Equendil said:
Now the question is, do you want to be in category 2) or 3)
sorry to be in the 1st cat

... and as I said in another thread, I belong to the 14th mini-league, far far away from the monsters in this forum...
An "old" thread, but the reading is soooo interresting!!
I love golf and I find the spirit of the GOTM/WOTM/HOF very interresting and similar to golf, with every one being very patient and well educated when answering! I have not seen this in many forums...
But, how many among the golf players have: 1-red the Rules of Golf, 2- understood it???
I have done 1 at 90%, and 2 at (I hope) 40%... and I am sure to be in the highest range!...
HOF is the same: rules, less complex than golf, but for a genre where most players have not even red the original manual (not talking about how many have red the EULA when installing the game?...).
I am new in this wotm/hof things, and I did not find easy the way it is organised for new-comers. Easy to get lost with links sending to threads, refering to more threads.
I find very great the answers of the volunteers who are in charge of the policies.
Keeping things as simple as possible is the only way the have more common-sense rules than "lawyer" style rules.
2 questions:
1- Why not, when starting a HOF game, having a popup recalling 1 by 1 what are the rules implemented in this mode, clearly saying what is ok with Civ4 and what is ok with Warlords? It is not a garranty it will be red, only a simplification for being sure that any one think about the same thing
2- (Certainly stupid ideas, perhaps put in the 12456 in this huuuuuuge forum...)
When starting a HOF game to be submitted, we must be connected to the internet,
> when starting a new game: the intenal saved game is sent to civfanatics's server(s), stored under the forum name (in my case, jprc). A unique key is sent back to the game.
> when exiting the game, the saved game checksum is sent to the server, with the unique key, and check if it is consistent.
> when reloading the game, the game finishes reloading only if the checksum of this save matches the one in the server. If not, the unique key is supressed
> when ending the game, the game is automatically submitted
etc,,,
Does it sound realistic?