1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Looks like Civ 6 is done: Kevin called April "final game update"

Discussion in 'Civ6 - General Discussions' started by pokiehl, Mar 24, 2021.

  1. TreVor_ish

    TreVor_ish Warlord

    Joined:
    Sep 29, 2020
    Messages:
    272
    And You have every right to not care about this, just as much as those who would like to redo some gameplay elements and/or add new ones. Depth in modability of games makes them live longer. Whatever You care about it or not.
     
    j51 and PiR like this.
  2. Alexander's Hetaroi

    Alexander's Hetaroi Deity

    Joined:
    Oct 17, 2017
    Messages:
    7,102
    Gender:
    Male
    Location:
    Texas
    Is it robust? Not sure if my computer can handle it. Sometimes it barely handles all the official content which is one of the reasons why I've delayed trying them.

    I never bought one for the Switch, but it probably would be the case for me.

    I also didn't feel like paying twice for the same game/content. :crazyeye:

    I don't think Civ 4 will be forgotten considering how much it is mentioned on these forums as the "last true" Civilization game.
    Of course I've never played it and started mainly with this one, so I'm not sure how true it is, or not. :mischief:
     
    TreVor_ish and PiR like this.
  3. Kupe Navigator

    Kupe Navigator Emperor

    Joined:
    Apr 6, 2019
    Messages:
    1,259
    Gender:
    Male
    neither have I and I don't think I will considering just how BAD they get Korea wrong... even worse than they got them wrong in civ 6.

    maybe to 10% of civ players who are die-hard purest. but to most civ players... they won't remember civ 4, heck I will even say right now 70% of civ players don't care for civ 4... remember people in this forum do NOT represent all of civ players.
     
    DWilson likes this.
  4. Linklite

    Linklite King

    Joined:
    Sep 2, 2019
    Messages:
    972
    Gender:
    Male
    Well, before anyone thinks I have more money than sense, I'll point out that I got it for the Switch and mostly play on the Switch, but I got a free copy of the base game on Epic :thumbsup:
     
    PiR and Alexander's Hetaroi like this.
  5. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,728
    Location:
    France
    So you've not understood anything of what I've written, it's not about a difference in quality between 4-5-6.
     
    Elhoim, j51, TreVor_ish and 1 other person like this.
  6. Zegangani

    Zegangani Prince

    Joined:
    Oct 9, 2020
    Messages:
    478
    Gender:
    Male
    Yes, Civ VI's Moddability isn't bad, in fact it's much better than it's predecessors in some aspects, mostly with Modifiers (which save a ton of coding/time that you would have to do in lua) and regard of Graphics (No Previous iteration was more moddable in terms of graphics than Civ VI), but those are just for the things that you "modify/edit" and/or to add similar things that already exist in the Game. All The great Mods out there are just thanks to the creativity of Modders, who manage to use the things that are available to make something different out of them. And the biggest Issue with making new stuff from that:
    (Although Albro managed to make AI somehow use some stuff from the Mod (but not efficiently)).
    Modders can make new Heroes with completely new Effects, but how can they make AI use them? We also don't have enough possibilties to alter Diplomacy, Specialists, Religion, Loyalty Systeme, City States...etc. We can't even make a Mod that stops AI Allies to declare war on CSs you are Suzerain of!!
    There are a lot of Modders with amazing Ideas for Civ VI Mods, but there is not enough modding possibilities to Civ VI to make all those great Ideas happen. Just releasing the Lua API would fill the Workshop with great Mods, and older Mods getting better implemented. Because Modders would finally know what they're actually doing, currently it's just try and miss in full darkness, till it hopefully hits.

    So what are Great Mods that only Human Players can make use of, but rarely work for Multiplayer without disyncs?

    PS: I have the impression that anyone that doesn't like something about the Game, instantly is made a skapegoate for hating the game and talking bad of it and the Devs. Someone here said that "someone that hates the Game wouldn't search for this Forum and create an Account just to post about it". I think we all here love the Civ Series, we're here to discuss everything about it, especially "what's comming next", the flaws/strength and the potential of each iteration. So disliking something about the game doesn't mean talking badly of the Devs, but criticism that might influence the Devs to concider taking in account for future Content.
    As an example of FXS listening to the Community, If we didn't got the Barbarian Mode (which is inspired by the Fans), we would mostly have got a similar Scenario to the Pirates one. And which one was more succesful for FXS, Barbarian Clans Mode or the Pirates Scenario? and which one is most liked by the Civ Fans/Players?
     
  7. Kupe Navigator

    Kupe Navigator Emperor

    Joined:
    Apr 6, 2019
    Messages:
    1,259
    Gender:
    Male
    then what is your point? Mod in civ 6 isn't bad.
     
  8. Guynemer

    Guynemer King

    Joined:
    Feb 20, 2002
    Messages:
    798
    I think his point is that because Civ 6 modding isn't as robust--we can't really change game mechanics or AI, unlike in Civ 5--it won't have as long a post-Firaxis-support life as Civ 5 has had, because we can't do as many interesting things with Civ 6. There is no Civ 6 Vox Populi, for example.

    Feel free to correct me if I am wrong, Gedemon.
     
  9. Kupe Navigator

    Kupe Navigator Emperor

    Joined:
    Apr 6, 2019
    Messages:
    1,259
    Gender:
    Male
    how many people actually play civ 6 Vox Populi WORLD WIDE though? Not just civ frantics but world wide. And how many people play civ 6- with or without mod- world wide?
     
  10. Alexander's Hetaroi

    Alexander's Hetaroi Deity

    Joined:
    Oct 17, 2017
    Messages:
    7,102
    Gender:
    Male
    Location:
    Texas
    Not sure what's wrong with how Korea is implemented in Civ 4? To me the Native Americans look worse. :p

    Honestly I'm tempted to try out Civ 4, especially because the complete edition also comes with Colonization as well.
     
    PiR likes this.
  11. Kupe Navigator

    Kupe Navigator Emperor

    Joined:
    Apr 6, 2019
    Messages:
    1,259
    Gender:
    Male
    1. wangun ( Korean leader in civ 4) looks Chinese.
    2. the background palace is one in gyeongbokgung palace... which was build in Joseon dynasty not The Goryeo dynasty... which was ironically a dynasty that overthrew the Goryeo dynasty. Gyeonbokgung palace was built more than 100 years after his death anyway.

    Moderator Action: This is the Civ6 forum, not Civ4. Back to topic. leif
     
  12. KayAU

    KayAU King

    Joined:
    Sep 1, 2014
    Messages:
    922
    Absolutely. Unfortunately, even if they were to release a new expansion, it would not accomplish what I would want, as it seems they generally don't like to make systems interact too much. The fact that they made a World Congress system which doesn't affect diplomacy at all is a good example. It also seems like they are not really interested in reworking existing systems, instead preferring to do minor tweaks, like a +1 here and a -2 there. Contrast this with another great 4X, Stellaris. Not only have they introduced a lot of content, they have also completely reworked fundamental systems where they thought it would improve the game, and introduced new ones which are well integrated. I don't agree when people claim that something like every city starting with -1 amenity is a "huge change". It's small balance tweak. I don't believe we will ever see major changes unless it comes in the form of a complete overhaul modpack, akin to what Vox Populi did for Civ V.
     
  13. Kupe Navigator

    Kupe Navigator Emperor

    Joined:
    Apr 6, 2019
    Messages:
    1,259
    Gender:
    Male
    But Fraxis did NOT madr vox populi... why are you comparing it to civ 6?
     
  14. Kaan Boztepe

    Kaan Boztepe Prince

    Joined:
    Mar 26, 2018
    Messages:
    349
    Gender:
    Male
    the main reason most of the elder players here want the mod support to go all the way is that we have the experience and historical data to show it helps to make a good game great ( look at skyrim ) and bless a game with longevity. The reason why there are still players out there enjoying themselves with civ4 or 5 . If Firaxis doesnt allow that with civ6 then as soon as civ7 is announced everyone will stop playing civ6.
    I think civ6 is a good game with lots of good ideas and with some support from the modding community ( should they get the necessary help from firaxis they have been asking for years ) it could become another game that people will still play even when civ9 rolls out.
    Maybe that is also the problem that firaxis has. In order to sell more new/latest games people will have to stop playing the old ones.
     
  15. PiR

    PiR Prince Supporter

    Joined:
    Jan 25, 2012
    Messages:
    593
    Gender:
    Male
    Hey, he agreed with that already! :)
    He also explained his point multiple times.

    Just go into the subsections of the forum, check out the dates of last posts: you'll see Civ 4&5 have very recent activity.
    Some people are still interested 15 years later in the awesome mods that were created. Some people are still developping and improving them.
    Personnally, I find this really amazing.
    Some people will also likely still be interested for Civ6, we will see, but his opinion is that there will be less people interested in Civ 6 in 10 years than there are now in 4/5.
    He was talking about the legacy of the game, not the current number of players, with or without mods.

    You don't have to agree :) but imho, don't ask him to explain it again and again as if it was not making any sense. :dunno:

    In summary:
    Just look at Portal 2, do you think so many people would still play it without the community's mods?
     
  16. Linklite

    Linklite King

    Joined:
    Sep 2, 2019
    Messages:
    972
    Gender:
    Male
    I have to wonder if that's not part of the reason why they're not releasing the DLLs. It feels like a large proportion of people on the Civ 6 forum are actually players of previous games who played Civ 6 briefly, decided that itnsucked compared to their mods for 5 and promptly decided that they weren't going to spend any money on it and went back to 5 VP or whatever. Worse, they vent about it on here - there was definitely a period where, had I not already bought Civ 6, I'd have never bought it nor ever seriously considered any other Civ game because of what was being said. I daresay that there were people who were in that situation.

    I don't think it's too great a leap to speculate that modding might actually cost the company more in revenue than it attracts - most gamers don't mod their games, after all. That's before I point out that people who are, in 10 years time, still interested in Civ 6 are generally, speaking, going to be less interested on Civ 8, and Civ 8 is where their money is. Modding might be good for Civ 6, but I'm thinking that the Devs are wondering if it's good for them or even for the franchise.
     
    j51, Hellenism Salesman and DWilson like this.
  17. SammyKhalifa

    SammyKhalifa Deity

    Joined:
    Sep 18, 2003
    Messages:
    6,015
    I think that the number of people that will or won't buy the next civ because of mods (or lack of) is way too small to move the needle either way big picture.
     
    Kupe Navigator likes this.
  18. Kupe Navigator

    Kupe Navigator Emperor

    Joined:
    Apr 6, 2019
    Messages:
    1,259
    Gender:
    Male
    and I REALLY doubt "civ 7" will contain features that are bigger than civ 6 AT FIRST- before any of DLCs happen, And people will be disappointed and go back to civ 6 for a bit before first DLC of civ 7 happens. That's what happened with civ 5 before first DLC and civ 6 before Rise and Fall. If people can't see the pattern... I'm sorry.
     
    Stilgar08 likes this.
  19. aieeegrunt

    aieeegrunt Prince

    Joined:
    Jan 8, 2021
    Messages:
    478
    Gender:
    Male
    The Civ Revolutions games did a superb job of automating all the tedious crap while still feeling like Civ

    Number one was getting rid of workers.

    It would be interesting to see actual stats on the number of MP vs SP games for Civ6

    Oh absolutly. Some polish would make this my favorite Civ game
     
    j51 and Zegangani like this.
  20. SirMediocrity

    SirMediocrity Warlord

    Joined:
    Nov 22, 2018
    Messages:
    285
    Gender:
    Male
    Location:
    New York
    No kidding.

    Speaking of which, I'm preparing a long post for next week where I'll explain how the appearance of Grey Wolf the barbarian in a previous Game Update Video confirms the Geats led by Beowulf for a Final Frontier Pass in the year 2024.

    EDIT: Yes, I realize the Grey Wolf thing was a reference to the barbarian game mode. Don't bother posting about it.
     

Share This Page