World Size: Small
World Type: Pangea
Rest random (including barbs)
Civ: Aztecs -- DISCUSS PLEASE!
Version: 1.22
Opponents: 31
Variants: Always War
I am also considering the following rules for armies:
- Armies may not pillage (too easy to take advantage of the fact that the AI will not attack them)
- Armies may only be stacked with other armies (again, an army and a stack of artillery = certain death to a city because the army won't be attacked) except inside cities
I *think* this will limit the overwhelming power of armies, while still making them very cool back-breaking units to rally around and fight with/for. Pillaging is still allowed, but not by indestructible armies.
Probable roster (not necessarily in this order):
Arathorn
Kylerean
Reagan
T-hawk
Speaker
Before starting, though, I want some discussion of initial moves. I'm thinking I'll only take 10 to start with, as this game will be all about the early years, I imagine.
Questions:
- Join the worker immediately for more immediate shields? Doing this, we can crank out a few jags ASAP and maybe eliminate a couple foes right off the bat, hopefully even capturing a couple slaves to make up for the lost worker. I'm leaning in favor of doing this.
- Aztecs and jags are the "natural" choice for this, I think. Do we want to go with that option? Or try something different/more challenging?
- Since I'm modding anyway, I'll do the shields killed thing again, as I found that interesting, and, of course, no lethal bombers (not that I think that has even a remote chance of mattering). Any other requests?
- Do the proposed limitations for armies make sense?
Other comments:
- I want a bit of discussion before actually starting this. I also need to make myself doing something besides the SAW game at the computer
I'm thinking/hoping to start about Tuesday of next week.
- What am I forgetting?
- Everybody still in?
Arathorn
World Type: Pangea
Rest random (including barbs)
Civ: Aztecs -- DISCUSS PLEASE!
Version: 1.22
Opponents: 31
Variants: Always War
I am also considering the following rules for armies:
- Armies may not pillage (too easy to take advantage of the fact that the AI will not attack them)
- Armies may only be stacked with other armies (again, an army and a stack of artillery = certain death to a city because the army won't be attacked) except inside cities
I *think* this will limit the overwhelming power of armies, while still making them very cool back-breaking units to rally around and fight with/for. Pillaging is still allowed, but not by indestructible armies.
Probable roster (not necessarily in this order):
Arathorn
Kylerean
Reagan
T-hawk
Speaker
Before starting, though, I want some discussion of initial moves. I'm thinking I'll only take 10 to start with, as this game will be all about the early years, I imagine.
Questions:
- Join the worker immediately for more immediate shields? Doing this, we can crank out a few jags ASAP and maybe eliminate a couple foes right off the bat, hopefully even capturing a couple slaves to make up for the lost worker. I'm leaning in favor of doing this.
- Aztecs and jags are the "natural" choice for this, I think. Do we want to go with that option? Or try something different/more challenging?
- Since I'm modding anyway, I'll do the shields killed thing again, as I found that interesting, and, of course, no lethal bombers (not that I think that has even a remote chance of mattering). Any other requests?
- Do the proposed limitations for armies make sense?
Other comments:
- I want a bit of discussion before actually starting this. I also need to make myself doing something besides the SAW game at the computer

- What am I forgetting?
- Everybody still in?
Arathorn