Better to be lucky than good....
Nothing to do on the inherited turn but hit enter and hope. The one warrior attacks Teno and dies.
(1) 2110 - There's an archer near Teno with no one else near it. I can attack it completely safely. I do so, with a vet, and win.
(I) Spear completes. Settler ordered for now.
(2) 2070 - Two Chinese warriors are now next to Teno. I move the archer from last round back in and attack with the other (better promotion chances). Our archer wins and promotes.
Spain shows up on Shift-D and they have nothing -- no gold and no techs (down 3 of ours) but two ciites. I declare war, of course.
(I) Second Chinese warrior attacks Teno and dies. Spanish warrior fortifies outside our borders.
3 - 2030 - Heal. Rest. See Edrine founded on old London site in the interturn.
4 - 1990 - Switch Teno to archer, as there are few places to settle. Elite archer takes out Spanish warrior without a scratch and is joined by another archer and the vet spear. I'm eying Istanbul.
Then Philosophy comes in. Oh, err...what did we have in mind? I can't imagine putting a city on the Great Library, so Literature can wait. I take Mathematics as a fairly expensive tech and one that helps us out. Catapults can help with city-breaking significantly. We get Math for free and start on HBR, which is relatively cheap and reasonably valuable. Archer -> archer.
5 - 1950 - Move towards Istanbul. Watch a Roman warrior suicide against Teno. Good ole defensive bombard and 5 hps vs. 3 hps....
6 - 1910 - Move. Switch archer build to jag, who can move enough to help with Istanbul. After he comes in, start a catapult.
7 - 1870 - Move next to Istanbul. And see two Persian warriors there, who can attack my mini-stack. $#@)(*& I hope they don't. Jag also moves into position to strike next turn.
(I) Persians move SE instead of attacking. Cheer!
8 - 1830 - Will my turn be a huge success or a disaster? I cross my fingers and attack Istanbul's showing regular spear with our elite archer. I only lose one hp, destroy the spear, and capture Istanbul! Whatdya know? The other archer and jag weren't needed. Spear moves in, too, and fortifies. Resistor, but he'll go away soon.
(I) Persians come back to play. Catapult -> spear.
9 - 1790 - Two archers each kill a Persian warrior by Istanbul. In the interturn, two Chinese warriors move next to Istanbul, which has only a vet spear right now.
10 - 1750 - Maneveur a bit. Archer for defensive bombard in Istanbul. I think it'll hold. Edrine should probably be the next target, but we should wait for it to expand its borders -- about turn 7 or 8 of the next player's turn.
Roster:
T-hawk -- UP NOW
Reagan -- ON DECK
Kylerean
Arathorn
Speaker -- skipped 'til July 9, approximately
Arathorn
Nothing to do on the inherited turn but hit enter and hope. The one warrior attacks Teno and dies.
(1) 2110 - There's an archer near Teno with no one else near it. I can attack it completely safely. I do so, with a vet, and win.
(I) Spear completes. Settler ordered for now.
(2) 2070 - Two Chinese warriors are now next to Teno. I move the archer from last round back in and attack with the other (better promotion chances). Our archer wins and promotes.
Spain shows up on Shift-D and they have nothing -- no gold and no techs (down 3 of ours) but two ciites. I declare war, of course.
(I) Second Chinese warrior attacks Teno and dies. Spanish warrior fortifies outside our borders.
3 - 2030 - Heal. Rest. See Edrine founded on old London site in the interturn.
4 - 1990 - Switch Teno to archer, as there are few places to settle. Elite archer takes out Spanish warrior without a scratch and is joined by another archer and the vet spear. I'm eying Istanbul.
Then Philosophy comes in. Oh, err...what did we have in mind? I can't imagine putting a city on the Great Library, so Literature can wait. I take Mathematics as a fairly expensive tech and one that helps us out. Catapults can help with city-breaking significantly. We get Math for free and start on HBR, which is relatively cheap and reasonably valuable. Archer -> archer.
5 - 1950 - Move towards Istanbul. Watch a Roman warrior suicide against Teno. Good ole defensive bombard and 5 hps vs. 3 hps....
6 - 1910 - Move. Switch archer build to jag, who can move enough to help with Istanbul. After he comes in, start a catapult.
7 - 1870 - Move next to Istanbul. And see two Persian warriors there, who can attack my mini-stack. $#@)(*& I hope they don't. Jag also moves into position to strike next turn.
(I) Persians move SE instead of attacking. Cheer!
8 - 1830 - Will my turn be a huge success or a disaster? I cross my fingers and attack Istanbul's showing regular spear with our elite archer. I only lose one hp, destroy the spear, and capture Istanbul! Whatdya know? The other archer and jag weren't needed. Spear moves in, too, and fortifies. Resistor, but he'll go away soon.
(I) Persians come back to play. Catapult -> spear.
9 - 1790 - Two archers each kill a Persian warrior by Istanbul. In the interturn, two Chinese warriors move next to Istanbul, which has only a vet spear right now.
10 - 1750 - Maneveur a bit. Archer for defensive bombard in Istanbul. I think it'll hold. Edrine should probably be the next target, but we should wait for it to expand its borders -- about turn 7 or 8 of the next player's turn.
Roster:
T-hawk -- UP NOW
Reagan -- ON DECK
Kylerean
Arathorn
Speaker -- skipped 'til July 9, approximately
Arathorn