Looking for people to join Monarch Trainer (I need training)

geonnyboy said:
Ah, very well then. Unless tmarcl wants to claim this round, I pledge to have a solid round of military build up. We will have enough pointy sticks and rock flinging, umm, thingies to drive the scurrilous Aztec heathens into the sea. Which will give us the means to supply our ever-growing population enough dyes to make all of the tie dyed shirts they’ll ever need (freakin hippies.)

Unless there are any objections from the military tribunal (umm, like, you guys), I will pick up the task tonight.

(Decided to jazz it up this post.)

:rotfl: Yeah, time to teach those hippy Aztec heathens a lesson!
 
geonnyboy said:
Ah, very well then. Unless tmarcl wants to claim this round, I pledge to have a solid round of military build up. We will have enough pointy sticks and rock flinging, umm, thingies to drive the scurrilous Aztec heathens into the sea. Which will give us the means to supply our ever-growing population enough dyes to make all of the tie dyed shirts they’ll ever need (freakin hippies.)

Unless there are any objections from the military tribunal (umm, like, you guys), I will pick up the task tonight.

(Decided to jazz it up this post.)

I are back! I have beat the nefarious villain of a virus, and reclaimed my health and sanity from the edges of disaster! (Well, my health, at least. My sanity has always been in question).

Geonny, if you've already played your rounds, go ahead and post them. If not, I'll play tonight and post tomorrow. Actually, I'll play anyhow. :king:
 
Alright, Geonny takes his turn, let's get it on!

Hmm, take a look around. We got some odd builds going. Courthouses in size 1 cities, not really needed yet. Bizantium is defenseless, hmmm, gonna need to rush a Barracks then some Defense. Ooh wow everyone’s pissed. Hmmm? Hey, who tried a suicide run off the east coast? Wouldn’t the odds of success have been better by using the land bridge in the NW, near Mayan territory (only a small span of Ocean there.) Oh well, what’s done is done, gotta make due.

Check the trade screen, we can trade with Iroquois, they got 30 cash and we got an extra ivory, hmmm. We’re not bad on cash but if I need some I think I know where to get some. Militarily, we’re strong against everyone, good. Hmm, hey the Mayans have a Dutch slave! Are they at war? Or were the Dutch strapped for cash?

Oh Lordy, the Aztecs got a lot of cities. Small cities, but a lot of them. Far away too. We might want to consider making an alliance with the Iroquois in order to wipe them out faster. But that’s not my job, I’m just making arms so here goes.

Preturn – What the heck is with all the Granary builds?!? Especially in size 5-6 cities! Our happiness isn’t nearly high enough to support all these people, beside we need some barracks. Swap Seattle Grain for a barrack, finish in 4. The Court in Baltimore’ll take forever and we need troop landers so we can attack from the North also, switch to galley. Ditto Detroit. Ugh Philly’s 3 turns away from finishing the Grainery. Philly’s already size 8, does it really need it? Philly’s also a bit unhappy, I’d like to switch to Great Lighthouse, which would finish in 25, but is it needed? Begrudgingly switch to coliseum. Set Research down to 20 still get engineering in 14 and will get 89 gpt. Yay Cash!

In tween – Nuttin.

260 – Chitown finished worker, set to Cat. Mayans finish the Hanging Gardens (dang no GA until Hoover.) Get a notice that the Romans are building the Great Library for us, how nice of them. Rush Barracks in Byz. Switch San Fran Setter (no room to expand, for now) to Cat. Finish roading to former Rome, Yay Luxuries for you, you former Roman people you. Send a slave to mine Boston’s Gem (cash + shields = rich productive people!) Send other workers to Road to Tlaxcala. Move settler (ugh, there’s no room to expand) to settle East of New Orleans (Fishing town yay!) Send most of our troops north to prepare for the attack. Leaving enough to defend the south if needed.

In Tweeny – Iroquois warrior exploring about. Poo, he’s standing on our road.

270 - Boston finishes Pike. Hmmm, if we Pike our southern cities, we can move our offensive forces north… Set Boston to Pike. Vyzantium finishes Barrack set to Warrior, rush it. Seattle’s about to riot, hire a taxchick. Send Galley N to cross the land bridge. Check trades, hmm Iroquois up to 50 g now. I’m going to wait a couple, see how much they’ll give me for Ivory next turn.

In betwixt – Iroquois Warriors moves off our road.

280 – New A Cavalry! Yay! Renamed Wally! Seattle makes Barracks, set to horse. Miami makes Court, set to Cat. Byzant builds Warrior set to Warrior, will hold on rush for 1 turn (save some cash). Notice Mayans are building the Great Lighthouse. Hmm, according to the Foreign advisor the Iroquois military is the same size as ours. Hmm, may want to pull a lux trade soon as an invasion deterrent. Continue moving troops north, rallying at San Fran for some R and R.

Meanwhile – Jack squat happens!

290 – San Fran finishes Cat, set to (surprise surprise!) Cat! Troop movement. Umm, that’s it for this turn.

Tweener – Rome move a lone spear onto a mountain near our territory. Recon post?

300 – Atlanta finishes granary (dang missed one, oh well, worker farm!) set to worker. Troops dance some more.

In medias res – Roman spear moves back into roman territory. Uh, okay.

310 – Atlanta finishes worker set to horse (we have enough workers for now.) Got a few bored workers now (roading to Aztecia is finished) think I’ll hook up our extra Lux and make some nice highways for our people to work on.

In betweenie – Iroquois Warrior hanging around the mountains west of Boston our territory expands. (He’s in our territory!!)

320 – Boston finishes Pike, set to horsey. Seattle Finishes Pike, need another horsey! San Fran finishes Cat (rename to “Threw a rock at em!” set to Pike. Miami finishes Cat, set to Cat.

In Da Middle – Hmm Iroquois Warrior is hangin round the mountains. A bit much.

330 – Zeusy gives us another A Cavalry. Named him Scooter. Teotihuacan finishes Temple set to Barracks. Philly finishes Colosium, set to Horse. Chitown finishes Cat, set to Cat. Dang, missed the trade with the Iroquois, he’s only got 2 g now. Settle Denver, set to Harbor.

In the tween – Oh Man. The Iroquois warrior is on Pisae’s doorstep. He couldn’t possibly be thinking of attacking with only one warrior, would he? Got word the Incan city of Tiwanaku has finished the Great Lighthouse (guess we gotta get Copernicus for GA.)

340 – Moving troops, digging roads. Ask Hiawatha to move his warrior, complies (Yay!) Umm, that’s all.

Last tweener – Iroquois warrior moves off. Yay!

350 – NY Builds Pike, set to Pike. Atlanta finishes Pike, set to Horse. Iroquois is now building the Great Library. Continuing troop movements. Yep. I guess that’s all.

Okay, we got us a few more troops and have a lot more troops on the way. Byz has a warrior on the way, the next player may want to rush a harbor there so we can upgrade those to MI once the war starts. We got two stacks, each outside of Tiateloloco and Tiaxcala with plenty along the way. We got some extra lux so once the Iroquois gets some cash for it. Sun Tzu’s due in fewer than 20. We got over 6 bills in the bank, and engineering in 2 turns.

We got a good set up for the invasion, however the Tecs got alotta cities, and pretty far away too. We might need to bite the bullet and get the Iroquois into the war and take out the far off cities.

American-invasion.jpg


Here’s the save.
 
I seriously disagree on most changes you made.
I think you completely miss how Republic works:
You must get everything in the core above size 6.
You must found as many towns in the boonies as possible.


Our people aren't happy enough for that size :eek:?
2 born content + 3 Luxes + Market means 6 happy. 10% Lux and/or a Temple are enough for size 8 +
10% Lux costs us much less then the 4gpt unit support we have to additionally pay for everything not a city.
Granaries are crucial. Every city should skim off a Settler from time to time.
A city like Frisco with some 8fpt surplus may never build anything but Workers/Settlers, expacially not Reg Pikes. No room for more cities? You're joking ;) .
We hardly need more Barracks atm.
The Lighthouse? Wasted shields (not because it's a bad wonder,but when the AI even knows Literature, they're building it for ages)
A Colosseum is never worth it (ok, wonder cities, culture victories)
Starting a Court in a size 1 city that will be productive with it is all but an odd choice; what do you think is better, when you need neither happiness/workers/culture? (I do agree on getting a few Galleys first, though.)

The suicide run? Where do you expect the other continent to be? It took about 6 turns to get there, reaching the Mayans again without any pay-off needs easily 10.

I got it and will comment on the cities en detail. tmarcl, please wait before playing.
 
Tmarcl1 – Comments.
This is a Training SG, and making own decisions is greatly appreciated. However, would have done the last turns quite different.
Please take that as positive criticism, not :spank: .

City building orders in 250AD (DocT):

Washington: Sun Tzu’s; open for discussion. Alternatively 2 turn MDIs.
Rome: Barracks; has Temple, will be a frontline city again at some point.
Tenochtitlan: Temple. Absolutely needed.
Teotihuacan: Temple. Needed.
New York: Library; works a 4gpt lake Fish, can work a river tile from Washington if the Capital is set to something else but wonders, has very low corruption. Won’t grow before 14 turns, needs no Granary now, and will of course build MDI @ 10spt after the Library (we’re doing our own research, thus simply need a couple of Libraries).
Boston: Pike; will make insane amounts of commerce when working the Gems, but needs Irrigation before – and Rome needs a Pike
Philadelphia: Granary. Good growth potential (Cow and Fish), will keep growing without happiness problems by hiring a Specialist before we get the Dyes. Can skim of the occasional Settler, and is our best coastal city (coastal = Commerce).
Atlanta: Granary. Growing above 7 without food bonus and without a Granary takes ages. Granary will be helped by chop. Great productive and high commerce city.
Chicago: Worker. Completely agree on Worker/Cat alternating.
Neapolis: Court. What else? Galley isn’t helpful, since the city is too far away from the Aztecs. Harbor is in place already. Temple/Granary? @ 1spt, they need to be rushed anyway. But Pisa builds a Temple that will pull in a Fish and a 2nd mined Hill for Neapolis, and with a Court that city will be able to build everything needed by itself.
Seattle: Granary. Could skim off Settlers easily @ 5fpt. But for this city, Barracks and Military are valid as well, can make 10/14 spt by working forests with slower growth.
Xochicalgo: Temple. Low priority, switching to Galley with wasting 2sp is valid.
San Francisco: Settler. That city can make 8fpt. No great production or commerce potential…Worker/Settlers. Nothing else. Period.
Miami: Court. Wastes 4/9 spt currently. Exactly that type of cities that benefit most from Courts.
Houston: See Miami (wastes 4/7 now).
Pisae: Temple. Sure, needs to be rushed at some point; will claim lots of good tiles (13 total, including a already mined Hill, a Fish, 2 Grass, 2 coast tiles).
Buffalo: Court. Can be speed up by 2 chops. Will be a good commerce city with Court+Harbor+Market+Library.
St Louis: Granary. No particular reason for anything here.
Detroit: Court. 50% corrupt. See Miami.
Viroconium: Harbor. Tundra coast. Would require lots of Worker action otherwise for roads.
Lugdunum: Harbor. Only 1fpt without.
New Orleans: Galley. Too corrupt for anything useful now but rushing ships.
Baltimore: Court. No great choice, agreed. See New Orleans.
Byzantium: Barracks. Then rush some Vet Warrior, then a Harbor and upgrade. Saves a lot of time and ships (is next to the Dyes city and most likely the future FP city, our main goals for the Aztec War)

General:
4.5.1
Engineering in 6; +8gpt (8 to other Civs), 119gp. 42gpt unit support, 36 allowed units.
F3:
29 Worker, 7 Warrior, 3 Swords, 9 Horses, 3 Pikes, 2 Rock throwing thingies, 1 Galley, 7 MDI, 5 ACav, 1 Settler.
Workers are stacked.

City building orders in 350AD (geonnyboy):
Washington: Sun Tzu’s in 10, ok.
Rome: Still on Barracks, ok.
Tenochtitlan: Temple in 4, ok.
Teotihuacan: Temple done, on Barracks. Unless rushed for no real need won’t finish long after the frontline is far away and SunTzu’s completed; with all the Ivory and a lake, will benefit a lot from a Court first (about 50% corrupt) and commercial/scientific improvements.
New York: Has Library; Pike in 3, with growth in 4. Should have gotten a Granary in between.
Boston: Pike in 2. Not bad; but could grow in 1 with better MM. No irrigation so far, but we’re roading another Gem for no need instead.
Philadelphia: No Granary. Builds Horses at 12spt, wasting growth and commerce :nono: .
Atlanta: Has Granary. Horse in 4 (will pick the Iron with growth in 2, make that Horse in 3). City looks fine, comment on Horses see below.
Chicago: Cat in 5, growth and unhappy citizen in 3. Build is fine, but should work the Gems when possible.
Neapolis: Still on Court.
Seattle: No Granary. Builds Pikes @ 9spt :nono: . Has Taxman – when you’re doing research, 3 Beakers are always superior to 2 Coins.
Xochicalgo: Still Temple, ok.
San Francisco: Ugly. Builds regular Pike @8spt…Full food box, 2fpt surplus, no Duct. Settler!
Miami: Has Court. Wastes now 3/9spt, fine. Builds regular Pike…
Houston: Still on Court, ok.
Pisae: Temple. Not rushed so far, could argue about that; no biggie.
Buffalo: Still on Court, ok.
St Louis: Still Granary. Now at size 2 with only 1/4spt corruption; would have made that one a military producer (didn’t expect waste that low).
Detroit: No Court. Galley in 2; ok, we do need ships right now more than another mediocre city
Viroconium: Harbor, ok.
Lugdunum: Harbor, ok.
New Orleans: Galley. Too corrupt for anything useful now but rushing ships. Could have made 2spt by working a forests, allowing newly found Denver to use the Lake and complete a Worker with growth.
Baltimore: Galley, agreed.
Byzantium: Has Barracks. Has 1 Warrior already, fine

New:
Denver: Harbor. Not bad, but could have build a Worker before.

General:
7.2.1
Engineering still in 2; +68gpt (8 from other Civs), 673gp. 70gpt unit support, only 35 allowed units (!) (one more town, one less city – Atlanta dropped below 7).
No new contacts.
Not knowing Engineering did cost a lot of time for river crossing, most likely.:
Plus 1 city.
F3:
21 Worker, 8 Warrior, 3 Swords, 9 Horses, 8 Pikes, 6 Rock throwing thingies, 1 Galley, 7 MDI, 7 ACav.
Workers aren’t stacked.

In other words:
+ 2 Workers, +1 Warrior (in Byzantium, fine), +5 Pikes (fine), + 4 Cats (bad – the sp difference between Trebs and Cats is minimal; better build Trebs directly, and save the cash for upgrading), + zero MDI (!), - 1 Settler.

No Settler or MDI queued; 2 cities build regular units, several cities Horses.

Unit choice:
Horses or Swords are a never-ending discussion. Horses or MDI, however, a no-brainer. Especially when there is almost nothing but Swamp and Jungle in Aztec lands.
That also makes Cats/Trebs questionable (a good choice normally, but near useless for this war, only cost support).

No city spots in 250AD? Here’s a dot map:

http://www.civfanatics.net/uploads8/tmarcl250.jpg

EDIT: Forgot on of the best spots, on the tundra S of Atlanta, to grab the Tobacco.

Ok, I agree, most cities are low priority, except that one S of St.Louis.
But we need at least 4 Settlers for the Aztec war: Malinalco will be autorazed, I want to immediately replace the Dyes city (the war will need some time due to the terrain, so we better get the 4th Lux safely ASAP), and Tlacopan is badly located; should be razed and replaced by 2 cities (1 N and 2 SW).

Shadowed:
(No maps, would be spoiler info)
2 more Civs contacted; one of them backwards, one at tech parity.
Engineering done, minimal research on Monotheism to have gold for upgrades since 3 turns.
9.0.1
Montheism in 47; +112gpt (-8 to other Civs), 300gp. 66gpt unit support, 37 allowed
Plus 1 city.
F3:
21 Worker, 8 Warrior (but -2 regulars), 2 Swords, 9 Horses, 6 Pikes, 2 Rock throwing thingies, 2 Galley, 10 MDI, 7 ACav, 3 Settlers
Queued and finished within the next 2 turns: 1 Settler, 1 Pike, 1 MDI. 5 vet Warriors in Barracks cities to be upgraded.

However, the big difference will be visible when the next cities are founded, thus I play on for a few turns:
370AD sees the founding of 3 more cities; allowed units 42, support 56gpt. 16 MDI.
Couple of Libraries are due soon, then research will pay off again.
430AD sees research turned on, Mono in 5 (we are not first)

Wow, long post. ;)
 
:lol:

Seriously, it wasn't that bad. At worst it will delay the war for some turns.
And you can win Monarch with that tactics - but not much else.

Let me summarize the main issues, in order of importance:
* Contacts rule.
* When you build up military under Republic, you must simultanously build more cities/ grow towns to cities; also, get rid of the Reg Warriors at some point
* If you research, you need Libraries. Only really crucial techs (and Engineering is one here, forestry + river crossing) deserve max research without proper buildings.
* Granaries are mandatory in cities without a huge food surplus.
* Regular units ;)
* Always keep expanding, at least have a Settler at hand to grab a suddenly available spot (newly discovered, AI wars)

tmarcl, aside form the obvious (those regular units), the only really important things to do ASAP (that means, turn zero):
Rush a Settler out of Frisco. Rush 2 more Galleys in towns like Denver. Move garrisons around, to get all the Vet Warriors to cities with Barracks; replace token garrisons in outlying cities with modern ones, cities like Atlanta OTOH need no military.
Turn 1, send a Galley (plus replacements, if it sinks) East until they find more Civs.

Use the other Galley to ship an ACav and Settler to Byzantium. Byz should have at least 3 or 4 Vet Warriors before the Harbor.
The timing of the war depends solely on that move. As soon as there are 3+ MDI and the Settler ready to move next to Dyes city, declare. We have easily enough units near their core already. Don't forget to upgrade all Swords and any Vet Warriors.
Get more Settlers, Libraries, Granaries, a few Pikes. We don't need more military for the Aztecs, but of course, we may want to visit the Iros later (though I don't like the idea of fighting MWs without Muskets at least...)
 
Ok, my computer's being a pain this morning, so I'll have to post the save when I get home tonight. In the meantime, here's the writeup.

IBT Did some city switching as per DocT's post (sorry, Geonny). I'm not rushing the Temple in Pisae just yet. I will in a couple of turns if nothing major pops up back east. Finished researching Engineering, started on Theology in 11 turns. Seattle finished Pikeman, started on Granary. San Francisco finished Settler, starting on Aqueduct. On rushbuild list after Pisae's Temple. I plan on keeping the Catapults, just in case. If unit support gets to be an issue, I'll get rid of them.

1 360 AD Troop Movements.

IBT Detroit: Galley->Courthouse

2 370 AD Zzzzz

IBT Washington made another AC

3 380 AD Sent a Galley east. Can see a pink coast, but not reach it this turn. Hopefully, my Galley won't sink, so I can reach them next turn.

IBT Tenochtitlan: Temple->Courthouse. Houston: Courthouse->Granary. Galley sunk :(

4 390 AD Zzzzz

IBT Zzzzzz

5 400 AD More Troopies

IBT Nothing

6 410 AD Galley made safe crossing. Made contact with Inca. They've got Monarchy (which, IMO, we don't need, unless we're planning on building Hanging Gardens. Nothing really to trade, though my Foreign Advisor is disappointed that we're not impressed with their culture (I love their emotions, sometimes :) ) Gave 1 gp as a token of goodwill. Moving Warrior from Tenochtitlan to a city with a Barracks for upgrade.

IBT Miami finished Pikeman, started on Aqueduct. Galley sunk again!

7 420 AD We are down to -5gpt. Got rid of Catapults, and bumped research down a notch. Now at +33, and Mono in 4.

IBT Atlanta finished Pikeman, starting on MDI Found out the Maya are starting on Leo's Workshop.


8 430 AD Chopped down forest near Pisae, reducing cost of Temple. Bought it. Units in position, will declare war at the end of this turn.

IBT Pisae: Temple->Courthouse

9 440 AD The Second Amer-Aztec War. Tlaxcala fell without casualties. Interestingly enough, the Iroquois were sending a Warrior there. Started build on Temple. Build Cincinnati between New York and Gandasetaigon. Again, starting on Temple for border. Tlatelolco fell with no casualties (also no leaders). There is resistance in the city, though.

IBT Sun Tzu is completed! Started on MDI. The Inca and the Maya both start on Leo's. My guess is that the Maya (at least) had already started on Sun Tzu and had to switch.

10 450 AD Troop movements.
 
S'kay guys, making mistakes is part of learning (although I can still feel embarrassed by them), and my errs really helped me learn that more pop is a very very good thing (helped me a lot in my last solo game.)

Hanging Gardens is out of the question (Mayans have it), so once we get in Mid ages we need to make Copernicus a priority and then Hoover in the Industrial age for our GA.
 
geonnyboy said:
S'kay guys, making mistakes is part of learning (although I can still feel embarrassed by them), and my errs


Sorry, dude, but in light of your statement, I just couldn't resist. :mischief:

If it makes you feel any better, I forgot to upgrade the Warriors in Byzantium to MDI's, and now the Dye city is being attacked by a single AC.....
 
Tmarcl, Am I up now? I don't see a save.
 
Bigfoot said:
Tmarcl, Am I up now? I don't see a save.

You are. My computer was being stupid this morning, and wouldn't let me post the save. Hopefully, here it is now.

I apologize for not zipping it, but for some reason, my zip program's not working.
 
OK, got it. I am up in another SG as well, so I may need 48 hours to get this one posted (it depends on how patient Mrs. Bigfoot is feeling this evening ;) .)
 
Been away for the (long) weekend. But great progress. Great thing you succeeded to contact the other continent. We now can try with a few galleys to jump definately.

Did you have enough units at Byzantium, to defend it from repurcussions?

So we are at war again. This will be the end of the Aztecs then. Hope there's something left of them for my next turn. ;)
 
S'kay guys, making mistakes is part of learning

Absolutely. Making mistakes is what makes a TG interesting.

Did you have enough units at Byzantium, to defend it from repurcussions?
:lol: tmarcl, don't try that on any higher level....

Something I forgot to mention:
Plant 2 forests at Washington (one somewhere on a non-BG along the river, the other at the Horses). That way, it will make exactly 25spt at maximum commerce, and can give the river BG to New York.
 
Status Check 450AD

- We have 28 cities, 32 G making +29 gpt (where did our gold go? :hmm: ); learn Mono. next turn.
- We have 3 settlers, 24 workers, 13 slaves, 4 Was., 1 Sw., 8 horse, 19 pikes, 14 MDI, 2 galleys and 9 AC.
- We are at war with Aztecs; Rome is down Republic, Feud. And Eng., Iro. Is down Feud. And Eng.; Maya and Inca are up Monarchy, Mono. and Invention.

Takes a look around…:
- Temporarily hire a second scientist in Miami (rioting) and move slider to 0%, we get +110gpt for the turn and still get Mono. in 1.
- MM Houston to build granary before it grows.
- MM Lugdunum for addt’l commerce (wasted shield from hill).
- Rome is building rax. but we already have Sun Tzu :nono: ; chg. to CH.
- MM Atlanta to work mined iron, MDI builds in 2 instead of 3.
- Seattle, Philly. and NY change pike builds to MDIs (we have plenty of defense already).
- Denver (size 1) is set to build worker in 1 turn, but grows in 2; chg. to Temple to bring in the whale.
- Xoch. change galley to harbor (fishing town).
- Byz. change Wa. to harbor.

<Hit enter. IBT: learn Mono.-> Theology; Chicago worker->treb.>

Turn 1 (460AD)
Seige of Tex.:
- AC vs. spear, redlines and retreats.
- AC redlines spear but dies.

- Adj. slider to get Theol. in 11 at +17gpt.

<IBT: archer kills redlined AC by Tex.; Wash. MDI->MDI; Atlanta MDI->MDI; Inca buids GL in Mach Picchu; Maya are building Leo’s.>

Turn 2 (470AD)
Seige of Tex.:
- Horse dies attacking exposed archer, who is redlined.
- More forces move toward Tex. and Tlac.
- Galley is shuttling addt’l workers up to Byz.

<IBT: archer dies attacking Charlie in jungle near Tlac., Charlie promotes to elite; Wash. builds AC; NY MDI->MDI; Boston pike-> CH; Seattle MDI->CH.>

Turn 3 (480AD)
Seige of Tex.:
- MDI dies attacking spear, who is unhurt.

Near Tlac.:
- MDI kills spear in jungle (redlines).

<IBT: Wash. MDI->cathedral; Phil. MDI->library; Houston granary->MP.>

Turn 4 (490AD)
- Forest planted by Wash., move citizen to make 25 spt.

Siege of Tex.:
- MDI Gunter vs. uber-spearman, kills spear (finally!) but is redlined.
- Horse kills spear, is yellow-lined.
- Scooter kills archer flawlessly, Tex. falls (starts worker).

Seige of Tlac.:
- Horse attacks spear and retreats, spear unhurt.
- Horse kills spear flawlessly.
- Vet. AC kills spear but is redlined.
- Elite AC Dwayne kills spear and we get our first GL (Washington).
- GL moves back towards safety.

<IBT: archer kills AC by Tlac.>

Turn 5 (500AD)
Seige of Malin.:
- MDI kills spear, loses one HP.
- MDI kills spear and is redlined; Malin. falls, starts worker.

- GL Washington making his way back toward Tlax. to build an army.

<IBT: Atlanta MDI->library; Miami granary->MP; St. Louis granary->CH.>

Turn 6 (510AD)
Seige of Tlac.:
- Horse kills spear, is redlined.
- Elite MDI Charlie kills spear flawlessly.

<IBT: Monte wants peace (sorry, but no); archer dies attacking Charlie, who is redlined; NY MDI->granary.>

Turn 7 (520AD)
- Galley risks crossing the sea towards pink borders.
- Our forces near Tlac. pull back to rest up; reinforcements are on the way.
- Maya and Inca learn Chivalry.

<IBT: Wash. produces AC; S. Fran. duct->CH; Maya are building Knights Templar.>

Turn 8 (530AD)
- Galley makes it to the Inca coast.
- GL Washington forms an army.

Siege of Tzint.:
- Vet. AC kills spear, is yellow-lined and promotes to elite.
- Elite horse kills spear (yellow-lined); the city falls, starts worker.

<IBT: Rome declares war on Iro. :lol: ; message from Inca to ‘move troops’; Chicago treb.->MP; Buffalo CH->temple.>

Turn 9 (540AD)
- Build embassy with Inca (Cuzco = pop. 9, produces 17 spt; has temple, coll. and Temple of Artemis; defended by 3 spears; builds Leo’s in 7 turns).
- Agree to ROP with Inca, their attitude changes back to polite.
- Galley spots orange border (Dutch) to SE of Inca lands.
- Rome learns Monarchy.
- Iro. learns Feudalism (but has no iron or horses hooked up).

<IBT: Aztec and Rome form MA against Iro.; Aztec declare war vs. Iro. :rolleyes: ; Seattle CH->library.>

Turn 10 (550AD)
Seige of Tlac.:
- MDI kills spear (1 HP loss).
- MDI Dwayne kills spear flawlessly.
- MDI Bob kills spear and redlines; Tlac. is ours along with 8 new slaves.

- Aztec capital jumps to Tula (their sole remaining city).
- Adjust slider to 30% science, Theol. due in 2 and we make +62 gpt.

After-turn Report
- We have 32 cities, 244G and are earning +62gpt; our military is quite powerful (especially with a freshly minted MDI army).

- We have fast-movers headed N. out of Tzint. and Tlac. to join up for the final push against Monte. Tula is near some prime real estate (cow and deer nearby).

- Iro. apparently never hooked up Niagara Falls (horses) with their capital, or maybe the road was cut. I don’t think they have any MW right now.

- Hopefully we will get Theology as a monopoly tech so we can do some trading with Maya, Inca and Dutch. It seems fitting to me that the honor of contacting the Dutch will fall to Michelangelo.

- I had originally intended to rush the harbor in Byz. to bring the dyes online (and allow us to upgrade the Was. there), but we are still short on gold. So probably it would be better to just bring the road 2 tiles S. thru. the jungle.

Sorry for the long post guys, but there is quite a lot going on here. A reminder, please don’t put units on automatic orders or queue up builds that will last beyond your turn set!

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