VirusMonster said:
In my experience, save&reload by itself has been a useful tactic to learn the game.
For experimenting and education outside the HOF (which I believe is what you're saying

), you're right on this point. I don't personally care about how people play when it doesn't get submitted.
VirusMonster said:
On the other hand, coming to my views on HOF save&reload policy, I see no need to hide that I am against the illusion created by the HOF rules that no one tries to cheat or most cheating attempts get caught or the observation of too little cheating is a good thing.
It's not an illusion that's created by the rules, it's just that cheating doesn't get talked about much on the forum. Most players are interested in having fun and focusing on the play, leaving the dirty work to be done behind closed doors by a small group of willing volunteers.
VirusMonster said:
People will cheat at every opportunity and if you can't detect one sort of cheating %99.9, I don't even want to call cheating, let's say "way of overcoming the system", I find it unfair to discourage people through fear or accusations of being shameless or through excessive unfair penalties that their "way of overcoming the system" is against the SPIRIT of whatever rules you want to empose.
First of all, since I'm the final authority on the HOF rules, I'd say I'm the one who gets to say what is and isn't against the spirit of said rules, much less what that spirit actually is. You can get the gist of it further above in the post though.
"Discourage people through fear"?
Sounds as if I'm sort of tyrant. Might explain why compared me to Hitler once in III HOF. Oddly enough it was a compliment.
"Accusations of being shameless"?
I hope anyone that's ever received one of rejection notifications knows that we're just informing them their game doesn't meet HOF standards. We rarely can tell if it's genuine malicious cheating, an accident/mistake or just ignorance/misinterpretation of the rules.
"Excessive unfair penalties"?
And what exactly would those penalties be? Last time I looked, all I do is decide if games meet the HOF rules and send them in the appropriate direction. It's a lot like doing quality assurance in a factory. If a product is good, it goes on the shelf. If it's bad, it goes back. I don't hunt down and whip the guys who were involved in making it.
VirusMonster said:
If HOF staff, as the authority of the HOF rules, can't detect a particular type of exploit in %99.9 of the cases, then I have little incentive to follow the spirit of the rules, because 1) there is a very high probability that at least a single person is on the HOF list who has used a particular "way of overcoming the system", and 2) I find it not smart & unfair to being forced to silently observe the fact that some people are left untouched doing their "way of overcoming the system".
Here's a counterexample, and a very true one at that!
Suppose there's a cheat we can't detect as effectively as we'd like at some point in time. Now, six months later, because we're constantly improving in our detection and enforcement ability, we're able to retroactively check the HOF tables twice as thoroughly for said cheat. We find one or two odd games out of the thousands that have to be retroactively removed, because they're in noncompliance with a longstanding rule. The rest of the games stay on the tables, because 99.9% of the players followed the rule. They didn't follow the rule because we could enforce it, they followed the rule because it was there.
If we went with your model, we'd wait those six months before making the rule in the first place, and we'd have to remove hundreds of games. And there might only be hundreds of games instead of thousands because the interim legality of the assumed cheat would mean the HOF wasn't very fun anyway.
Now tell me, how fair is that scenario?
VirusMonster said:
Now tell me: After a 1 hour play session, I attack with my quechua an archer and lose the fight. I quit the game, reload some other save and play for 15-20 minutes, then reload the beginning of the turn where I lost my quechua to an archer. This time, I don't attack and skip, wait next turn. I attack next turn and win the battle, then play on. Can you detect it or not?
I do this tactic on some critical battles. Can you detect it or not? Do you expect me to remember the moves I did previously and repeat them? Are you recording each of my moves before a turn save? Don't gimme that "Why do you wanna know?" talk.
I am sure you can get suspicious about a person looking at save/reload logs, but what can you prove?
I quoted this part of your post so you know that I read it, but I really don't have any response that you'll like. I just hope you'll understand from the example above one good reason why I won't answer such questions.
VirusMonster said:
Let's say you catch a particular person, do you go to sleep thinking you did a fair job, catching that person or do you feel bad for being unfair to that person, because you let many do it unnoticed?
I do what I have to for the Hall of Fame, to protect the tables, because I love the Hall of Fame, because I love the rationalization that this community type service of running the HOF somehow justifies the time I spend playing Civilization.
But you know what? I don't like sending rejection notifications. I much prefer the days that all the games that get vetted are good, when I can relax and learn from the submissions. It's less paperwork and more Civ time. Or more forum time as the case often is.
VirusMonster said:
P.S. Similar, but more serious stuff happens in real life and not many can speak up vs harsh penalties of authority where the justification becomes: "We can't catch and punish all, so to scare others off, you need to be punished extra for whatever you did." All this is being done to protect the illusion that there is fairness, but not fairness. Please don't try to protect the image of fairness. The truth is fair enough by itself alone.
Jurisprudence, law and order, government-they're all very strong metaphors for how things work here in the Hall of Fame, but at the end of the day this isn't a democracy. I'm an objective HOF administrator working for a benevolent dictator (Thunderfall), and the way I choose to do things is how it's done.
But it's not really about power, it's about precedent. Before I took over HOF III, I was a player of extreme passion with a smidgen of actual skill. I organize this competitive arena based on the work of the three HOF admins I played under in III. And they based it off GOTM3, HOFII, GOTM2...
Basically, if ain't broke, don't fix it.
