Looks like Civ 6 is done: Kevin called April "final game update"

We are CivFanatics, not Civ Sensibles. :shifty:

No kidding.

Speaking of which, I'm preparing a long post for next week where I'll explain how the appearance of Grey Wolf the barbarian in a previous Game Update Video confirms the Geats led by Beowulf for a Final Frontier Pass in the year 2024.

EDIT: Yes, I realize the Grey Wolf thing was a reference to the barbarian game mode. Don't bother posting about it.
 
No kidding.

Speaking of which, I'm preparing a long post for next week where I'll explain how the appearance of Grey Wolf the barbarian in a previous Game Update Video confirms the Geats led by Beowulf for a Final Frontier Pass in the year 2024.

EDIT: Yes, I realize the Grey Wolf thing was a reference to the barbarian game mode. Don't bother posting about it.
Okay. I'll comment that Beowulf is already a hero in the Heroes and Legends game mode. :p
 
Just look at Portal 2, do you think so many people would still play it without the community's mods?
I had no idea there were mods. When I periodically replay it it's for GLaDOS. :p
 
But Fraxis did NOT madr vox populi... why are you comparing it to civ 6?
I didn't, really. I just said I don't think Firaxis will make any major changes to Civ 6 based on what I've seen them do so far, and so if any were to come, it would be from a modpack created by others. I mentioned Vox Populi as an example of such a modpack.

Since you brought it up though, I do think the expansion packs for Civ 5 were more transformative, and that the new systems they introduced were better integrated with the rest of the game. This is what I was initially expected from the Civ 6 expansions as well, but Firaxis seems to have adopted a different design philosophy, where interactions between systems are more limited. NFP took this even further, where much of the new content can be toggled on or off.
 
then what is your point? Mod in civ 6 isn't bad.

With the source code dlls in 4 and 5, people were able to completely change the game. Something like "Fall From Heaven" (a fantasy revamp of 4 with significantly different mechanics) is basically a different game with the same engine. Things like Rhye's and Fall and Caveman2Cosmos for 4 also changed the game so significantly as to be a different game (which vox populi for 5 comes close to that). So you sort of ended up with multiple different games for free with 4, while with 6 none of the MODs can make changes that significant to be like a completely different game.

Basically - imho if you are already bored with unmodded Civ 6, the mods available (because of limitations) may not get you much more playability, but with 4 and 5 those overhaul mods could.

Number one was getting rid of workers.

Yeah I absolutely vote for improvements just being part of the city build orders come Civ 7.
 
Since you brought it up though, I do think the expansion packs for Civ 5 were more transformative, and that the new systems they introduced were better integrated with the rest of the game. This is what I was initially expected from the Civ 6 expansions as well, but Firaxis seems to have adopted a different design philosophy, where interactions between systems are more limited. NFP took this even further, where much of the new content can be toggled on or off.
I have no great fondness for Civ5, but I absolutely agree that its systems felt better integrated, and that feeling of disjointedness is definitely Civ6's biggest flaw.
 
Since you brought it up though, I do think the expansion packs for Civ 5 were more transformative, and that the new systems they introduced were better integrated with the rest of the game. This is what I was initially expected from the Civ 6 expansions as well, but Firaxis seems to have adopted a different design philosophy, where interactions between systems are more limited. NFP took this even further, where much of the new content can be toggled on or off.

I agree, but it is worth remembering that the best implemented additions of Civ 5’s expansions were simply part of Civ 6 vanilla. Trade routes, pantheons and religions and great works worked so well we’ve had them since day 1.

Civ 6’s expansions had a harder task, of adding new features to a base game that was already pretty full. The New Frontier additions have just ended up being very precarious cherries on top of an already overloaded sundae. This is of course further exacerbated by Firaxis’ poor decision to make each game mode need to stand alone.

With this in mind I think an end of development is for the best, and no new expansion pass should be considered. Let the remaining developer time be applied to stamping out all the bugs NFP introduced.
 
I agree, but it is worth remembering that the best implemented additions of Civ 5’s expansions were simply part of Civ 6 vanilla. Trade routes, pantheons and religions and great works worked so well we’ve had them since day 1.

Civ 6’s expansions had a harder task, of adding new features to a base game that was already pretty full. The New Frontier additions have just ended up being very precarious cherries on top of an already overloaded sundae. This is of course further exacerbated by Firaxis’ poor decision to make each game mode need to stand alone.

With this in mind I think an end of development is for the best, and no new expansion pass should be considered. Let the remaining developer time be applied to stamping out all the bugs NFP introduced.

I would be OK with not adding any more features or modes. I'd like another set of civilizations and leaders accompanied by improvements to the UI and AI and some bug fixes, though.
 
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I would be OK with not adding any more features or modes. I'd like another set of civilizations and leaders accompanied by improvements to the UI and AI and some bug fixes, though.
As much as I would love to have Berbers, Iroquois/Navajo, an Italian League and some alternate Leaders to Germany, Egypt, Russia and Macedon (or even better, just change that disgusting face/grin of Alex) in a NFP 2, it's highly unlikely IMO, since the Game can't handle a lot of new Assets anymore.
New Modes on the other hand are more likely, since they often don't use much new Assets (Shuffle, Dramatic Ages, Monopolies, Barbarian Clans, and Zombie defense (reused Zombies from RD2) Modes).
 
I agree, but it is worth remembering that the best implemented additions of Civ 5’s expansions were simply part of Civ 6 vanilla.
Which brings us back to that Civ6 has suffered problems with poor integration from Day 1.
 
As much as I would love to have Berbers, Iroquois/Navajo, an Italian League and some alternate Leaders to Germany, Egypt, Russia and Macedon (or even better, just change that disgusting face/grin of Alex) in a NFP 2, it's highly unlikely IMO, since the Game can't handle a lot of new Assets anymore.
New Modes on the other hand are more likely, since they often don't use much new Assets (Shuffle, Dramatic Ages, Monopolies, Barbarian Clans, and Zombie defense (reused Zombies from RD2) Modes).
Out of curiosity who is the alternate leader you would want for Macedon? Phillip II?
 
Out of curiosity who is the alternate leader you would want for Macedon? Phillip II?
Tbh Honest I don't have a candidate for that, maybe his father Philip II would be a good choice, or Eurydice, but there is no better Leader choice for Macedon than Alexander himself. Macedon is Alex, Alex is Macedon :p. I just don't like the Leader Model and Agenda. If you make another Leader for Macedon then why not for Greece too?
 
We all know bugs will remain ... maybe they will put out 1-2 patches after this month release, but I dont expect them to bother with updates for 5 years old game. Its simply capitalism, they will move on to next projects.

I just hope they release stuff for modders, so they can do piece of work what needs to be done.

You're right. The AI will not get fixed for example and don't get me started on the launcher.

Well another thing to consider...

Firaxis still has at least four months to release uncontested content. So that's just free money before Humankind even comes out.

And then, on top of that, Humankind kind of has a pretty basic starting roster. I think the only things it offers as far as new cultures go are:

* A few ancient civs that Civ would never touch like the Olmecs and Harappans
* Some "split up" civs like different eras for England, France, Germany, China, Persia, and India. Which again civ doesn't need to touch and mostly has with alternate leaders.
* Weird alternative civ choices to fill out eras that not many people wanted like Mexico (which we already have Aztecs and GC as better substitutes) and Ghana (which we have Mali with more personality).

My point is, that Civ already covered all these basics, and it is highly unlikely to be looking at Olmecs, the Mughals, or Mexico for a second season pass. Which means, while Humankind will be released and just barely getting to baseline, Civ VI can still have unique things to offer that Humankind doesn't have.

Players simply won't have Bulgaria, Berbers, Burma, Navajo/Cherokee in Humankind. And likely won't ever or for a long time. So whatever Civ would likely release next year, outside of Assyria and Austria it would all be content unique to Civ VI that Humankind still can't compete with. Humankind will still likely do okay with players who want more streamlined mechanics, but Civ will still be the game with all the new shinies.

I think you're confusing number of civs with completeness. HumanKind is offering a much better combat system, for example, and promises a better AI. I also think the culture mechanic looks pretty strong. Who cares if you have Bulgaria, etc. The HK civs are also a lot more filled out and have more unique flavor.
 
Some shiny new toy syndrome going on in here

Reminds me of that great Calvin & Hobbes strip in which Calvin gets his parents to order him this beanie hat with a propeller and spends days and days imagining how amazing it’s going to be and thinks it’ll let him even fly! Then he is utterly disappointed when it finally arrives. Nothing can ever live up to the sort of hype that people are putting into that game.
 
You're right. The AI will not get fixed for example and don't get me started on the launcher.



I think you're confusing number of civs with completeness. HumanKind is offering a much better combat system, for example, and promises a better AI. I also think the culture mechanic looks pretty strong. Who cares if you have Bulgaria, etc. The HK civs are also a lot more filled out and have more unique flavor.

Oh, come on. The HK "civilizations" are far simpler than the ones in Civ VI. It's not even close. And as far as the AI, don't get your hopes up. Amplitude has yet to make a game with decent AI.
 
Nothing can ever live up to the sort of hype that people are putting into that game.
You forgetting about the fact that many played this game during OpenDevs and there is gonna be another one within 2 weeks (presumably). Many liked it and want some more. Humankind is completely different game than Civ and I don't think people on this forum are particularly crazy about it, just like the distinction and fresh approach.

Be it a shiny new toy syndrome, but every now and then one buys new things from every aspect of ones life. Don't tell me You never bought anything to fill Your attention span, just to make it wear off after some time.
 
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You're right. The AI will not get fixed for example and don't get me started on the launcher.



I think you're confusing number of civs with completeness. HumanKind is offering a much better combat system, for example, and promises a better AI. I also think the culture mechanic looks pretty strong. Who cares if you have Bulgaria, etc. The HK civs are also a lot more filled out and have more unique flavor.
Higher the hype... the harder it falls. Look at Cyberpunk for example.
 
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