My, it's been quite a while since I posted anything, and I'm obviously quite back-logged in my replys.
But to the meat of the issue that most people are most interested in: I Will be updating the LWC Mod for the new patch!
What I will most likely do is wait for a few days after the patch to insure that no major bugs suddenly pop up, and that the installer build process wasn't (hilariously) FUBAR'ed
Then I'll "remake" the mod anew, but with just some minor tweaks and taking advantage of the new options (if neccessary).
As there are ways of handling things that I think will be alot less buggy (but which are completely invisible to you, the end-user; it's mainly just the process I use to make changes), it could be an improvement with no drawbacks.
It'll basically (hopefully) be the current version with less bugs (keep your fingers crossed about that one).
Then, as time allows, I'll work on a new version taking into account the ability to have more resources and, most importantly of all - possibly rescaling attack/defense and use HP instead. It's definately a more elegant and functional solution with considerably less drawbacks than the current way of doing things. Of course I think it works pretty well as is, but I think I can keep all that's good and get rid of all that's bad, even if it's just a minor tinkering in some areas (should be able to be used to help "fix" submarines, too - they'd likely have more firepower than normal ships, but less HP).
All the rest lies ahead.
Until then... [cues Phantom of the Opera music, fade to black]