Lock Modified Assets

Do you play with "Lock Modified Assets" enabled?

  • Always

    Votes: 6 22.2%
  • Never

    Votes: 16 59.3%
  • Sometimes

    Votes: 5 18.5%

  • Total voters
    27

PibbZ

Paladin
Joined
Dec 6, 2001
Messages
724
Location
Arendal, Norway
I've been around here for ages, and read a ton of forum posts about the World Builder, and it seems like mots people actually tends to use it pretty frequent.

Question is, how many of you play with the "Lock Modified Assets" option turned on? I've done it since the beginning of Civ4, and it allows me to resist the temptation of opening WB to do "just ONE little change here, and im good to go" ;)

There is a workaround however, you can edit / create the map in World Builder, save it, and start a new scenario, select the map and play it with modified assets turned on.
 
I've never used "Lock modified Assets" and Until now, I have always been able to resist the urge of modifying my game.

If something goes bad, I quit :p.
 
I've never used "Lock modified Assets" and Until now, I have always been able to resist the urge of modifying my game.

If something goes bad, I quit :p.

I see, but there are probably a ton of closed-worldbuilders out there, that aint able to resist ;)

This is the time to come out, and stand up :)
Just trying to gather a rough statistic, for fun.
 
WB? NEVER!
Shift+F5--Shift+F8? Now that's a different story.
 
I don't lock the assets, but never use the WB to change the game, nor do I restart using initial save. The only time I use it in a game is if I decide to quit early in order to look at what the map looked like.
 
There was a discussion not long ago about cases when people resort to WB. One of mine that I remember was to remove the shock promotion accidentally given to a machine gun, even though the guy would probably end up in some inland city and never see any battle. Before it was addressed in Bhruic's patch, I would also always put flood plains instead of those desert river tiles, mostly when my scout stumbles upon them. One I remember was already settled by Babylonians, they must have felt favored by the Gods :lol:

When the game goes bad or I make a move I didn't really mean to make (the curse of moving units with right click), I more likely to reload one of the autosaves. Back in the day when I was beginning to play, I remember reloading a game 50-60 turns before because I was being utterly destroyed in a war I was not prepared for. I eventually bribed someone to DoW on him before he DoWed on me, and needless to say, the game developed very differently. It was a great learning experience, but now I would just quit. I don't even save anymore except when exiting the game.
 
Have never tried Locked Modified assests. Unsure as to what it really does.

As for worldbuilder,.........yeah I've used it when I get caught by surprise, like when the AI like Shaka arrives unannounced at my doorstep with a Ton of units. :P

Or I realise the map I'm playing on is too small, i.e. too much water and not enough land masses; small and large. I like to explore and expand, of course WB takes away the Surprise of finding that *new* land. ;)

JosEPh
 
I suspect Lock modified assets would also prevent loading custom assets, where those XML tweaks are, not just WB.
 
Using the WB just seems like too much effort.

I have often set it, but.. rarely do I ever get the urge to delve into world builder...

Once and a while, but usually only when I am quitting anyways.

Then, again, giving yourself a single Modern Armor in the ancient era, can be a little bit fun, too!
 
I suspect Lock modified assets would also prevent loading custom assets, where those XML tweaks are, not just WB.

This is not true. I've been doing minor changes before, like making castles obsolete with rifling (just like walls), even added a new unit (Spec Ops, based on the navy seal model, as a modern age Infantery Unit), and they all appear in both WB and the new games you start, even with Modified Assets on :)
 
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