Yes, I was worried that that would happen.

But maybe such a high price would discourage too many being built? Perhaps they could even cost pop points. I still think its worth a shot, even if its a long one.
Anyway, I think that we probably need to start coming up with something concrete right now. We should probably first hammer out a list of civs, cities, and culture groups. That's the easiest part.
I've always thought that there should be the following sixteen civs:
The Shire
The Khazâd
Gondor
Arnor
Dale
Rohan
Númenór
Umbar
Harad
Rhûn
Isengard
Angmar
Mordor
Lothlörien
Mirkwood
Eregion
Since only five culture groups are allowed, and all that they really do are determine what the cities, palaces, and citizens look like, these culture groups should be based off of the five main races. Those are:
Hobbits (The Shire)
Dwarves (The Khazad)
Men (Gondor, Arnor, Numenor, Dale, Rohan, Harad, Rhun, Umbar)
Orcs (Isengard, Mordor, Angmar)
Elves (Lothlorien, Mirkwood, Eregion)
I know that the hobbit and dwarf group will only have one civ apiece, both should have architecture and citizens that are different from the others.
(Actually, Men should probably be split into a Dunedain (Arnor, Gondor, Numenor, Umbar), Northmen (Rohan, Dale), and Barbarian (Harad, Rhun)groups (I forget the terms used for the Northmen and Barbarians). Elves likewise should be split into Noldor (Eregion) and Teleri (I believe that's what the "wood elves" are called) (Lothlorien, Mirkwood). However, this can't be the case. With (alot) of luck Conquests will allow us to add culture groups.)
The biggest problem will be finding city names. The Shire, Gondor, and maybe Rohan, Eregion, and Mordor won't be too hard. (I've already got a list of Shire and Gondorian cities). That's why certain civs should be combined.
Eregion would be a combination of Eregion, under Celebrimbor, and Lhun, under Gil-Galad. Also included would be Imladris.
The Shire is, of course, the Shire, with the addition of Buckland and Bree.
Rhun represents all Eastern tribes (there were several). Harad likewise represents Southron tribes exluding Umbar. Umbar represents the Black Numenorians and later Corsairs.
The Khazad is a combination of all dwarf cities and houses. The Dwarves were simply never widespread or powerful enough to warrent separate civs.
Isengard should include Dunland. Angmar includes the Northern Orcs, whose capital in
The Hobbit was Mount Gundabad. Dale will include Esgaroth.
Gondor, Arnor, Numenor, Mordor, Mirkwood, and Lothlorien are all pretty self-explanatory.
So theres my take on it. I would use Barbarians to represent non-sentient (or at least non-civilized) creatures such as spiders and other things that go bump in the night.
And about not having certain civs in the beginning, I really dont think that thats too much of an issue. Im perfectly OK with having Americans in 1400 BC and Celts in 2025 AD, because (the way I see it) its just a game. So I would be perfectly OK with playing as the Shire in F.A. 65 and Numenor in T.A. 3019. I wouldnt handicap any civs at all. I think that some (but ONLY some) creative license is necessary.
I would NOT, however, include civs featured only in the Silmarillion. In my opinion theyre too sketchy, too powerful, and too mythological to be included in this sort of mod.
So what do you all think? Is this a good plan of action (civs first, then everything else)? Good list of civs, or not?
Heres what I have city-wise so far. Obviously quite a few more need to be added to every one of these, probably the way mrtn did with the Dwarf cities.
I made these lists awhile ago based off of the maps, so theyre more than a little sketchy. Also not all of these are really cities; some are towers or points of interest.
The Shire
Hobbiton
Buckland
Tuckborough
Bywater
Overhill
Frogmorton
Whitfurrows
Stock
Bag-End
Nobottle
Scary
Willowbottom
Bree
The Khazâd
Gondor
Minas Tirith
Osgiliath
Dol Amroth
Minas Ithil
Belfalas
Lossarnach
Morthond
Lamedon
Pinnath Gelin
Emyn Arnen
Arnor
Annuminas
Fornost
Dale
Dale
Esgaroth
Rohan
Edoras
Helm's Deep
Dunharrow
Númenór
Armenelos
If anyone has a copy of Unfinished Tales (mine sorta fell apart) there are a number of other cities, citadels, and places of interest listed in Part II (I think).
Umbar
City of the Corsairs
Harad
Who knows? Ive never seen any Haradrim cities mentioned. I dont even know who their leader should be.
Rhûn
Another Who knows? I dont know who their leader should be either. Maybe Khamûl, the second most powerful Nazgûl? He was an Easterling, and must have been a powerful one to be chosen by Sauron.
Isengard
Orthanc
Dunland
Angmar
Cairn Dûm
Gundabad
Mordor
Barad-dur
Minas Morgul
Sammath Naur
Cirith Ungol
Nurnen
Dol Guldur
Lothlörien
Caras Galadhon
Mirkwood
The Elven Kings Halls? I dont even know if they had a real name. Or if there are any cities worth mentioning in Mirkwood. Or should it be called Greenwood the Great?
Eregion
Imladris
Lindon
And lastly, I want to mention that leaderheads for this should probably be static but if possible 3-D. It would also probably be best if they were all made by the same person. I would like to see some that arent based off the movie too, if possible.
Whos in charge here, by the way? It seems that either Celeborn or PCHighway is mostly mediating the thread, with some input form mrtn. Or is everyone equal?
