LK79 - Mongols - 5CC Deity.

Preturn- It pleases me greatly to see the English beast nearly on its knees.

IT- Aztecs and Persians sign peace, Korea declares on the Vikings. English Submarine dies against out naval SoD, promoting our carrier to elite.

T1 1772

I move seperate SoDs towards London and Warwick. Not much else.

IT- Aztecs and Korea sign against Vikes. Persia and England sign peace.

T2 1774

Between bombers and arty the garrison at London is weakened a great deal. Our army moves in and kills some, and our other MA finish the job and London burns taking the G. Lib with it.

IT- zzz

T3 1776

Warwick burns for no losses.

IT- zzz

T4 1778

York burns. New Airbases built closer to front.

IT- zzz

T5 1780

Hastings burns.

IT- The Vikes are dead.

T6 1782

Not too much. Move closer to English targets and continue to build up naval fleet.

IT- zzz

T7 1784

Liverpool burns.

IT- zzz

T8 1786

Another English city burns.

T9 1788

Clear out some annoying English barricades.

IT- Ta-Tu gets nuked.

T10 1790

Oxford burns. Our workers are moved into position to reconnect Ta-Tu next turn.


Summary

Getting nuked again is a real PITA. Aside from that, England should be eradicated from our continent soon. Our invasion fleet has grown and building it up further should be a priority. We're lucky that Persia has yet to start their SS.
 
Getting nuked again is a real PITA.
I couldn't agree more. This is why I was keeping almost nothing by our cities. Gozpel, please move all bombers out of Karakorum for this reason. I would hate to lose several planes.


Our invasion fleet has grown and building it up further should be a priority.
We have 7 transports and plenty of escorts. All we need is a couple more transports.

What I don't understand is the fleet position. Where are we planning to land? IMO we should land by Hamadan on the mountain. We need to burn their offensive units up. The attack force should include mech infantry and at least 1 artillery piece to cost Persia maximum units. We need to get the fleet loading as close to Persia as possible.


England should be eradicated from our continent soon.
I looked at the game. England is crippled, and is no longer a space launch threat. We need to turn on Persia NOW. I don't feel we can spare the 10+ turns for finish England. We also need a reason to demobilize and rebuild the happy buildings in Ta-Tu.


Signed up:
LKendter
Gozpel (currently playing)
Kaiser_Berger (swapped)
6thGenTexan (on deck)
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Signed up:
LKendter
Gozpel (currently playing) OVERDUE, heading to skip
Kaiser_Berger (swapped)
6thGenTexan (on deck)
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I don't know what's worst, having relatives running through the house or getting nuked by Xerxes.

Pre-turn - 130 or so slaves are standing in orange goo, not a comfortable sight. A peek in Persia's military shows they have 6 cruise missiles, 2 tactical nukes and an ICBM.

Start to move our ships east instead.

Move units around to protect them.

1792AD - Almarikh is nuked, lose 10 pop.

This is awful. Clean up pollution around Ta-Tu.

Make peace with England for Space Flight and 1280g.
Sell Synth. Fibers to Korea for Amphib. W, 1327g and 171gpt.

I never played a LK game this far before, so I might get burnt on the stake after this.

Steal Satellites immediately from England for 1890g.

Rush ICBM's in Kazan and Tabriz for 3500g. Only one for Persia's capitol and one for their only uranium source. A few more nukes and we are back to the stone age.

We need that small wonder...Strategic Missile Defense and for that we need 5 SAM's. But we need 2 more techs for that, and no one knows them yet.

Load our ships with units and will send them on their way next turn.

1794AD - Isn't that great, Xerxes decides to whack Ta-Tu again with a missile and we lost all our slaves before I could move them. All except 13. Not much I could do about that, except removing them last turn without cleaning pollution. We will have to get some persian slaves.

Our 2 ICBM's go for Persepolis and their uranium.

Our navy is on their way, I recon with our jets and find 2 destroyers and a sub waiting for us. Bomb them.

1796AD - Kill a sub and destroyer on defense, lose our battleship.

Sink 2 destroyers and 2 subs.

Destroy persian town on our continent for 29g, sink a destroyer as well there.

Land our force on a mountain near Hamadan: Army, 9 mechs, 10 arties and the rest MA's.

Time to pray, Persian force is quite overwhelming.

1798AD - Karakorum is nuked.

Lose a carrier IT, with 4 jets.

Persia land 6 units near Tabriz. Kill them and their 3 destroyers and transport.

Destroy persian town for 31g.

Sink 2 destroyers and a sub.

Bombard roads near Hamadan.

1800AD - Tabriz and Kazan are nuked too, we are the Orange country.

Lose a cruiser and a transport, kill 2 destroyers IT.

Kill 5 MA's on defense.

Kill a handful of assorted ships, I halved their navy. But they took away a couple of important ships from us too.

I only played 5 turns, as you see we are in deep trouble. Time to think this over.

There are quite a few units that can be moved, like our transports. We need to get some more arties over.

We need to remove Hamadan, so we can build an airfield.

Sorry about the nukes if that was against any rules, I got carried away.

LK-nuked.jpg


Enemy territory.

hamadan.jpg
 
I think we are entitled to launch nukes at least as many times as we received them. Bush would add that we could proactively launch them.

Too bad we lost almost all our slaves. It would take ages to clean up those pollution. Maybe we should raze some Aztec cities?
 
Gozpel said:
Xerxes decides to whack Ta-Tu again with a missile and we lost all our slaves before I could move them.
:cry: :cry: :cry:


Microbe said:
Too bad we lost almost all our slaves. It would take ages to clean up those pollution. Maybe we should raze some Aztec cities?
We have 9 turns left on the Aztec peace treaty. When that ends I feel we HAVE to send a handful of MA their way and raze those cities. We need workers to recover production ASAP. If we can raze Persian cities we need to transport those troops back home quickly.

I think we need to ally with England against Persia. If nothing else, they may distract a few nukes away from us. We don’t have enough troops on hand to win with, yet have almost no production. With Nukes in play I would only trust a GPT alliance deal. $13/turn is well with it for England to possibly take a nuke for us. With England having Uranium I would also embargo Persia to insure that the English uranium doesn’t get his way. Who knows, maybe England will nuke Persia. :satan:

Our bomber force really needs to chew up the terrain around the Uranium.

Signed up:
LKendter
Gozpel
Kaiser_Berger
6thGenTexan (currently playing)
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I agree on the alliance with Lizzy, we are way on the backfoot here :(

Tex, remember to look for unmoved transports and stuff, they are NE of Tabriz. You might get some more arties over next turn or so, they are badly needed.


Well, really? Everything is badly needed actually :lol:

Another thing, I'm a bit surprised Persia nuked Ta-Tu twice, I always thought they went for the bigger cities in kinda order. But then their spies probably told about our workers :confused:
 
One more comment - check around the map. We have several mech infantry is very odd places from things such as guarding airports to fight England, and 2 down in Aztec land from when I destroyed a Persian city. With our troop situation this bad we can't afford mech infantry sitting idle.

I would use the leader to rush a factory in Ta-Tu to speed up the process of rebuilding the city. We need production more that a standby army at this poitn.
 
Geez, you're right. I was thinking of building an airport on the E side of the continent, near Aztecs, but I changed my mind as we need all bombers on carriers or at home.

That orange stuff must've blinded me. :blush:
 
Lurker's Comment:Geez,the orange goo is really impressing me,seems to be a nuclear winter for Mongolians,uh?Well your guys knocked English out of Space Race and no one is going to win by culture/domination/diplomacy if I guessed correctly from your logs.So maybe a,let's say,a histograph victory is possible?But it's so far away from 2050AD,guess you'll get space race if there's a longer stalemate between Mongol and Persia,others are out.
 
Added 1 thing OT@Microbe: Did Bush say we can launch nuclear proactively,and is it a clear statement representing government's policies or just immature ideas?Well I see Microbe is my compatriot,from avatar and screenshots.Is it too anti-US moods in our country now?[offtopic]

sorry for double posting in your SG. ;)
 
Everyone is at war with Persia now so no need to pay England to take a nuke. In fact, She is fighting everyone else.

I bring home some of our spread MI but keep the chokes covered.

The next tech known is Miniaturization. Only helping two towns that cannot build an Offshore Platform now, I will use our cash to get our cities productive again.

Karakorum swaps to Granary to grow faster.
Almarikh swaps to Factory due next turn with the help of 896g.
Ta-Tu's Temple will complete next turn then get the Factory with the Leader.
Tabrtiz starts a market. The lux multiplyer is needed here.
Kazan will look at building a court after the city stops burning.

Move there fortified slaves to help teh road to Kazan.

I'm worried about the four Persian subs so I move our navy back home. Move 6 MI and 6 MA to mountain over looking Hamadan.

IBT Korea and Persia stop fighing. Karakorum is hit by the last ICBM. Bombers attack army and his stack. Korea is back at war with Persia. Kill there MA but lose the one that was alone.

1802 Ta-Tu temple-->factory Almarikn factroy-->courthouse The only thing left in Karakorum is the hospital and five people. Spend some money to look at Hamadan...3 tow, two MI and a jet. We need room for an airport. Lose a bomber but second completes the isolation of Hamadan. Shift navy so carriers can reach uranium. MA go 5-1 with a promotion agains stack approching Mt. Beachhead. Foolishly waste one on Hamadan. Lose a Bomber flying over Antioch to check out Uranium. Rush market in Tabriz for 328g. Rush factory in Ta-Tu with leader.

IBT Kill two MA, promoting two MI's. A sub finds our carriers and sinks one.

1804 Ta-Tu factory-->coal plant Tabriz market-->destroyer Sink two subs. Stare at 14 tow's, 9 MA and a MI next to Mt. Beachhead. Another bomber is shot down flying near Hamadan. Artillery goes 6 out of 10. We kill 4 MA, the MI, 7 tow, retreat from 4 more tow and lose 3MA. I figure it is better to lose then on offense not defense. We did get a leader but the army is down to 1hp. Our 6 MI should hold easy enough. Rush court in Almarikh for 192g. Spend 88g on the new temple in Karakorum. @68g completes the court in Kazan.

IBT Lose the two MI and MA left overlooking Hamadan while killing a marine.

1806 Karakorum temple-->factory Kazan court-->factory Almarikh court-->MI Lose a bomber disconnecting uranium again. Shoot down a interceptor near Hanadan. Artillary dings everyone around. Ta-Tu completes coal plant for 544g.

IBT Kill a tow. Korea wants an alliance against England.

1808 Ta-Tu coal plant-->market Lose another bomber near Hanadan. Lose two bombers disconnecting urnaiun again. Trade one MA for four by the Mt. Kazan gets a factory for 916g.

IBT Trade a MI for a tow.

1810 Kazan factory-->harbor Lose a bomber attacking a destroyer. Disconnect uranium again. Land 3 MI and 25 artillery on Mt. Beachhead and pick up leader. Cruiser sinks the destroyer. Ding everyone in range of Mt. B. Rush market in Ta-Tu.

IBT Destroyer sinks a curiser.

1812 Ta-Tu market-->MA Kazan harbor-->destroyer Almarikh MI-->MI Lose two bombers disconnecting Uranium. I see no troops approaching Mt. Beachhead so it is time to get off the mountain. Hamadan is at pop 11 now so artillery attacks until a conscript MI is showing. We destroy 6 MI, 2 MA a tow and capture an artillery and 39g for the price of one MA. We destroyed the SETI program and net 5 slaves. That clears enough land for an airport. Sink an destroyer. Rush factory in Karakorum for 756g.

IBT Lose two wounded MA and a MI killing three MA.

1814 Karakorum factory-->barrack Lose two more bombers on the uranium. Build arifield. Return a slave and send 2 MA and 3 MI. Swap Kazan to airport and rush for 200.

IBT Destroyers sink a cruiser and an empty transport.

1816 Karakorum barrack-->solar plant Kazan airport-->bomber Tabriz destroyer-->destroyer Lose one bomber over uranium. Kill thre tow and a marine. Leader rushes solar plant. 2nd slave returns home. Send across 4 MI. Persia has all but three town on the Korean island.

IBT

1818 Karakorun plant-->granary Almarikh MI-->granary Lose another bomber over uranium. Kill thre tow approaching our Airport. Another slave and MI trade places. Aztecs peace deal is set to expire. If they ask to renew I will pass but I will not look to talk to them.

IBT England and Persia stop fighting. England declares on Persia. Almarikh eats another ICBM. :eek: Must have been in production. Kill a MA.

1820 Ta-Tu MA-->MA Send across another MA for a slave. Lose another bomber over the Uraniurm. Sink Destroyer. Pound on Ergili down to pop 10 and move up Army plus 4 MA to take town next turn. Slaves moved to reconnect Almarikh.

If we want to battle MI against rifles, we can take out the Aztecs for their slaves.
We are down to three bombers.
After Ergili, we need to take on Bactra then Antioch with the uranium. We are getting 171 from Korea for 6 more turns. They are keeping us afloat. The next person may want to look at slipping in some financial buildings. We will roll over the last 2 Korea town at our leasure.
A destroyer is heading to Tabriz for repairs.

The Game http://www.civfanatics.net/uploads8/LK79-1820AD.SAV
 
We destroyed the SETI program and net 5 slaves.
Good riddance to any building help Persia research. :D


If we want to battle MI against rifles, we can take out the Aztecs for their slaves.
I don't think we have a choice. Once we can get 2 to 3 MA available kill the Aztecs. We will lose without getting more production on-line. The bad news is that even with killing the Aztecs we won't be able to afford any more worker merges.


England and Persia stop fighting.
This is bad for us. We must get them fighting again. We need diversions for Persia as the Korean diversion won't last much longer.

After Ergili, we need to take on Bactra then Antioch with the uranium.
I agree 100%. The only way we can win this is by permanently denying Uranium to Persia. We will never be able to get enough production to beat them without getting our cities rebuilt.


Signed up:
LKendter (on deck) I am not looking forward to playing this one.
Gozpel
Kaiser_Berger
6thGenTexan
Microbe (currently playing) Good luck, you will need it.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Things are not as bad as you might think, they will only take longer to do. We have a healthy attacking force on the Persian continent backed by a stack of artillary. It will be slow but we can defeat them. I'm glad I did not have to attack Bactra or Pasargadae.
England declared on Persia before the ink on the peace treaty dried.
The destroyers I built were protection from the subs. There are only 2 left and each must have one of the two tac-nukes Persia built. They will not be coming after our carriers. A picket around our western coast is a pipe dream with our production. What we need is planes to keep the uranium disconnected. We have three and one on the way in Kazan.
On the bright side, that last nuke did not wipe out the infrastructure in Almarikh.

6gntxn
 
preturn: funny. We are nuked into ashes but we have 3 local uranium!

I do not like our troop position at all. We are split into 4 stacks. We should keep as few stacks as possible. Persia has 48 MAs.

We declare on Aztecs and it triggers Korea's MPP with it. MA kills two rifles and we raze Tlapanaloya. BTW this MA was upgraded from "Tank MI Killer". So it's renamed "MA Rifle Killer". I'm going to rush Stock Exchange in Almarikh.

Raze a Korean town and capture a Korean settler. Capture another Aztec worker.

IBT we get massive attack and we lose one stack (4 MI+3 arti) and the airfield (about 8 MI+MA). Our 3rd stack on the mountain which has all our remaining artillery also gets attacked, but fortunately Persia didn't use all of its forces and only two MIs are killed.

Our carrier gets attacked by destroyer and it wins!

(1)1822AD: I rush Stock Exchange in Almarikh. Too bad there is no improvement that is as expensive as ICBM otherwise I'd rush one and hit the Uranium.

We lost two bombers but the third disconnected the Uranium. This isn't going to scale. Persia can connect it much faster than we build bombers.

I merge the two stacks into one on the mountain next to Ergili.

I move transports out of Tabriz as I'm afraid it will be the first city to be nuked when Persia gets next ICBM as it's the biggest city.

IBT a submarine sinks one of our transport.

(2)1824AD: Persia has Uranium again. We have built a second bomber but I'm going to put off the bombarding. We need to heal our boats.

We kill 4 units and raze Ergili, netting 4 workers. Everyone else heals.

I'm surprised that England still accepts our lux deal but I hold for now.

We lose one MI in attacking Tenochtitlan, so put off attack. Send over arti. Capture another Korean worker.

Korea has been OCC and the city is just outside our border. I leave it alive to slow down the tech pace.

(3)1826AD: We disconnect Uranium and lose another bomber.

I take a risk that MA wouldn't attack fortified MIs on the mountain, and I send the army over to completely pillage around the Uranium.

IBT well I was wrong. We did get attacked but only 4 MA and we lose nothing but our MIs are yellowlined. As if we didn't get enough, Kazan is hit by pollution. :lol:

(4)1828AD: Our army moves next to uranium and fortify to heal. We have to be very careful. Our arti stack still stays on mountain to avoid being attacked.

(5)1830AD: We raze Aztec capital. Army heals. I take a risk to move the stack toward Bactra.

IBT we get no attack except Cruise Missle hits army.

(6)1832AD: Army heals.

There are 3 destroyers+transport coming to us..we sink two destroyers but wouldn't avoid the landing.

IBT there is ANOTHER landing with 6 units. The previous transport and injured destroyer stay there unmoved. Aztecs destroy two of our colonies!

(7)1834AD: we cannot deal with the landing yet so bombard a bit and leave it there for now. Only one MA could attack our city.

Sink a destroyer and transport shows.

(8)1836AD: we kill a bunch of units and raze Bactra together with Mahanttan Project. We get 8 slaves and an arti.

IBT our stack gets attacked again by about 5 MAs!

Thus my conclusion is that
1. Persia leaves one MA in each city and will use any share ones to attack.
2. Persia will attack any units regardless of whether they are fortified on mountain or not, except for healthy armies.
3. I think if we create airfield (or a city, for that matter), even army will get attacked. So I would not create one yet.

We lose 3 or 4 MI or MA. Persis has 48 MAs.

(9)1838AD:

Army joins with stack and hopefully we will not get attacked. We have to heal, however.

Kill two Aztec rifles.

(10)1840AD:

England takes care of some Aztec rifles for us.

I didn't move the stack. I don't want to create airfield as AI will attack it. I would just heal one more turn and move the whole stack toward Antioch. We are relatively safe from nukes now, and after taking Antioch we should be fine.

We can create airfield later on a mountain, and at the same turn airlift enough units, which means we'd have to wait until those pollution tiles are cleaned up and have enough production. Let's be very careful with our units. We have only 7 MAs left in the stack. Always use Elite first. Let's avoid using the army and always move the stack immediately next to the city, so we do not even expose our last MA after razing it. Avoid using the army to attack unless really necessary (like it's the last redlined TOW). Fully heal after taking down one city.

The game is really difficult to play at this stage. It takes a lot of time. Be sure to read all previous reports. I took some risks (like using army to pillage) and had some casualty that I could have avoided (I could have fortified units on the mountain until army returned, but AI still would attack them, just more difficult).

We are slowly returning to full military. After the stock exchange in our capital I think we can mobolize again.

Pay attention to MM every turn! We need to grow as fast as we could.

During my turns one uranium colony disappeared and jumped into our territory. I am so glad it didn't jump into the other continent!

I would also build some ICBMs to hit Persia when the time comes. Especially when Uranium jumps again.

I'm sending our only MA at home back to Aztecs. Send more when we build them. I would however leave them one or two small towns so they are not eliminated, to not speed up Persia's research.
 
We kill 4 units and raze Ergili, netting 4 workers. Everyone else heals.
we kill a bunch of units and raze Bactra
I want to a lot of lines like that.


Signed up:
LKendter (currently playing) Any one know a good RnG prayer?
Gozpel (on deck)
Kaiser_Berger
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
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