River cities can build wind plants, I think. It makes the Hydro Plant irrelevant outside of floodplains.
Doesn't seem to be the case.
Spoiler Screenshot :
River cities can build wind plants, I think. It makes the Hydro Plant irrelevant outside of floodplains.
Why not? The tooltip only says that you can't have an Hydro Plant AND a Wind Plant in the same city. But you can still decide to build a Wind Plant instead of a Hydro Plant in river cities.
Why not? The tooltip only says that you can't have an Hydro Plant AND a Wind Plant in the same city. But you can still decide to build a Wind Plant instead of a Hydro Plant in river cities.
I know it says that, but unless it was changed recently, you can still build wind plants. Wind plants will also affect river tiles.At the bottom it says "City must not be built next to a River"
You can’t. It won’t show as a build option.I know it says that, but unless it was changed recently, you can still build wind plants. Wind plants will also affect river tiles.
The general consensus was yes, because if they dont have one then the only theming for writing is from world wonders and Oxford.Do amphitheaters need a themeing bonus at all?
Your idea is good. People wanting something doesn't mean it isn't incredibly stupid. You don't have infinite writer's guilds, 1 per city + national wonders should be more than enough.I had tried to argue for simply adding extra slots to Heroic Epic and National monument instead, but people wanted a theoretically infinite number of slots, scaling with cities
I think it also gets buffed by the bank.You're going to want 1 of these in a high-value city for most of your trade routes to go in/out from. More importantly, it's the prerequisite for your EIC, but otherwise this building goes from kinda niche to 'Arsenal' levels of niche if it doesn't affect happiness, especially if you aren't going for a CV. It's not really worth the 350 to build it.
more like lock this thread and open a new one. The buildings operate entirely different now.Probably need to unlock this thread now that needs reductions on buildings work totally differently now.
For starters, needs reduction was just dropped from Customs Houses. So as of posting, Customs houses provide 2, +2 to International TRs, have the boost on TR completion, and have a merchant slot.
You're going to want 1 of these in a high-value city for most of your trade routes to go in/out from. More importantly, it's the prerequisite for your EIC, but otherwise this building goes from kinda niche to 'Arsenal' levels of niche if it doesn't affect happiness, especially if you aren't going for a CV. It's not really worth the 350 to build it.
I propose a quick fix: if you don’t want the number of poverty reduction buildings to change, move the poverty reduction from bank to custom house.
Bank never had poverty reduction before, and it’s the same tech level as grocer, which also has a poverty reduction for a total of -2 in early renaissance.
That spaces things out better and keeps customs houses relevant.
Did they? Well, all the same, banks will remain a powerful building even if the -1 is taken out. It would space the poverty reductions out better by tech level, further from grocer. There’s a long stretch between aqueduct and bank/grocer with no relief on poverty at the moment