Damn I have a lot of quoting to do, but here goes...
mrtn- This is the tech tree for the first age of my Lone Wolf mod, we can use it to base the discussions around.
Looks good, but brings up the question, just what ages will we have in the MOD? Will we begin with the coming of man? The coming of Elves? Or just center it around the famed trilogy?
embryodead- heya,
I will post in-game screenshots of my tech tree for wh-mod (46 techs in 2 eras, 3 era isnt finished yet), in 2-3 days. it's pretty generic fantasy, but different from yours (with a lot of magic), maybe you will find something useful there (i made some tech icons etc.)
Thats good, we will probably have a version that coincides between the two, depending on what time frame we go with.
embryodead- I'll later post very nice (
) wood elf cities, should be useful for LOTR too. also expect some wood elf units soon.
Thats is also good, but it makes me wonder, how can we incorporate between the Eldar and the Avari (Light Elves \ Dark Elves). If this MOD begins with the coming of Elves, perhaps it will be best to make them two different Culture groups?
embryodead- If I may suggest something, use Sn00pyG terrain - it really fits a fantasy mod. and replace jungles with smoking mirror's swamps!
Of course you can, But Im not so sure, I think Womoks would be better for this type of MOD, mrtn thinks Warpstorms would be best, and you think Snoopys is the one to go with. Leaving it up to the down loader, with a special note on choosing (the strengths and weakness of each) will be the best bet.
sween32- My presence? My presence??? I'm not sure yet, but I could help in some way. let me think... nope i have absolutely nothing to offer...
Dont get offended, I was just making sure if you had time, let alone felt like doing it, before I started requesting leaderheads with reckless abandon. As for getting it done in your lifetime, you cant argue with the inevitable

. It is bound to get done, especially with the Movie factor adding to popularity.
Celeborn- Oh yeah also a big thing in terms of graphics would be new wonder improvement, and generic city building graphics...
Ill try and do something about it, in the mean time there are quite a few already made that can be used.
Celeborn- *ponders a possible redoing of the palace graphic sets*
Been doing a lot of pondering as of late have you?

I wouldnt know if its possible,
I have never tried, nor heard of anyone trying, but it may have happened at one point.
mrtn- Hm, maybe. It depends on if you mean a whole terrain set or a resource:
I remember seeing you post that in ATG, and think its great, and opens great possibilities. We may not be able to have customized City gfx for each Civ, but at least we can make the Terrain features very unique. We should probably put these resources over the swamp Terrain, so it will have the same effects. I.e Fortify and die, or something along that nature. We may want to put a road system through the Dead Marshes. And put some wheeled barbarian Ghosts along the paths, making it less than advantages for Mordor to want to go there... But then again, it would probably just lure all the AI warriors to come and kill them

.
aaglo- Hey,
are the giants that I've made of any use in this mod? They could be some rare living statues: Lava giant for the Sauron, Clay giant for the dwarves and Sea giant for the elves...
mrtn- aaglo, I don't think so.
I at least don't want to make a Invent-your-own-and-call-it-LotR-mod, but to try to make it as accurate according to the books as possible.
I have to agree with mrtn here, but maybe we will be able to use one for a King unit? There just werent many (no) Giants in Lotr, sorry

.
mrtn- I got an idea. If we make it a regicide mod, we can have, for example, Gandalf as one king, and Saruman as another. In this way we don't risk the player or AI building hundreds of Gandalf units. And the magicians will be quite rare, we shouldn't have as much magic as in warhammer and other fantasy worlds. If the Misty Mountain Orcs are one civ they can have the Balrog as king. We don't want hundreds of Balrogs either, even though it's a very cool unit.
Good Idea

. Here is what I was thinking, we dont want to limit the MOD itself to regicide, but we should have no problems about doing so with the LotR scenario (main feature). So, what we should do is have active player on, and have each Civilization start with one of these units, give them high defenses, maybe even mark them as immobile, or king units (It shouldnt have any effect if its not on regicide). But the AI will still guard them, thinking if it dies so do I. This way we can have multiple King units, so Sam and the Other Hobbits beside Frodo can all be included. Another option to do that is armies which I mentioned earlier. If it possible to make a Army a King Unit? If so, we can include either the entire Fellowship, or parts of it. Such as Frodo, and Sam, or Pippin and Merry. That last Idea would only really work in a distinct scenario, where the player can only play as The Fellowship. TO lower the amount of Balrogs, giving them High Cost and many population Should do it. Couple that with a resource, and we can limit it to only one city or two building them.
mrtn- This is a Dwarven City List I made way back for ToT. I've used every name I found of Dwarf settlements in midgard. As you can see, I've reused a lot of names, if I had both the elven and the Dwarven name, I added them both. As you see it's very short, but I don't think we should invent too many names.
Belegost
Nogrod
Khazad-Dûûm
Gabilgathol
Mickleburg
Tumunzahar
Erebor
Lonely Mountain
Hollowbold
Moria
Grey Mountains
Iron Hills
Blue Mountains
Aglarond
NIce List

. I agree with you again, but we have to have atleast 15-20 cities for each Civ IMHO, no matter what.
Doc M- Could we have use of dargon unit? There are dragons in Silmarillion, ground dragons, not flying ones. I've made an dragon unit in 3D studio MAX, but I don't know how to animate him. I9m still learning.
Nice Dragon there, it is up to you to make it of course, but we arent really sure about time periods yet. Which leads me to another thing...
I think we should start with the coming of Man, pretty much all the Civs were around then (except the Hobbits, but we can represent that with City gfx) And for the LotR scenario, we can simply quadruple the techs cost, and make them start in the appropriate age. This wouldnt limit other people who want to make their own Scenarios to post either!