LotR Series...

Interesting analyses, Heroes. However i am a bit confused. You say that specialists are more effective then cottages? But let's say we have 2 grassland tiles: we can either build 2 farms and support one specialist - 3 beakers, 6 with representation or have 2 cottages - 8 food eventually, 10 with commercial civ. Cottages seem to be more effective, not to mention that you can only build farms near fresh water in the early game and that you need more pop (which is limited by happiness) with specialists then with cottages. And comparing beakers to shields doesn't make sense because their relative value depends on the circumstances. But you made a good point about the pyramids. I think we may want to build that wonder. Actually with representation specialists are almost as effective as cottages. Maybe we can bump the level up by a notch or two.
 
Just a quick update, I will be away this WE going early saturday morning and back sunday late (western europe time).
If might be able to check if there is any news tonight and participate in any discussion at this point, but don't wait for me during the WE.

Regarding the civ, I have no problem neither with Peter nor Alex (I have never played them). If possible I'ld like to avoid Saladin as i am playing him on a private game right now.

Jabah
 
Will roll a start with Peter tonight (after the kids are in bed, probably) and post it. We can then discuss. If the approach looks obvious, I may just play my turns, too.

If time permits, I'll roll and post the start earlier and play later in the evening, though.

Arathorn
 
Obormot said:
Interesting analyses, Heroes. However i am a bit confused. You say that specialists are more effective then cottages? But let's say we have 2 grassland tiles: we can either build 2 farms and support one specialist - 3 beakers, 6 with representation or have 2 cottages - 8 food eventually, 10 with commercial civ. Cottages seem to be more effective, not to mention that you can only build farms near fresh water in the early game and that you need more pop (which is limited by happiness) with specialists then with cottages. And comparing beakers to shields doesn't make sense because their relative value depends on the circumstances. But you made a good point about the pyramids. I think we may want to build that wonder. Actually with representation specialists are almost as effective as cottages. Maybe we can bump the level up by a notch or two.

I think the comparison should be like this. Say there are 3 grassland tiles, you can either farm 2 and support 1 specialist, getting 6 beaker and 3 GPP, or cottage 3, getting 3 gold in the first 10 turns, 6 gold in turns 11-30, 9 gold in turns 31-70, 12 gold from turn 71, and more when you learn some techs and adopt some civics. Well, when you learn biology, farm becomes more efficient too, so you can get 1.5 specialists from the 3 tiles, making 9 beaker and 4.5 GPP. But the key stage is the early eras, so let's forget about those advanced techs and civics. We see that in term of production, 1 specialist is better than 3 cottages in the beginning 10 turns, becomes equal in turns 11-30, inferior from turn 31, -- while to make up the disadvantage of 3 cottages in the first 10 turns, total production of the 2 options becomes equal only at turn 40. From turn 41 3 cottages are surely better than 1 specialist in production, -- but how to value the 120 GPP accumulated in this period?
 
Heroes said:
-- but how to value the 120 GPP accumulated in this period?

Indeed. :D

Sid's classic style of "interesting choices", which Soren has a good hand at crafting.


- Sirian
 
Here's the deal. I can't decide exactly which game concept I want to do for 19. And I'm thinking about 20, too. Plus, I'm actually at work and it's taking time today. I hope to make some decision over lunch.

Arathorn
 
LotR19 Epic Immortality
Map: Inland Sea, standard size, temperate
Game speed: Epic
Civilization/leader: Victoria of the English (Fin/Exp) and redcoat UU
Win goal: Yes, we want to win
Difficulty level: Immortal
Variants: Map and difficulty only, plus Epic speed
Other notes: Might be a major length of time commitment. First round will be 20 turns/player (I'll take 30-40 to open the game) but then we'll go back to 10/player.
Demonstrated Expertise: None required but only sign up if you'd play an Immortal game solo

Roster:
Arathorn
-open-
-open-
-open-
-open-




LotR20: Wild War
Map: TBD between hub, maze, and ring
Game speed: Normal
Civilization/leader: Napoleon (Agg/Ind) of the French (UU: musketeer)
Win goal: Yes, I'd like to (Conquests first choice, but...)
Difficulty level: Prince
Variant: Always war
Other Notes: My first Civ4 AW game. The map choices above provide a very small, limited front, which should allow for good concentration of forces. When Astronomy becomes known, though, more routes will open up and we'll have to worry about backlines more again. I think it should be an interesting way to start my Civ4 AW career.
Key note: If signing up for LotR20, you must specify a map preference. Attempted sign-ups without a map choice will be ignored. See http://forums.civfanatics.com/showthread.php?t=134226 for more info on the map types.
Demonstrated Expertise: Must have read "Combat Explained..." (honor system) before first round. Else, none required.

Roster:
Arathorn
-open-
-open-
-open-
-open-


With both games, please be reasonable about signing up. :smoke: is not clear, but let's try to avoid it. I don't think either of these will be easy games. But I do think both are reasonable.

Arathorn
 
Think I'll just spectate both. Should be very entertaining.
 
What timeframe are you expecting to start these games? I'd like to join the AW game but I am not expecting to get Civ4 until Christmas. If you slotted me in on the last spot and if I skipped the first go-around, would that work? Or would you prefer to pick up another player who'll be ready sooner?

Obviously I have no Civ4 experience yet but was a Deity-capable Civ3 player, have been following the forum games, and have read the Combat Explained thread.
 
Hi,

I'd like to join the immortal game. I've playing immortal solo at the moment; first try ended in a conquest (...loss, not win :p ), current game goes better, but I'm not sure how it will end eventually. One declaration of war can change a lot on immortal... :eek:

In my solo games I'm not nearly as careful playing as in SGs, so this might be a good time for my first immortal win. :)

-Kylearan
 
LotR19: Demonstrated Expertise: None required but only sign up if you'd play an Immortal game solo

Well, that rules me out. I don't play Civ solo :)

Anyway, an AW game seems more appealing at this point, so count this as a sign-up for LotR20. And I promise to have read the Compat Explained thread before I play. Monkey's honor!

Oh, and map choice: Maze.
 
I expect a LOT of turbulence over the XMas holidays. Being around, with game, during them, is NOT a requirement at all. Heck, I know people who are taking off for XMas vacation during this week. The slotting and skipping is not a problem.

My concern, Zed, is whether Civ4 will play on your machine. Civ4 seems to be reasonably finicky. My machine ain't top-notch, but it runs like a champ (better than Civ3 ever did). But, Reagan, with an ostensibly better machine, had crash problems, black terrain, and all kinds of things. Do you know that Civ4 will run? That's a major concern.

I was planning on starting these once sign-ups fill. This afternoon, actually, after work (and after LotR18), would be ideal. Wife's taking the kids to practice so I'll have a bit of time alone. Plenty to start a game or two. And I've finished Epic 1, now, so there's nothing competing for my Civ4 time. I'm taking a wait-and-see approach on sign-up volume, though. Never can predict it. Of course, Zed, your sign-up is incomplete. There's no map preference stated. :)

LotR19
Arathorn
Kylerean
-open-
-open-
-open-

LotR20
Arathorn
Jaffa Tamarin -- maze (I hope the Monkey's honor is good)
-open-
-open-
-open-

@Kylerean: I tend to pay more attention in SGs, too, but there's a coordination issue that's greater in Civ4 than in Civ3. Not sure where my overall "better" turns can be found, in fitting a larger goal.

@Jaffa: Did you ever read the "Monkey Cult" civ3 games? LotR8, as I recall. Your ideas were blatantly stolen and made into a really fun pair of games! I recommend 'em for you (after "Combat Explained...")

Arathorn
 
I'll say maze as well, though I won't pretend my opinion on which map to pick is an informed one! :D

I should think my system will run the game as I don't have any unusual components or bleeding edge tech therein. I actually have the game now but as it's supposed to be wrapped and waiting under the tree, it's not installed yet... I could give installation a go I suppose and make sure it works. (One step further along on the path of temptation!) ;)
 
I'm up for LotR20. I think the hub map would be interesting although any choice will do, since I've not tried any of them in my solo games yet.
 
Hi,

I'd like to sign up for #19. I play mostly mp games and some single player and wanted to try out a succession game. Fairly familiar with inland sea because it is a very nice MP map and I have played and beaten immortal difficulty before though my personal preference is emperor just because immortal and deity games tend to be more about military confrontation early and often whereas at emperor I usually have the whole gamut of choices on how to pursue early development.
 
I would like to do LOTR19. I haven't beaten immortal yet but I do well on emperor.
 
LotR19
Arathorn
Kylerean
Islandia (Welcome to the SG community!)
Shillen
-open-

LotR20
Arathorn
Jaffa Tamarin -- maze (I hope the Monkey's honor is good)
Zed-F -- maze
Arizona_Steve -- hub
-open-

Still one spot open in each game!

Arathorn
 
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