.
More good news as we get the best defending units in the game. :)


The capture of our Continent is well under way. Any thoughs on starting our naval production?
We can upgrade the lone galleon. Since England is starting to break I would put one city on defensive naval units. The landing should be easy.
1) We sign a RoP with the Vikings
2) Land a good amount of troops including the army.
3) Build an airport in some open space.
4) All new units can come in by air.

Signed up:
LKendter (on deck)
Gozpel
Kaiser_Berger
6thGenTexan
Microbe (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I got a chance to look at the game. I would like to see our infantry upgraded to mech infantry.

We can greatly simplify the silk area. Form the silk colony back of the original spot marked by the black circle. This would let us remove troops from all the red squares.

LAK-536.jpg
 
I'd left those Infantry in place while I had some TOW's running around. Thwy can head back to be upgraded within a turn or two.
 
preturn: hmm, we are at war with everyone except Korea.

The turn is not finished! That's really annoying. Please finish your turns. It's OK to leave a few units unmoved, but do not just leave the entire turn to the next player.

I upgrade several infantry.

Two tanks raze Ankuwa and capture two workers and two artillery.

Create an incense colony.

We kill an infantry and control the choke point which splits England into two parts.

Raze Tzintuntzen and capture 4 slaves plus artillery.

IBT: some landing. We caught Viking spy.

(1)1705AD: kill TOW, infantry and marine and raze Exeter.

I keep one scientist on Miniaturization.

Kill the landing. Destroyer sinks an Aztec boat. Submaring sinks a transport but is exposed.

Kill a bunch of TOW.

IBT Persia declares on Aztecs and England. :lol: Aztec cavalry and English TOW retreat and AI fight in the sea. We caught English spy trying to sabotage our production.

(2)1710AD: I build airfield on a mountain and move all our bombers there so we could reach English core.

Kill 3 units and raze Kadesh.

Sink two more boats.

IBT Korea declares on England. Our capital is nuked! This causes riots as we lost a lux.

(3)1715AD: We kill 4 units and raze Canterbury which is a size-24 city. We capture 11 slaves and 3 artillery.

And our rep is completely shot as we were exporting lux to Korea. By the way Korea gets Fission but it won't trade for Computers. We need Fission to see where England's Uranium is!

(4)1720AD: I make peace with Aztecs, exchange Steel with Communism+116g+36gpt. I then rush factory in capital.

Kill some units. Disconnect England's incense.

(5)1725AD: England has oil now. This is not good. Our army kills two MI and one TOW and razes Tlaxcala.

England has Modern Armors! We must disconnect its rubber.

IBT two MA lose to our MI.

(6)1730AD:

(7)1735AD: Maybe I did something stupid but I raze Nottingham by losing about 7 tanks. It is over size 20 and has Sun Tzu's. We get a leader during the process. Tank army pillages rubber but there is another source.

Kill a bunch of TOW.

(8)1740AD: Steal Ecology from England and get Fission+262g+61gpt from Korea by Ecology+Computers. We have Uranium.

The nuke damage is repaired. I spread our workers so that we won't lose all of them by another nuke. Merge workers to capital.

IBT MA attack our stack and we lose two MIs and a couple of tanks.

(9)1745AD: We kill two MI, one TOW and one MA and raze Hattusha.

I mobolize again.

IBT Lose two boats. Persia starts Internet.

(10)1750AD: stack moves to Newcastle.

Note: let's go for Newcastle -> York -> Coventry -> Oxford to disconnect the 2nd rubber. It would take about 15 turns and we need to hang in there against those MA. We can try an immediate steal in about 4 turns. We have 2 techs for Modern Armor.

EDIT: I just noticed Persia captured the English town which has the oil so England has no oil now! No more MA on our continent! This means that we can go after other core cities after York.

I'm putting all our artillery in the attacking stack so we have very few at home. Those bombers might help a bit as those TOWs have to go through a long way to reach us.

Good luck!
 
Signed up:
LKendter (currently playing)
Gozpel (on deck)
Kaiser_Berger
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
1750 AD
I immediate move our workers next to cities. NO workers should fortify next to cities at this point.
(IT) Two subs die trying to attack our destroyer.


1752 AD
I have an English stack approaching our territory that includes 3 modern armors. This is painful as most of the artillery is buried in English territory. All I can to is to ignore and wait. We are still to short of artillery.

I kill 2 Viking guerillas that landed in our territory.


1754 AD
I kill 1 Persian MA, 1 Viking Guerilla, and 3 English MA losing 1 tank.
The New Castle assault is delayed after the first 3 tanks commit suicide.

It is 20 plus turns before we can afford to deal with the Vikings so I sign peace. We give Fission and $25 and get Rocketry. I immediately mobilize again.
(IT) The English are building the Internet.


1756 AD
Our army is exhausted, but it kills 3 units in New Castle. We also lost 1 tank. We raze New Castle destroying the out of date Knights Templar, gain $30, 3 badly needed artillery, and 11 workers.

The Persian city of Dakyanus is auto-razed for $33. I can't believe that Persia still keeps trying to build those tundra cities.
(IT) A busy in-between turn as we lost 3 tanks and the English lost 3 tows and one ma.


1758 AD
I auto-raze Bampur and prevent Persia from having a silks source. We got $35 for our troubles.

I slaughter English troops killing 2 MA, 5 tow, and 2 marines while losing nothing. I finally gain control back of the rail-net connecting the homeland and the front.

Our spies steal modern armor. [dance]

(IT) The English lost 1 MA.


1760 AD
I disband the tank army so that we can have a modern armor army.

I learned what happens to air units when an airport goes inside another civs border. The air units return to the nearest city.

I hate to make a deal with the Aztecs, but there new city blocked the rail-net. I sign a RoP at no cost.

I kill 1 MA, 5 tows and 2 marines and the English are booted from our territory. I lost 1 tank.

I raze Tamuin (English) for $16, 1 worker and 1 artillery piece.
I raze Cempoala (English) for $24, and 4 workers. That destroyed an English source of dyes. :D
(IT) I don't know if this is good or bad, but the Vikings declare war on Persia. If the Vikings start losing cities again we are in trouble.


1762 AD
I slaughter multiple ships near our shores.

Malinalco (English) is razed for $15, 1 worker and an Aztec artillery piece.
(IT) Two Persian MA attack us. We lost 1 mech, and destroyed 1 MA.


1764 AD
Teayo (English) is razed for $15. It does take away the English oil source.
Tlalmanalco (English) is razed for $15.
Alalah (Persian) is razed for $35 and a destroyed jet fighter.
Kandahar (Persian) is razed for $36 and a destroyed plane.


1766 AD
It beats up our MA army, but Texcoco (English) is burnt to the ground for $22 and 5 workers.
A Persian transport and escorts are sunk.

The Vikings are being eaten alive by Persia. It may only be a distraction, but I sign Korea up for dyes and $12/turn to fight Persia.

I generally hate laying railroads in another civs territory, but by helping the Aztecs we can get to 2 cities faster.
Teotihuacán (English) is razed for $23 and 3 workers.
The English core is all that is left to attack.
(IT) We get bad news as Persia completes the Internet. The last thing we need is Persia researching faster.


1768 AD
This was a very quite turn. I start the march of artillery toward England.
(IT) The Aztecs and Korea ally vs. England.


1770 AD
I razed Tula (Persian) for $28.

We get another leader.


==========================

Summary:
We LOST the race to help the Vikings. We now have the ugliest situation possible. We need to land on a continent controlled solely by 1 AI civ.



Signed up:
LKendter
Gozpel (currently playing)
Kaiser_Berger (on deck)
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads8/LK79-1770AD-1.zip
 
"Gozpel (currently playing)" - Not quite, I can't play until monday at the earliest. If someone wants to swap before then, do that.

This time of year RL takes over and I can't play at all daytime, and after dark I'm usually to drunk to make any sense. :)

If no one has taken it by Monday morning my time, I just continue then.

Merry Christmas to you all.
 
Kaiser_Berger - can you swap?
 
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