1350 AD
We already have 4 empty armies. I am stopping army production until the Pentagon is done as 2 unit armies aren't that strong. I swap Clausewitz's on War to the Pentagon.
Aksum is our best shield city and is swapped to Crystal Palace. This will give our civ a huge production boast.
I wake up as many cavalry as possible in Isipezi as and move them out. I won't leave that many units at flip risk.
1355 AD
(IT) Germany and Zululand sign an MPP. It looks like we are going to be fighting Germany shortly.
We suddenly lose our supplies of 2 luxuries. This appears to be because America lost another city to the Zulu.
1360 AD
I notice Germany is already fighting Carthage. I doubt we will see any German troops.
I capture Umfolozi for $72 and 2 workers that will be immediately upgraded.
(IT) Parks are a great way to fight pollution, so the next research project is City Planning.
1365 AD
Our tank dies against a rifleman.
1370 AD
Our elite tank takes a beating, but Dallas is captured for $74.
I just learned how powerful move 2 artillery are. I cross the border, bombard Tugela, and the cavalry razed it for $113 and 4 workers. The city was just too large to capture.
(IT) The Zulu failed to attack an exposed 1 hp unit cavalry. The Zulu are gassed big time.
1375 AD
Zunguin is captured for $78.
Bapedi is captured for $80 and 4 frelling resistors.
1380 AD
Our tank army takes Mpondo easily for $87.
Cannon having a defensive factor sucks. You can't capture enemy artillery anymore. It was painful to simply kill 2 Zulu cannon.

I capture Hlobane with artillery and cavalry for $90 and a worker.
(IT) I have no idea what the War College is, but our people want to build it.
The foolish Zulu complete Clausewitz. Well it looks like I want to capture Zimbabwe.
1385 AD
Little Bighorn is captured for $93.
(IT) Carthage and Germany sign a peace treaty.
The American city of Detroit joins our empire as they overthrown there oppressors.
Did you know the city was built on rubber?
1390 AD
Our navy gets its first battle by sinking a galley.
We lost an elite cavalry to a 1hp rifleman.

Bear Butte is captured for $97, 1 worker, and 2 frelling resistors.
Two tank armies can't even kill everything in the Zimbabwe even after killing several units last turn. I throw a cavalry against a one cavalry army and tank the city. We get $152, 2 more workers, and Clausewitz. We also get the Slave Trade wonder and half our empire goes miserable.

Luxuries are back to 10%.
The RnG is really crazy as I know get a leader from the Zimbabwe assault right after losing the elite cavalry. We are already building armies like crazy, and I don't really see the need for war college and yet more armies. I finally decide on rushing battlefield medicine in Malao.
(IT) I cancel our sale of dyes to Carthage. I don't know what civ will be the next target.
We get a free army the same turn we build an army.
1395 AD
I capture Isandhlwana for $150, no workers, and the obsolete Voyage of Discovery.
(IT) I still research on emancipation to kill the unwanted slave markets.
Well it was inevitable. The Zulu city of Bear Butte flips back to them. They shouldn't be around long enough for this to happen again.
Why in the #@$@#$#@ did the game switch cities to building amphibious infantry?
1400 AD
Ulundi is captured for $103 and 2 more workers.
Bear Butte is recovered for $108.
It may be a mistake, but I capture size 7 Swazi for $171 and
6 resistors.
The tank armies let us take Intombe for $117.
==========================
Summary:
This is simply smash the AI time. Tank armies, brutal artillery and lots of cavalry are eating the Zulu alive. The biggest slowdown was lack of DEFENSE to keep the workers safe that were trying to connect all of the new cities and get the units to the front. The other issue is almost no workers have been able to improve the core as they have been tied up railing to the front.
My city production has been military along with the occasional building in the core cities. My buildings are shrines and temples to fix happy problems, and parks to stop pollution.
Kill the luxury tax after the slave markets are gone.
Signed up:
LKendter
Rrau (currently playing)
Pfeffersack (status unknown)
Meldor (on deck)
Microbe
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads8/LK81-1400AD.zip