Hail
Satan's minion
of course not. their goal is to get working code in the minimum time.In other words, if they're intentionally trying to use old coding for new mechanics regardless of whether it actually makes sense, that's their own damn fault.
how it works is largely irrelevant.
the fastest way to get an AI is to copy-paste one from civ5. you get the picture.
I am getting the feeling that you imply that players get their pay checks for nothing. only the devs are hard at work under severe time constraints.I'm getting the feeling that you don't know much about how games development works.
There are a lot of time constraints involved.
wat?By stating that BE is the result of 'poor coding' is essentially insulting anyone who has ever worked on ANY of the Civilization games' codebases. You are a huge advocate of CiV as is obvious from a plethora of your posts, so would you call that 'poorly coded'?
I have seen code from civ4 game dll. it has insane code like
Spoiler :
if(A) {
if(B) {
if(C & D) {
if (E) {
if(!G) {
do_somethng();
}
}
}
}
}
the max brackets I have seen is 14. 13 nested if statements! how can one possibly debug that?