I was abit tempted to settle 1W for more rivers, but was afraid to spoil seafood to the west as I saw coast, so I just SiP.
Started with workboat first, worked the silk for 5 turns until borderpop, then forested PH. Then one turn again at silk because the wb would finish anyway.
I was going mining -> bw with the intent to whip worker, so I prioritized food.
Floodplain for one turn when boat was in transit, then just fish+floodplains until pop4.
I noticed the offshore island almost immediatly, as my warrior was moving west, then northwest to scout around the river for possible second city spots.
I then started to plan for GLH.
T22, BW is in.
At T21 I was at pop4 and spent one turn on worker. Thanks to spi <3 I could then revolt and whip worker the next turn.
Copper showed up, so worker went to mine that first before going to chops. (First 1S of copper, then SW of that, to maximize chance of regrowth).
At T22 I had multiple choices, sailing+masonry right away to secure GLH?
Agriculture->AH to get all cows up and running? Or TW->Pottery to take advantage of half-price granaries early on, and get some cottages up and running?
I made the call that cottages where the way to go. As I had BW already, granaries would be golden.
The situation at T39, when pottery was finished.
I think I whipped the settler, which was probably a mistake since I had to regrow from pop2 which ment I "had" to work fish and copper. (always work best tiles!). A whip from 5->3 would have been superior as it would have been way quicker to regrow working floodplains as well.
T56, masonry is done.
Since I went for pottery w/o agriculture, I don't get bonus for pottery, so agriculture has lost it's luster completely. Might tech it way later, but the health from the rice is not needed with exp, and the tech just to get +1F on one tile isn't worth it.
I also wanted AH as quick as possible, since there was 3 cows to improve.
Think the lighthouse was almost finished here, and a chop+worker OF will finish lighthouse and then make a rather late try for GLH.
Barcelona is growing on a galley to get an island up asap. This makes sense even w/o GLH.
I did get GLH built at T66, not a safe date by any means. But still not a complete gamble. (In the dataset for immortal eariest turn built is T70,
https://forums.civfanatics.com/threads/immortal-wonderdates.611664/ )
A note to myself... I should really pay attentoin to T0->T5 demographics, to deduce how many civs start coastal.
With GLH built, I just go full REX mode. (There is a settler in that galley now)
At T69 I see the silver, abit annoyed that I didn't put a worker on the boat.
I'm starting to think now that I might get away with skipping monarchy, and going straight for optics. I could whip a few forges in key cities for the extra happines.
(Settlement of this island bumped GPT by 9, very nice.
At T72
A worker will leave the galley next turn to start mining silver. Then galley will go to ship the settler being built in Barcelona to the silk-island.
Madrid and Seville will finish one more settler each, and I'll probably chop the last one in Toledo.
Economy: