Defensive Infantry line-
1a. Orc Worker-Attack (Kindred) Name: Goblin Militia? I need ideas for this one.
1b. Goblin Spearman1 (embryodead) Name: Goblin Spearman
1c. Goblin Spearman2 (Kindred) Name: Orc Spearman
1d. Uruk-Hai Berserker (Kinboat) Name: Uruk Hai Spearman???
Offensive Infantry Line-
2a. Orc Warrior color conversion (embryodead) Name: Orc Warrior
2b. Black Orc (embryodead) Name: Orc Axemen??
2c. Orc Warrior (embryodead seems to have a unhealthy fascination with Goblins

to our benefit) Name: Orc Swordsman
2d. Uruk-Hai Warrior (Kinboat) Name: Uruk-Hai Swordsman
Archer Line-
3a.Orc Archer color conversion (embryodead) Name: Goblin Bowman
3b. Black Orc Archer color conversion (embryodead) Name: Goblin Archer
3c. Goblin Archer (embryodead) Name: Orc Bowman
3d.Goblin Archer (embryodead) Name: Orc Archer *
Cavalry Line-**
4a. Wolf Rider (embryodead) Name: Wolf rider
4c. Warg Rider (embryodead) Name: Warg rider
*
I was thinking of using the same animation for the Orc Archer, and the Orc Bowman, but still give a bonus, i.e. reason to upgrade them, and make sure they dont run out of a archer line, something they are famous for. Another thing about archers, I think Goblin archers are should be more offensive than the Man\Elvish ones.
**
My idea for Cavalry, was to have the Wolf Rider go through the First-to-Second age. Then it would Upgrade to the Warg rider in the third age, who will take you the rest of the game.
Note, by first second and third ages I just mean the order they come in, not insinuating we should have a fourth age. Are we going to have the First age labeled The Arrival of man or what.
Ill work out the stats tomorrow, mrtn had a good idea to use the snotling as a scout, should we do that? Or use Kindreds ever popular Orc Worker, run and capture animations (my choice, a snotling is sort of un-LotR-esque.

)