Longtime Civ4 player, wanting to buy this game, but

I've always been of the opinion that Civ 6 should appeal to fans of Civ 4 more than 5 would.

My reasoning is this: Civ 4 players tend to be of the min-max, how-can-I-get-an-extra-0.02-GPT type. Civ 6 rewards forward planning - which district am I going to place where for maximum adjacency bonus? Which other districts, buildings, wonders and improvements am I planning to build and where to maximise these yields? Which government, religion, policy cards, pantheon, golden age dedication, great people, suzerains etc am I going to use for maximum benefits? There are tons of choices to make and countless "OP" combos.

Don't like the "fantasy" modes? Don't enable them.

Criticism of the AI as the game goes through the eras are fair enough if you are a high level player
 
I just saw the offer on Steam summer sale, Save 77% on CIV 6 and all expansions, I'm in the UK, so instead of paying £179.05, it's only £41.54.

Now my Laptop meets the minimum requirements. But I just took a look at this forum and I'm surprised just how much negativity there is about this game. I can't remember any Civ game getting this much negativity after nearly 5 years.

I do remember that every single CIV since Civ 2 was met with negativity, and the newer versions, the more negativity, and some of it over the top. But in truth, I don't know much about Civ 6.

I'm a long time CIV 4 player, and I've hardly touched CIV 5, even though I have that game and all its expansions. So my question is, for those who have played CIV 5 mostly. Should I avoid this game and play CIV 5 until the issues are fixed?

Is it Civ 6 THAT bad?

Thanks

As others have said, you haven't said which parts of Civ IV appeal to you most. For some Civ IV lovers, 1UPT is a deal breaker. If you're willing to accept a different combat system, then yes, give Civ VI a try, on sale.

I enjoy having a culture tree for research, analogous to the tech tree. I like the way they are boosted. I like the frequent opportunities to change policy cards for free, compared with the required anarchy in Civ IV or waiting until a golden age. I love having a LONG list of civ's to choose from. I like the multi-turn projects that are proposed in the World Congress, as another set of interesting decisions.

I'm still wrapping my head around district and wonder placement (fewer hours than most players here.) I'm still not very good at taking AI cities in combat.

You'll get your money's worth, if you have an open mind and a good sale.
 
I've always been of the opinion that Civ 6 should appeal to fans of Civ 4 more than 5 would.

My reasoning is this: Civ 4 players tend to be of the min-max, how-can-I-get-an-extra-0.02-GPT type. Civ 6 rewards forward planning - which district am I going to place where for maximum adjacency bonus? Which other districts, buildings, wonders and improvements am I planning to build and where to maximise these yields? Which government, religion, policy cards, pantheon, golden age dedication, great people, suzerains etc am I going to use for maximum benefits? There are tons of choices to make and countless "OP" combos.

Don't like the "fantasy" modes? Don't enable them.

Criticism of the AI as the game goes through the eras are fair enough if you are a high level player

4 is my favorite Civ and I absolute detest minimaxing.
 
Hey OP - stick with Civ V with vox populi or go back to Civ IV. You could also check out HumanKind launching next month - looks like a civ killer. Since devs refuse to fix issues with launch, the AI or release dll code there's really no hope for it.

Moderator Action: Please stop the civ killer talk, it is trolling. leif
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Last edited by a moderator:
HumanKind launching next month - looks like a civ killer
err nope it isn't. According to Orient- a famous civ youtuber who played bata version said this about humankind:
1. game lacks Intuition
2. the balancing patch is still in progress
3. it is fun especially with battles
4. haven't gone to industrial era yet
5. compared to civ this game is unkind to new players.
6. if you compare it to a movie Civ is like Hollywood blockbuster movies while Humankind is academy films
7. civ 6 orginal VS humankind beta- for fun Civ 6 is better but for polished game humankind is better

so yeah Humankind is fun but it is no way civ killer. it is like saying Legend of Zelda will be RPG killer.
 
The argument that we should just turn off the modes we don't like is mute. For every mode we turn off came at a cost because developing each mode is time the developers didn't spend on improving the base game. If u follow through this logic eventually u have to turn off so many modes it just isn't worth playing the game at all.
 
Moderator Action: A couple posts have been deleted for trolling. If further responses to the OP cannot be made in a constructive and civil way without sniping at one another or mentioning "Civ Killers", then this thread will be closed permanently.
 
For every mode we turn off came at a cost because developing each mode is time the developers didn't spend on improving the base game.

Without selling the modes FXS would not have the budget (or the will to spend money) to keep on working on the game.

Anyway lets get back to the topic:
If you like to plan cities ahead VI is definitely a good game. The modes also add alot of replayability since you can combine them as you wish. VI is also great if you like to play wide. I would recommend a few UI mods though.
If you are more off a conqueror you should look for another game though since combat and especially dealing with walls are the AI's greatest weaknesses. Also if you like tall you should look at V.
I played a couple thousand hours of VI and met lots of nice people in Live MP games so it was definitely worth every penny for me.
 
Civ VI needs mods more than previous games in the series to make it playable. That said, my buddies and I have sort of settled around a collection of mods that makes multiplayer exciting and balanced. Can’t recommend it too much for single player, but for MP I think modded VI is the best yet.
 
Civ VI needs mods more than previous games in the series to make it playable. That said, my buddies and I have sort of settled around a collection of mods that makes multiplayer exciting and balanced. Can’t recommend it too much for single player, but for MP I think modded VI is the best yet.
100% I absolutely agree with you.
 
Many people which say that Civ 4 is their favorite game in the series do enjoy Civ 6, at least more than Civ 5. To me it's worth at least trying out.
 
I started with Civ 2 back in the day and spent countless hours trying to improve my score. Once I got to the point where the counter stopped I felt horrible because there was no where to go from there! I absolutely loved Civ 4 which I played for like 8 years thanks to the GOTM crew. I skipped Civ 5, but I enjoy Civ 6 today.

The game is kind of heart breaking in that it is aesthetically beautiful and has so many creative layers, but the AI just doesn't provide any real challenge. The lack of any real threat that an AI will invade you militarily or win the Space Race turns it into either a sandbox or a race against your own best win times with the AIs as NPCs. But, if you are into sandboxes it is a fun one!

Also heartbreaking are the wonderful ideas that never panned out. Civ 6 was supposed to have all this cool diplomacy like AI agendas and using Casus Belli to declare war without penalties. But basically this results in either dumb things like "Norway hates you because you don't have a Navy on turn 2" followed by everyone hating you if you declare a war. There are "Alliances" but they are so poorly designed that the game basically ends before they take effect.

In my opinion Civ 4 did this much better, with more realistic modifiers so that for example if you attacked someones enemy they would like you more, and having the same or different governments/religions would give a bonus or penalty.

The different Civs are REALLY different which adds a ton of replay value. That's the best part IMO. Play the same map as Babylon, Maori, and China and you will have wildly different experiences.

All the crazy modes with Zombies and Vampires are not really my thing, but they can be a fun change of pace once you get tired of the basic game. And if you don't like them, you can just ignore them - that's important because it would have been a pain if they added these feature to the main game but since they are on/off modes you don't have to deal with them unless you want to.

So, it ain't perfect by a far stretch - and could be made much better with a few very simple tweaks - but it's still very entertaining. If you liked Civ 4 I'd say give it a try.
 
Civ 4, 5 and 6 are all classics in my eyes, but I solely play Civ 6 because it does many of the things best. Definately go for it.

Maybe just buy the base Civ 6 game first? It has already many mechanics and is fun, so you don't need to shell so much money immediately and dont get overwhelmed.
 
Also heartbreaking are the wonderful ideas that never panned out. Civ 6 was supposed to have all this cool diplomacy like AI agendas and using Casus Belli to declare war without penalties. But basically this results in either dumb things like "Norway hates you because you don't have a Navy on turn 2" followed by everyone hating you if you declare a war. There are "Alliances" but they are so poorly designed that the game basically ends before they take effect.

In my opinion Civ 4 did this much better, with more realistic modifiers so that for example if you attacked someones enemy they would like you more, and having the same or different governments/religions would give a bonus or penalty.

AI agendas have turned out to be a bit too restrictive so I do hope they rethink them in VII. CB's have certainly improved the diplomacy in terms of being able to war with lower penalties when it makes sense. The even better bit though was when that new guy joined the team and suggested "Grievances" which allow you to be aggressive within reason without diplomatic punishment at all when your enemies have been going to town on you. So I give Civ VI 7/10 on this part of diplomacy. Certainly something that does have room for improvement, but good overall.
 
Long time player here also. Some of my thoughts, contemplations and a brief game-psychological interpretation in the end.

I agree that Civ4 likely is and will ever be the best and most honest Civ experience there ever was. Only briefly mentioning those fantastic if not to say insane mods such as Rhye's and Fall of Civilization (the original one, not the overly modified modernized version not by Rhye which I don't like that much), Caveman2Cosmos, Fall from Heaven II etc.

I nonetheless sank many hours into playing Civ6. Not that I think that Civ6 is a particularly good game, but it isn't that bad either. Rather a mixed bag of some goods and many bads. And it can be enjoyable if you don't think too much about it while playing it in a more casual manner (or, at least, that is how I do approach the game).

If you search the forum you'll find several posts similar to "1000 things that are annoying in Civ6" and the like. I think that sums up the main problem of Civ6 pretty well.

There are layers and layers of mechanics ontop of each other in the game which don't work together so well, leading to many unresolved unnecessary quirks and inconsistencies. It is simply impossible to give a comprehensive overview of the many game-mechanic problems of Civ6 in this short post.

(The most famous example likely being the auto-path-finding algorithm, which is a reliable source of frustration in the game - it is preferable to not ever use it!)

And although Civ6 is very mod supportive most mods don't do very much except for some little additions or tweaks of the game. You'll find very little overhaul mods for Civ6 (are there any?). I think that is just a consequence of the many very confined mechanics of the game.

One of the design philosophies of Civ6 was inspiration from board games. But what works well on a small board becomes somehow overly inflated when in a computer game especially with a large empire/many civilizations in the game. The new game concept of districts is interesting and can be fun. But the game feels less like a Civilization game than any predecessor before. In the end there is a lot of micro-managment, especially a fizzly district placement optimization procedure. You may like it, or you may not like it. More of a grinding style civ game.

One can easily make fun of it: Instead "Civilization 6" a better name for the game might be "District 11".

In what Civ6 excels is the graphics, but this is of course mainly due to technical progression and some great artists that created it. If you like nice completed Wonder animations, Civ6 is the game for you (actually quite similar to what Civ4 had). That doesn't help the many flaws in game mechanics, of course.

Personally, I liked the Civ5 Wonders stils artwork style or the SMAC(X) wonder movies much better.

Some people may not be bothered by this but there are some other issues that especially annoy me when playing Civ6:

Civilization games were always competetive, but not as focussed on winning/domination as Civ6 now. It tends to be more about yield optimization than interesting strategic planning with respect to competing opponents. Therefore, I would claim that Civ6 has lost some of civ's "The journey is the reward" narrative gaming philosophy.

(Some of that criticism also applies to Civ5, which was a game where the main goal for a civ seemed to be "quickly increase some culture/faith bars and grab gold".)

Civ6 doesn't praise achievements of other players/civilizations, or, in other words, the development of civilization on a global scale. Wonders completed by another civ are accompanied with a nasty sound effect, so you will likely feel bad not having achieved it. That was very much different in Civ5 still, when wonders built by other civs were awe-inspiring too. The former civ games were much more about celebration of the evolution of civilization/humankind as a whole than the Civ6 installation is.

There are more such things that really make me feel bad while playing the game. For instance, the awful sound of agonized horses when a mounted unit dies. I think it is unhealthy getting used to such sounds. Even if it's "only" in a computer game. Here the game designers triffled with human conditioning.

So, Civ6 has definetively lost some of the original positive Civ spirit.

And just like these examples, there can be found many aspects in Civ6 that seem to have been created pretty carelessly. Civ6 is much less coherently meaningful in design than its Civ predecessors.

I would argue, mostly from the above reasons, the way the progession of Civilization game design over the past decade does reflect current tendencies of increasing narcissism in our society (from a game-psychological perspective). A sidemark from my observation.
 
And although Civ6 is very mod supportive most mods don't do very much except for some little additions or tweaks of the game. You'll find very little overhaul mods for Civ6 (are there any?). I think that is just a consequence of the many very confined mechanics of the game.
The modding capabilities have changed, making an overhaul similar to the ones you listed is almost impossible with civ6 ATM, and it's hard to really mod the mechanics, you can tweak them or disable them, but you can't really change them (unless you disable them and recode them from scratch in Lua, which is technically difficult with the available methods exposed to modding)
 
As others have said, you haven't said which parts of Civ IV appeal to you most. For some Civ IV lovers, 1UPT is a deal breaker. If you're willing to accept a different combat system, then yes, give Civ VI a try, on sale.
I agree, the new combat system is probably the biggest jump when going from Civ4 to Civ6. If you love stacks of doom, with all they entail, then Civ6 is probably not for you. On the other hand, I was one of those players who loved the "always peace" mode added in Civ4, so maybe that explains why I enjoy Civ6.

As for whether Civ6 is worth the (discounted) price? I'd say yes, for sure. That does not mean Civ6 is perfect, but it's still a great game. It is, however, the only Civ game I can recall that actually got worse through it's development period, and as I have argued many times before, I particularly consider NFP a big fail. Yet I still play and enjoy Civ6. I do feel Civ5 was the better of the two games, yet with the new additions that Civ6 has brought, I also have a hard time going back to Civ5.
 
Well I have a simple and straightforward answer to the OP. Go to Youtube. Look for Potato McWhiskey and Marbozir. Watch a few of their videos. If you like what you see, buy the game.

Oh, and the sale price is a good deal.
 
One of the design philosophies of Civ6 was inspiration from board games. But what works well on a small board becomes somehow overly inflated when in a computer game especially with a large empire/many civilizations in the game.

This is over said (and I know you're not the only one to say it here, so I'm not singling you out). Any turn based computer game -but especially turn based strategy games- have a foundation in board games. And sure, Ed Beach has successfully designed board-games. But neither of these things make Civ 6 especially more board-gamey than any other entry in the series.
 
I would ignore the naysayers. There were people who hated Civ 5 no matter what and there are people who do the same for Civ 6. If I were you, I'd pick it up on on Steam for the sale price and play for an hour. If you don't like it, you can always seek a refund (assuming you play less than 2 hours).
 
Back
Top Bottom